Ive already noticed some maps kill the server... Need to make a list of the popular ones (that people stay in) and keep them in the map list until people start to become regulars on the server, then you can slowly add the less popular maps... my opinion.
I think is mostly for the long time and not for the maps itself. I for example don't like well, i think it is really too little for an arena and usually the balcony is the place where death comes. I was already thinking on substituting it with sawmill, but atm i'm not sure about the maps,because as i said there are a lot of other things to do. I think we should wait more before removing a map (mostly because we really have few maps). Why the votemap? I would prefer a mapcycle honestly.
time limit is now 15 minutes, also auto scramble after 3 wins in a row.. Not possible to block items now since the updates screwed the plugin.. votemap is there since thats the most popular way to choose a map. *under the users*
Usually the custom maps kills the server. Anyway we should try. The shortstop is definitely to ban. Wait for furthermore explanations.
as far as i know (3ft.) lighthouse always was a realy populair arena/koth map not that hard not realy big and imo a realy fun map
That you get -1 point for a critical kill is normal. Because criticals is a benefit you have which means you need "less" skill to kill somebody. This is also normal on all of our other statistics that we have.
I think the shortstop must be banned as soon as possible, if anybody got something to say about this, just write here.
well, i didn't have the opportunity to try it so much, because i've unlcoked it yesterday. But, let's consider pro and cons : Pro : nice damage output = maximum damage for shot is like 68 Fire ratio = way faster than the scattergun, it shots fast like a F.A.N Slowdown on the enemy. Reloads 4 shots for each animation, the animation itself is not so long. With the milk you can easily take down heavy classes, thanks to the speed of the weapon itself and for the life leech. for example, 4 shots of that weaponf are faster than 2 pipes. (so the only way for a demo without sticky placed is to not miss one single pipe on a scout and to hope that he miss some shots.) Couple of socuts with this weapon are the most OP thing i've ever seen in tf2. In a scout Vs scout the shortstop one have speed advantage, the time he uses to reload all the 4 ammo is not enough for the second scout to reload 3 scattergun ammo. Cons : Less ammo than the scattergun, so 4 instead of 6 Less maximum damage than the scattergun. edit- I'm not feeling good today, so i think i'll try to fill the arena way later than usual, sorry :/
I have seen some scouts using the Shortstop in the AM#1 and I wasn't impressed. They all did far worse then I think they would have done with the Scatter / Fan. Even Arnold performed a lot worse with it imo. And he is one of the best scouts we have on the pubs being ex-div 1 and all. Imo the Shortstop / FAN is a crutch usable by scouts that need a predictable / slower moving opponent. Just like the Natasha and the Sydney Sleeper. If you have decent aim the normal gun is better (Scattergun / Sasha / Sniper Rifle) and you will be more of a help to your team. I think the fact that you don't like this weapon is that there where a lot of scouts using it at the same time. A lot of scouts at the same time is always a hassle, especially in Arena. TL;DR You are better off banning scattergun / FAN scouts or scouts in general.
scattergun is better than shortstop. Pretty much like Pim said. Like it more than the FaN though. In fact... IF the scattergun and FAN could "mate" the shortstop would be their baby IMO it's the exact middle of the 2 guns. I only use it for fun sometimes. and the heavy argument is invalid. I'd rather take on a heavy with my scatter, than with the shortstop. I think you'll hear that from every decent scout.
Well, you're actually seeing the arena like a deathmatch, at least it looks so. Most people in the arena are very very new at the game, so it's hard for a lot of the them killing those scouts in just two shots. Same situation can be considered for basically the DM classes : Scout : kill the shortstop scout before he fires back > high divisions of comp play, not certainly for the new players Demo : The demo with the pipes can't aim, certainly, but i think all of us used time to understand where and how to aim against scouts, you can kill a scout in 2 pipes, yes it's usual BUT you really must have a good aim. So it's not really for people new at the game. Soldier : One dh hit or 2 decent rocket hits kill the scout, at least at close/medium range, elsehow the scout will point you from very far range and kill you slowly or try to weaken you before trying a close range attack. A good soldier would try maybe to close the distance gap, maybe with a normal jump or a speed/wall one, but, the people new at the game? These are just examples, that weapon is very easy to use for a lot of people, they don't need a very close range to be beasty (like the fan/scattergun) and they are very fast in the fights. Lot of people in arena are complaining about that weapon (me included, i won't hide that) and most people are simply writing to me basically "ban that shit down". I think that the shortstop would kill the server, especially on a good scout and it would give to him more chances to be deadly. That's the point, again a good scout would prefer a scattergun but nobody use the scattergun in arena, why?
That is correct, I have played arena once or twice to get the scout achievements for it. I never really liked the game mode as it is too different from TF2 for my taste. I am disagreeing here. Assuming both scouts have the same level of skill, I would think the scatterscout should be on top 70% of the time with his 2 extra shots. If the stopper can't hit the scatterer and the scatterer can't hit the stopper, maybe then 1 hit of the stopper could turn the table's in his favor. Although I think the scatter / FAN has a bigger spread = easier to hit with at least some pellets. Yes, pipes are extremely hard to aim, if not one of the hardest things to consistently score hits with. 2 sticks is also enough and easier to aim, considering the scout is also new this should be possible. Slowly trickling away hp of a soldier on medium / long range with a Shortstop? That's just stupid, it does really little damage over that distance and you should switch to the pistol anyway. If the scout manages to "weapon-heckle" the oposition he is no longer new to the game, and he should not be compared to a soldier that's new to the game. Weapon-heckling scouts should be compared to rocketjumping / shotgun using soldiers. Whilst I am usually one of the first to call something overpowered or something like that I don't think you should ban it. To me it's not gamebreaking, it's new, alot of people want to use it and you have to learn to deal with it. Maybe because the update is still new? You have to test things before you know if you like them, you know. Also Ziano, I appreciate the work you do for the Arena server. As said before I don't play Arena, this is just my point of view on the Shortstop issue. You are the Arena admin, it's your decision.
Thanks for it pim, i'm not pissed or something, it's good to discuss all togheter about these issues XD i will reply tomorrow, i'm a bit tired tonight.