Make sure it fits in there completely. Doesn't need to be the floor. You got some nice walls there as well.. Edit: make sure your revision numbers add up and name is in all lower case. so tfdb_bluvsred_b4.bsp and the next one will be tfdb_bluvsred_b5.bsp and so on... In dutch: Zorg ervoor dat het er compleet op past. Hoeft niet perse op de vloer. Je hebt ook wat leuke muren beschikbaar daarvoor. Edit: Zorg ervoor dat je revisie nummer oplopen en de naam in kleine letters staat. Dus tfdb_bluvsred_b4.bsp, de volgende wordt dan tfdb_bluvsred_b5.bsp en zo verder....
i have let it test by alias (i think) and he send my this http://www.2shared.com/photo/b-4hsIFK/fatboy.html but why the wierd! black spots! EDIT!! finaly i have played my map!! the nukes are to fast! rockets are good! * start* nukes *no know! rockets to fast! * after airblasting! nukes * no know! rockets ** no orbitting!
*& BUMP &* <a class="postlink" href="http://dl.dropbox.com/u/4359134/db_maps/tfdb_bluvsred_a1.bsp.bz2" onclick="window.open(this.href);return false;">http://dl.dropbox.com/u/4359134/db_maps ... a1.bsp.bz2</a>
Cmon Fatboy.... READ.... You cant post a tfdb_bluvsred_a1.bsp if the CURRENT version is tfdb_bluvsred_b4.bsp a(alpha) -> b (beta) -> final I expect a tfdb_bluvsred_b5 or something.
** BUMP ** -_- this is an new mod new begin but as you like to do ... of B5 okey <a class="postlink" href="http://dl.dropbox.com/u/4359134/db_maps/tfdb_bluvsred_b5.bsp.bz2" onclick="window.open(this.href);return false;">http://dl.dropbox.com/u/4359134/db_maps ... b5.bsp.bz2</a>