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Class limiter

Discussion in 'Team Fortress 2' started by Anonymous, Mar 30, 2009.

  1. Anonymous

    Anonymous Guest

    Hmm, I think there should be a limiter though, but different in various maps, for example scout limiter could be 3 in maps like badwater or dustbowl, but the limiter could be removed when playing attack/defence map like granary or fastlane.

    And class limiters in general
    Spy: 2 (because 3rd is just silly)
    Sniper: 2 (Gets too crowdy and the 3rd is just useless imo)
    Rest: unlimited (Engys just lose if the opposite team haves a skillful demoman. Almost every sentry can be destroyed by demo if hes just given time and space.)
     
  2. Killvion

    Killvion Registered

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    no limitations except for 2/3 snipers and 2/3 spies!!

    limitaion of the other classes isn't needed anymore I think maybe the engie at 4 but nothing else needed imo.
    on steel a scout rush is the funniest thing of the map. that's the whole point of steel.

    no pyro or demo restriction
     
  3. Anonymous

    Anonymous Guest

    hm ok for the sake of scout rush I can go with unlimited scouts then, but have you ever tried defending dustbowl with even 4 out of 8 scouts, when the others have a well balanced team?

    I don't like the engie restriction, on big maps like gravelpit you can easily want 4 engies, so IF you are going to do restrictions do it at 4, not less. There are more cases with lack of angies than too much eniges in my experience.

    The problem with limitations is that how many of a class you want is very depending on the map, the type of the map, what team you are, the amount of players (4/6 scouts is lots worse than 4/12), the composition of the enemy team, the skill of the players in both teams.
    I think that the limits should be made based on a full team of 12 players, and than see what the limit is you want on all maps being either team. Go with the max value of each to make sure nothing is underrated. But then again, a lot of scouts for example can ruin a game when it's not steel.

    I really dont see a point in limiting pyros btw, because I cant remember having an all-pyro team, just a lot of non-pyro teams (sucks for spychecking).
    Limit spy at 2, sniper at 2 or maybe 3 cause it can be very depending on the skill of snipers on both teams... I'd go with 2 if you all want to though.
    Engies at 4 minimum, maybe some of you might hate egie nests all around a ctf, but there's nothing good teamwork and good ubers can't do. And having lot of heavy/soldier/pyro/demo's with medics is hard as well.
    You can limit medic at 4 I guess, but you never have that many medics... only too few...
     
  4. Duck

    Duck Registered

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    now i dont play tf2 (i play mspaint.exe win) but imo you should atleast limit the last updated class (scout now afaik?) last time i played tf2 was 2 weeks after scout update and half of the server was playing a scout, both offensive and defensive teams, dont know if i just played at the wrong time, probably back to normal now but try to do this when the next update is about to be released, but YEAH UNLEASH THE FURY [​IMG]
     
  5. Snelvuur

    Snelvuur King of Sand

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    btw, change the class limiter itself too, now when you choose something you dont get a message.. there are class limiters out there that inform you that the class is full, where as now it just flicks you back to the selection screen.. oh and limits...

    limit engy's i can understand at 4.. the rest unlimited.. i'am not that bad :) i'am a medic i am suppose to see spy's.. but sniper 2/3 and spy 2/3 i can live with.
     
  6. Anonymous

    Anonymous Guest

    ...seems to me like this topic is about what people think is an ideal team :roll: tbh i don't understand what all the fuss is about :lol: in all the time i've played here, i only once thought the engi-defence was too good to get through. and limiting classes because you think they are annoying? hmm..
    personally i'd prefer if there are no limitations. so sometimes the teams suck, so what? scrambling is more helpfull in those cases, i think.
    anyway, you can't always have one of those close fights that get decided in the last minute of the map. you can tell your teammates which classes you think would be helpful atm, but it's still everyone's own decision. you can't make people play the way you want them to... it's a game and everyone has their own way of playing.
    i think tf2 is balanced enough as it is... because there are counter classes for any class. the main reason for sucky teams is rather that people have a bad day or don't manage to play as a team or just generally suck :lol: ...i mean, what good would it do if you had, for example, a noob demo instead of a noob scout?
     
