Kittens, you got me afraid of facing teams with 3/4 div1 players xD Indeed practising viaduct would be a good start. Btw it's funny they chose this map, which is not a very played one (as far as i know ^^). Maybe not to give an advantage to competitive players ? By the way, who could be present on monday ? I'll be there, on the evening, so if everybody's on it could be great And if we the other team could be on too, it would be just perfect
first we need some tactics of the map. without good studied tactics there is no cooperation. without cooperation there is no teamwork, without teamwork there is no communication. once we get the hang of our tactics on the maps, we can try to use it against a team.
oh ok, i was just assuming you wanted to train in a match configuration. But i guess tactics are as much as important
but ofc we will play against a team, just not against THE other team aka the other lz team But first we need a solid idea of who plays what and idd some tactics for the most played maps.
I suggest we sort out who plays what class, and what we have we set it in stone, no use sorting out tactics if we are playing different classes all the time. Then i suggest we play and sort tactics for gravelpit, upward, badwater, freight, badlands and granary as these will be the maps for our first 4 games.
That's your standard etf2l warconfig you linked, I assume it's the correct one? All warservers have that config. Bit confusing. edit: 2 differences with the normal etf2l warconfig: mp_highlander 0 mp_windifference 0
That's the 'special' config for payload/koth maps etc. Not really needed though, you can also set the commands for those maps manually if you know them.
Yep. Only the windifference differs. I think on koth maps windifference should be 3 (at least it was with the etf2l viaduct cup, dunno if its the same for highlander). Payload maps and gravelpit need mp_timelimit 0 I think. I'm not 100% sure about all of it though, you can always ask Buffalo Bill (he's ETF2L admin now), he knows it probably
okay and btw *Â antou(fr) Spy * 300_Angry_Kittens Heavy * Zippy Engy * Killvion_NL Sniper * Jer9 Pyro/Scout * Pablosky Pyro/Scout * Nothing Demo * Neeko Medic * Undutchable Solly Fix alround Back up that's it now.
np, I'm training like a mad man and trying to get at least an other 15 hours of sniping before the tournament starts
From highlander rules: What are the victory conditions for each of the map types? For the five point CP maps (such as cd_badlands, cp_granary etc.) - Capturing the final enemy control point wins you the round. The overall map winner is determined by the most rounds won in 30 minutes, or a difference of 5 rounds between the two teams’ scores (for example 5-0, 6-1, 7-2). This win difference allows a match to end before 30 minutes if one team is heavily beating the other. For cp_gravelpit and cp_gorge - Team A gets to attack first and then defend whilst Team B attacks. This is one round, the winner is the team that captures the most points, or captures the same number of points the quickest according to the stopwatch. Then a second round is played, where Team A will defend first, then attack whilst Team B defends. This is to allow both teams to have the opportunity to attack first for one round. If both teams have won a round, then a third round must be played as a decider. For cp_dustbowl and all the payload and payload race maps - One team attacks first, while the other team defends, then they swap over. This is one round. The winner is the team that captures the most points, or captures the same number of points the quickest according to the stopwatch. only one round is played on these maps. For King Of The Hill maps - The team that manages to capture and hold the control point long enough to run their team timer down to 0 will win the round. The team that wins 3 rounds first wins the map. Note: Remember to set mp_timelimit to 0 for PL and A/D maps or use the stopwatch config for those maps Stopwatch config: http://etf2l.org/rules/ I thought it would be best that we just have the config we can execute.