I really miss a well balanced arena server, since the gov one has been f*cked up. I would support 25/8 this server, i really would. I'm fine with the sammich/engie classlimit thinghie, if supported with a good classlimit the gameplay would be more enjoyable. So please please please set-up this arena server!
hehe now i'm even wondering how the server would build up haha i think i'm there on the grand opening :lol:
Anyway i didn't mention the slots. a think a 24 slots is the best, my old one was bigger, but when it was really full was crappy to play in it (14 vs 14).
Ok, so just for my sake of being lazy, make a list of items like: - 24 slots - remove natascha - remove engy - class limit spy's max ?? etc - map rotation And i'll try to get something hopefully on sunday or so, have to work the whole saturday and the rest of the week still and some servers still need updating. Ow and seperate hlstats i presume.
So basic points : 24 slots (if it's possible having a reserved slot for me would be cool, because i would like to administrate this server obv) No unique door to join arena (we didn't have the classic arena with only the random door and the plugin that forces a "fair" situation , like playing 7v7 with actually 15 players on the server. We just had the two doors,so everybody can choose team and don't have to sit a round, i think it's pretty important. No engineers No Sandwich No Natasha No random kritz Map cycle : Badlands, offblast,Well,Lumberyard,Badlands,Nucleus,Ravine,Granary. (also i would like to have in the avaliable map to try sometimes, arena sawmill and arena_harvest (or arena harvest final, i don't remember the name). Class limit : Scout : 3 Soldier : 3 Demo : 2 Snipers : 2 Pyro : 3 Medic : 2 (the first one should be unlocked when at least 10 people are in the servers, to not bring the people to be always unbalanced because one team has the medic and the other don't, so i think having the first couple of medic avaliable in a 5v5 would be ok i guess. The second couple would be unlocked at 20 players on the server. Heavy 2: Same as the medic here. Spy : 3 I think 3 is ok, but we can change it if in the future will be a problem Sniper : 2 It could be possible to have some intermedium limit ( obviously 3 scout or 3 soldiers shouldn't be selectable with 4 people for each team.) Cap point and round limit I think the round limit can be setted to 3 minutes for each one, after 2 minutes the point get unlocked and the team has 1 minutes (+ the overtime of the point) to cap it, otherwise there will be a stalemate. Separate stats I think it should be all, also somebody know (somebody not) that i don't like hats at all, so, for the first in the stats after the reset, i would like to give completely free all of the hats dropped or crafted while i'm playing in arena between each reset. So let's say if the stats get resetted after 4-5 months ALL the hat i dropped in that period will be gifted to the first in the stats, or the second if the first is myself XD I think it should be all, we will use this topic to discuss some eventual limits on the new weapons ( i think the new flamethrower of the pyro will be really OP, but we should try it before banning it.
Isn´t there a plugins which allows you to execute a cfg after an x-amount of players? if yes, then we're pretty much set.
Ok, Try 78.46.110.194:27285 Its hooked up to hlstats and sourcebans and steambans with the latest updates and bla bla bla. Still need to do: - Change on player count - Verify if all works ok - Remove certain weapons (natashja and such) - Remove sitout issue , although uncertain Anyway, i dont have tf2 here, so i cant check yet. And tonight i have sports so i cant do much... anyway its still playable i suppose now
Thanks so much for the quickness and the ip. Atm 8v8 (16 people on) A thing i noticed quickly, the afk manager kick people for not moving for 10 seocnds, we have to fix that XD
If correct, removed sitout. Changed the player count details. 1 to 7 no medics no heavy´s 8 to 15 1 medic 1 heavy for each team 16 to xx 2 medic, 2 heavy´s for each team. Again, this needs to be tested.. but it seems the server is full at the moment.. So report bugs here.. i might be able to fine tune some hickups tonight since its almost finished now. And as you can see, the stats are growing http://stats.lethal-zone.eu/hlstats.php?game=tf2arena
Very nice work man, and yeah, the server is already full I announced yet that the server is just born and need a lot of things, but we're having fun. The only "problem" is for the trade spammers, but for the moment i'm happy, who cares? XD
reminder to myself: http://forums.alliedmods.net/showthread.php?t=76466 raise cap to 12 vs 12.. Fix removal of unlcocks. Besides that i think the rest is fixed.. if not post it in here.
Hi, i'm one of Ziano's friends, thanks for give us the chance to play the Arena server as we love it, most balanced as possible. Ps. sorry for the bad english
Geez, played for 10 minutes and I've already shed a tear of joy. Thank you all for this server, i missed the fun i had into arena mode.
A mate told me that he lost some stats points because of the regular flare kritz ( enemy on fire hitted on medium and long distance). I don't know if this happen with all the not random kritzes, i should watch about that. Also i think raising the first blood to 5 seconds would be better than 1 and half. Just little things to improve the serv ^___^
yeah i think the crit reduction can be removed from the stats seeing crits are disabled and the crits that occur are actual "skill" crits. on the first blood critbuff i say disable (for now) i found a rather anoying bug because is slapped some people with my fish and i got the critbuff enabeling me to kill 3 others with the crits xD oh yeah and i PM'd doel with the alltalk vote (starts every beginning of the map) and the gScramble plugin (seeing that's the most fair way because people need to typ "scramble" if they think teams are unfair)