  7. Anonymous

    Anonymous Guest

    true, this is indeed not about ideal teams. But I do think that limitations can prevent the teams from getting pretty bad. You don't always have to win in overtime, but getting out of the spawn is a requirement for me. And indeed limit the updated class, so the scouts are almost back to normal again, but next time buld it in early because as said above it can really ruin it.

    You can''t force ppl to be the exact class you want them to be, but if you limit classes above the point they are too much anyway, you prevent the teas for getting seriously sucking.
     
  8. Anonymous

    Anonymous Guest

    Found this one, when looking @ Simple Team Balancer mod for TF2.

    http://forums.alliedmods.net/showthread.php?t=82305

    It only displays a message that the amount of the class is to high.
    It enables you to set a few things to show.

    Looks nice. Without forcing the hard way the class limits...
    Maybe try this instead of a hard limit..
     
  9. Killvion

    Killvion Registered

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    that could work out very well! both tactic players like it as also the people who don't want to be forced. ofcourse the hard ass players who don't give a shit won't change but they'll leave anyway if they can't be what they want. so I'm in for it
     
  10. Anonymous

    Anonymous Guest

    Looks very nice Guus!

    I would find it very handy to receive a message instead of checking the class selection screen every time I die if my team is still well arranged or not.
     
  11. Anonymous

    Anonymous Guest

    TF2 is a game of perfect balance, there is not really a need for a class limiter. If one team consist of mainly engineers, the other will have to counter and adapt their team.

    However these are pubservers and most pubbers aren't smart enough to counter and adapt, let alone show teamwork.

    This plugin may change that. Otherwise limit the sniper (2), spies (2).
     
  12. Doelwit

    Doelwit Registered

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    Classlimiter is set to have max 4 of a class in one team.
    So it's really forgiving and only making sure too extreme situations won't happen ( like just after scout update)
     
  13. Killvion

    Killvion Registered

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    when does that notify thing comes??
     
  14. Anonymous

    Anonymous Guest

    I hope you'll screw the Sniper slot down to two when the Sniper pack comes, since a team with 4 Snipers is just plain awful. ~.~
     
  15. Snelvuur

    Snelvuur King of Sand

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    if its up to me, i would put sniper and spy to max 2..
     
  16. Doelwit

    Doelwit Registered

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    If more players would like to see max 2 snipers and spies, we can always do that of course :)

    Question is if we want the classnotifier or the class restrictions.
    notifier asks politely if you want to change class , i.e. players have to change out of free will, or stick with the restrictions which will not able players to choose a class if there are already enough.
    me likes the restrictions best because it's pretty much painless ( you simply cannot select a class, is without notification or consequenses)
     
  17. Anonymous

    Anonymous Guest

    Sniper and Spy cl to 2 is fine. I hate it when there are 3 or 4 snipers on the team, moslty incompetent ones.
     
  18. Anonymous

    Anonymous Guest

    Im all for restrictions, surely when the sniper update comes, and all wanna be sniper...

    Then again. Most of them are easy targets... :)
     
  19. Anonymous

    Anonymous Guest

    *puts guus down with headshot

    fail :D
     
  20. Anonymous

    Anonymous Guest

    Mhm... Like with the Scout Update. All those cute little Noobscouts batting around with their Sandman. :)

    Bah... I hope that you won't be around when I want to get some Sniper kills. If you're on the enemy team - I'll get constantly murdered. If you're on my team - you'll constantly steal my kills. :(

    Oh yeah, I would be for the class restrictions. Most people won't be too mad when they can't swap to a certain class due to the reached limit.
    The notifyier doesn't seem to be effective enough for me...