Ok i've added the maps from darkness and speedy on the first post and added vsh_waste_lz_b1 too. See first post for changelog. I've rechecked the download links, everything is good. About arakawa you should wait, i'm making the b5.
<a class="postlink" href="http://dl.dropbox.com/u/4359134/vsh_goldtooth_b4.bsp.bz2" onclick="window.open(this.href);return false;">http://dl.dropbox.com/u/4359134/vsh_gol ... b4.bsp.bz2</a> i dont know what i edit from b1 ? that 1 on the server decrease the licht block things! and some props lower ir was compiled in full and vvis did an houre to compleet it !
thanks so much =3 Also there is no specific reason why I cant download em, must be my pc The goldtooth download still gives me an error:404 though Sorry for the hassle lol
Check your advanced multiplayer options for this here: Edit: Nvm, just saw that Darkness wrote the same^^
This is what I've noticed when we tested 7 last maps: These maps can be added in map rotation: -vsh_ram_shacked_final_lz -vsh_towertop_final_lz -vsh_ravage_lz These need a fix: |> vsh_runoff_lz <| -pit damage should be reduced to 1k -open all high spots ? -hale must be able to open spawndoors -lz logo is purple/black |> vsh_freight_lz_b2 <| map wont load "CMaterial:recacheVars: error loading vmt file for speedy/lzlogo" |> vsh_pool_lz_b1 <| -should remove water damage -should try grass texture for 3dskybox displacement -players seems to like the airpads, re-add them but keep the new way to reach roofs Something should be made for the ladders at the water buildings, players are blocked by the ladder/window. A playerclip would make it
yes, it's a much faster way to get to the top, you just have to learn to properly jump-strafe whatsoever
i like jump pads ! always funny to see peolpe jump incorrectly. Noobs die, pro's stay up not to mention goomba!
|> vsh_runoff_lz_v1 <| Edit from the original map: vsh_runoff_b1 Changes: NEW Lowered pit damage to 1000/sec NEW Fixed spawndoors so they open on roundstart NEW Fixed LZ logos not showing up NEW Placed a playerclip on 1 more spot Download http://dl.dropbox.com/u/39889445/TF2 Other/Maps/vsh_runoff_lz_v1.bsp.bz2 EDIT: 600th post EDIT 2: |> vsh_twinfalls_lz_v1 <| Edit from the original map: vsh_twinfalls_b1 Changes: NEW Fixed spawndoors not opening for enemy team NEW Fixed playerclip so players can't get over it anymore NEW Added Lethal-Zone logos NEW Fixed exploitable places Download http://dl.dropbox.com/u/39889445/TF2 Other/Maps/vsh_twinfalls_lz.bsp.bz2
I was on a american saxton hale server.. and the funny part was that the map fatboy created is actually on that server, including the big ass LZ logo's ;p free commercials anyone?
We tested 6 new maps: |> runoff <| -LZ logo still black/purple |> goldtooth <| OK, can be add in map rotation. |> twinfalls <| OK, can be add in map rotation. |> waste <| OK, can be add in map rotation. Need to work a bit on arakawa and concord.
Can't believe I always forget to add the logo files in the bsp. I hope this is the fixed version (again): http://dl.dropbox.com/u/39889445/TF2 Other/Maps/vsh_runoff_lz_v1a.bsp.bz2 (If someone want to test it before it goes onto the server, please do!)