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Map edited for Lethal Zone

Discussion in 'Team Fortress 2' started by nemesis, Jan 16, 2012.

  1. Darkness899

    Darkness899 Registered

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    Didn't saw the a after _b2a :oops:
     
  2. nemesis

    nemesis Registered

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    Hello, Im thinking about changing the water damage on arakawa, cause it's too easy for hale to reach the island by swimming.
    Maybe 500/s, or more idk :?
     
  3. nemesis

    nemesis Registered

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    vsh_arakawa updated.
    see first post for changelog.
     
  4. Darkness899

    Darkness899 Registered

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  5. Repulsion Gel

    Repulsion Gel Registered

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    haha, you still have that bad experience with me as pyro? :p anyway glad it's fixed, let's hope snel puts it into the rotation
     
  6. Darkness899

    Darkness899 Registered

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    He didn't fixed it because I asked him to do so, the map is just unbalanced as hell.
     
  7. Snelvuur

    Snelvuur King of Sand

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    I will, remind me tonight if i have not done so yet.
     
  8. Darkness899

    Darkness899 Registered

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    Alright, will do.

    In the other news:
    I will have finished a 'fixed' version of arena_concord_b3nd later today, adding playerclips to all the stairs, removing the entrance to the disco completely and adding some nobuilds at engi exploit places. I hope this version gets added into the rotation aswel.
     
  9. Snelvuur

    Snelvuur King of Sand

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    perhaps remove the antenna instant death, new players dont know it kills them, its a bit harsh perhaps.
     
  10. Darkness899

    Darkness899 Registered

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    Will do that.

    EDIT: should I lower the pit damage? It deals around 5000 damage each second :doubt: (Nemesis said I should leave it like that)

    EDIT2: I might upload the 'fixed' version of arena_concord tomorrow as it takes longer to compile than expected.
     
  11. nemesis

    nemesis Registered

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    New version of the following maps:

    vsh_oilrig
    vsh_tundra
    vsh_arakawa

    Test first pls.
    See first post for changelog
     
  12. Snelvuur

    Snelvuur King of Sand

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    for any maps that needs uploading testing, just make sure you post it on the forum and then just spam me now and then. I will do those in due time. (i do read my messages if my machine didn't reboot and i didn't have 30+ messages)
     
  13. Repulsion Gel

    Repulsion Gel Registered

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    people doenst' seem to like to new version of arakawa (including me), the old one was better imo, but the reduced water dmg is nice

    It's not that unbalanced if people don't build 2-3 sentries right at the spawn.

    Also granary has the same problem, 3 engies can build 3 sentries at the back ofr the spawn and hales rage can't reach them, and you only need +1 player alive to prevent hale from capping
     
  14. Darkness899

    Darkness899 Registered

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    @ Snelvuur: did you add that version of freight Speedy made?

    @ Repulsion: the problem is that almost every time there are a few engis in there. IF these engis set up their sentries, its OP. IF they aren't building in spawn, its a good map.

    And about granary: Nemesis said he is going to work on it.
     
  15. nemesis

    nemesis Registered

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    Small edit for granary.
     
  16. Shadow

    Shadow Registered

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    Pointless edit now. Hale has 40% more resistance to knockback.. hale's half immortal now
     
  17. Darkness899

    Darkness899 Registered

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    Untill it got changes back, because nobody (here at LZ) is really happy with that change. As LZ is testing the beta, it will be (I hope it will :doubt: ) changed at some point
     
  18. Snelvuur

    Snelvuur King of Sand

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    Still, a updated freight aint that bad. Dont forget that sentry's with healed medics do more knockback. I cant believe that 2 engy's + 2 medics dont do enough knockback.
     
  19. Darkness899

    Darkness899 Registered

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    Maybe a bit late, but I checked out the edited version of granary.
    I like it, but I don't know how this edit will 'behave' in vsh mode. The middle has been changed alot.

    Just a heads up: I've found 2 props which are "Not Solid": 2 piles of wooden planks near the blu side in the middle (near cp)
     
  20. nemesis

    nemesis Registered

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    Its solid now :), thx