Hello, Im thinking about changing the water damage on arakawa, cause it's too easy for hale to reach the island by swimming. Maybe 500/s, or more idk :?
Everyone knows arena_freight: the spawn camp fest? Speedy edited the map so hale can get closer to the spawn without getting pushed away: vents throught the roof. Download link: https://sites.google.com/site/speedysgadgets/downloads/vsh_freight_b1.rar?attredirects=0&d=1
haha, you still have that bad experience with me as pyro? anyway glad it's fixed, let's hope snel puts it into the rotation
Alright, will do. In the other news: I will have finished a 'fixed' version of arena_concord_b3nd later today, adding playerclips to all the stairs, removing the entrance to the disco completely and adding some nobuilds at engi exploit places. I hope this version gets added into the rotation aswel.
perhaps remove the antenna instant death, new players dont know it kills them, its a bit harsh perhaps.
Will do that. EDIT: should I lower the pit damage? It deals around 5000 damage each second :doubt: (Nemesis said I should leave it like that) EDIT2: I might upload the 'fixed' version of arena_concord tomorrow as it takes longer to compile than expected.
New version of the following maps: vsh_oilrig vsh_tundra vsh_arakawa Test first pls. See first post for changelog
for any maps that needs uploading testing, just make sure you post it on the forum and then just spam me now and then. I will do those in due time. (i do read my messages if my machine didn't reboot and i didn't have 30+ messages)
people doenst' seem to like to new version of arakawa (including me), the old one was better imo, but the reduced water dmg is nice It's not that unbalanced if people don't build 2-3 sentries right at the spawn. Also granary has the same problem, 3 engies can build 3 sentries at the back ofr the spawn and hales rage can't reach them, and you only need +1 player alive to prevent hale from capping
@ Snelvuur: did you add that version of freight Speedy made? @ Repulsion: the problem is that almost every time there are a few engis in there. IF these engis set up their sentries, its OP. IF they aren't building in spawn, its a good map. And about granary: Nemesis said he is going to work on it.
Untill it got changes back, because nobody (here at LZ) is really happy with that change. As LZ is testing the beta, it will be (I hope it will :doubt: ) changed at some point
Still, a updated freight aint that bad. Dont forget that sentry's with healed medics do more knockback. I cant believe that 2 engy's + 2 medics dont do enough knockback.
Maybe a bit late, but I checked out the edited version of granary. I like it, but I don't know how this edit will 'behave' in vsh mode. The middle has been changed alot. Just a heads up: I've found 2 props which are "Not Solid": 2 piles of wooden planks near the blu side in the middle (near cp)