cbs is invisible on all servers. I usually apply bacon and fire on him so that he is somewhat visible
CBS has disappeared again. And so has the health bar. I remember Snel saying he fixed it. Im not blaming you. People said all that happened after the TF update. EDIT: (Thanks for removing CBS Snel) Lol and apparently if Seeman doesnt rage, and then Seeldier spawns him he can do his rage
I have no idea if editing a post comes up in latest post so I made dis one Theres this thing in FF where if the nextmap gets decided it auto changes the map on the end of the round. Can anyone explain?
Dont know where to post it, but its a bug in the latest UMC map cycler afaik.. i should have a fix for that soon. (read, when i have the time to implemen it) for freak and saxton.
Bushwacka climb should be added on ff2. The amount of times I've looked weird by hitting a wall with my kukuri is uncountable.
it's not a different mod, it's inside vsh so i don't think we can just "add" it but idk, let's hear snel
FF is differnt and crappy. The only reason why VSH is good enough for us is that Flaminsarge took over and fixed most bugs. Now eggman made FF , flamin has no desire at the moment to fix that too (or someone else)
Freak Fortress might get update this weekend Not sure if it actually is an update... <a class="postlink" href="http://forums.alliedmods.net/showthread.php?t=197635" onclick="window.open(this.href);return false;">http://forums.alliedmods.net/showthread.php?t=197635</a> This also answer Fizzy's request....
Small edit for the boss "Rocket" His shotgun's afterburn does now 50% less dmg Before 25% less dmg ~Xian
Couldnt sleep last night and I had nothing to do... So I decided to make some changes to the boss "Rocket" I nerfed his Rocket Launcher ALOT I forgot most of the changes... But the currect attributes are -50% projectile speed -75% clip size -75% max ammo Shotgun I nerfed the dmg again... -60% and he only got 4 shots (before 6 shots) ~Xian
Just throwing it out here... Other people had the same issue with goomba stomps in ff2... I know they are a bit old, but no one have reported the problem since. <a class="postlink" href="http://forums.alliedmods.net/showthread.php?t=199044" onclick="window.open(this.href);return false;">http://forums.alliedmods.net/showthread.php?t=199044</a> and <a class="postlink" href="http://forums.alliedmods.net/showthread.php?t=198113" onclick="window.open(this.href);return false;">http://forums.alliedmods.net/showthread.php?t=198113</a> ~Xian
Fujiwara no Mokou Class: Pyro HP: Medium-low (85% spread over 5 lives) Superjump: Low Rage: Ranged Ignition (Detonator) Death Effect: Hellfire (Pyrogas' rage) Weapon 1: Backburner 4% decreased airblast cost (Airblast cost 1 ammo) +200% afterburn duration +10% speed boost while active weapon 0.05% damage penalty 0.05% afterburn penalty 25% max primary ammo on wearer 240% longer weapon switch Weapon 2: Sharpened Volcano Fragment -80% damage done (from initial 200% damage boost) (I should be around ~39 damage) Critical hit vs burning players (And critical hit should be around 195) 10% faster firing speed +250% damage vs. buildings (Should be around 488 damage vs buildings) 80% damage penalty vs non-burning players (around 32 damage) Rage - Gets a Detonator (With HUGE explosive radius and high damage) - Stuns sentryguns for 8 sec On "death" - Hellfire (Pyrogas' rage) --- 700 radius --- Afterburn 1 damage --- Afterburn duration 15 sec - Ubered in 1 sec Plugin required <a class="postlink" href="http://forums.alliedmods.net/showthread.php?t=198712" onclick="window.open(this.href);return false;">http://forums.alliedmods.net/showthread.php?t=198712</a> <a class="postlink" href="http://forums.alliedmods.net/showthread.php?t=196853" onclick="window.open(this.href);return false;">http://forums.alliedmods.net/showthread.php?t=196853</a> (I believe I asked this to get added before) Model Download link: <a class="postlink" href="http://www.mediafire.com/?yx286rejcpha7py" onclick="window.open(this.href);return false;">http://www.mediafire.com/?yx286rejcpha7py</a> BZ2 download link: <a class="postlink" href="http://www.mediafire.com/?5m221kd3at7oukt" onclick="window.open(this.href);return false;">http://www.mediafire.com/?5m221kd3at7oukt</a> From: <a class="postlink" href="http://forums.alliedmods.net/showthread.php?t=196846" onclick="window.open(this.href);return false;">http://forums.alliedmods.net/showthread.php?t=196846</a> Note: I did not test this boss because my computer is shit (my laptop at least). ~Xian EDIT: I also edited the Duo... But my computer is shit and last time I tested them only one of them showed up... Should I post them here ... in hope that they might work? 2nd edit: A response on the goomba would be nice
Hello, Xian, maybe i just read it wrong or sth like that but i think the now boss is kinda... hm how should i say that, maybe underpowered? cuz the melee wep does rlly low dmg and the backburner too, the rage is kinda epic for those underpowered weps, pls remind me if i read something wrong Greets, Cracx / @nonymus
I guess the idea with this boss is that you'll be almost always on fire so he'll deal always a crit and the backburner here is clearly for aiblasting (since it cost only 1 ammo)