I used my own logo, but thanks for checking This can be uploaded to the server (no testing needed as only the logo has been changed)
Three maps updated + 1 new edited vsh_arakawa_b5 > vsh_arakawa_b6 vsh_farm_feud_lz_b1 > vsh_farm_feud_lz_v1 vsh_concord_lz_b1 > vsh_concord_lz_b2 NEW MAP > vsh_seismic_lz_b1 See first post for changelog and download link.
Two maps updated: vsh_seismic_lz_b1 > vsh_seismic_lz_b2 vsh_concord_lz_b2 > vsh_concord_lz_b3 See first post for changelog and download link.
Because I deleted it from my dropbox folder. http://dl.dropbox.com/u/39889445/vsh_military_medieval_lz.bsp (Tell me when you downloaded it) PS: New version coming very very soon.
|> vsh_military_medieval_lz_v1<| Edit from the original map: vsh_military_area_b1 (And the already edited vsh_military_medieval_lz) Changes: NEW Added more containers NEW Added a small house on top of the staircases NEW Extended the middle tower NEW Increased the size of the hole to enter NEW Removed the playerclip on top of it; you can now jump over it NEW Made 2 doors to enter from the side NEW Made some sort of balcony NEW Added a new (small) spawnbuilding for hale NEW The dead tree and treestump came back to life! (Added a couple of trees) NEW Placed a (better) playerclip near the wooden beams NEW Added Lethal-Zone logos NEW Added more health and ammo packs NEW Remade the very small spots near the back of the map NEW Added a pile of barrels NEW Added more spawnpoints NEW Several other small changes in textures/props/etc NEW Added doves NEW Added the Medic standing at a ticket booth Download http://dl.dropbox.com/u/39889445/TF2 Other/Maps/vsh_military_medieval_lz_v1.bsp.bz2 |> vsh_courtyard_lz_b1 <| Edit from the original map: koth_courtyard_b6 NOTE: vsh_courtyard is on the server Most changes NOT by me! Only changed gamemode and editted to fit in Vs Saxton hale Changes: (From vsh_courtyard to vsh_courtyard_lz_b1) NEW Added new spawns NEW Added an 'outside' area NEW Made it easier to get on the platform above the cp NEW Walls added on the 'walkway' (more cover for hale) Download http://dl.dropbox.com/u/39889445/TF2 Other/Maps/vsh_courtyard_lz_b1.bsp.bz2 Thanks to Nemesis and Fatboy for the help!
New map updates: vsh_arakawa_b6 > b7 New edits: vsh_timbertown_lz_b1 vsh_aperture_lz_b1 vsh_turret_testing_lz_b1 vsh_partyisland_lz_b1 vsh_2fort_lz_b1 See first post for changelog and download link.
New map updates: vsh_turret_testing_lz_b1 > b2 vsh_aperture_lz_b1 > b2 vsh_waste_lz_b2 > b3 See first post for changelog and download links.
Maps updated: vsh_military_medieval_lz_v1 -> _b2 vsh_courtyard_lz_b1 -> _b2 First post should be updated soon with changes and download links.
Update: vsh_military_medieval_lz_b2 -> _b3 No major changes. Most are visual changes. (The changelog in the first post brought me on the idea of moving the containers near the tower, which I didn't do in _b2.) Download: http://dl.dropbox.com/u/39889445/Maps/vsh_military_medieval_lz_b3.bsp.bz2
Update V2: New converted/editted map: vsh_turbine_lz_b1 (First post should be updated with changelog later) Download : http://dl.dropbox.com/u/39889445/Maps/vsh_turbine_lz_b1.bsp.bz2 (ps: sorry for doublepost)
Update V3: vsh_courtyard_b2 -> _b3 Downloadlink: http://dl.dropbox.com/u/39889445/Maps/vsh_courtyard_lz_b3.bsp.bz2 Changelog vsh_courtyard_lz_b3 Spoiler - Placed a nobuild area in and on the spawns - Fact: barb wire hurts - Opened the temple (doors will open very slowly, starting at round start) - 2 entrances above eachother - Added a small stage - Added 2 small resuply kits (metal and health) - Placed a LZ logo - Fixed weird shadow issues - Replaced small healthkits with medium healthkits
New map updates: vsh_aperture_lz_b2 > b3 vsh_arakawa_b7 > b8 vsh_turret_testing_lz_b2 > b3 vsh_2fort_lz_b1 > b2 vsh_timbertown_lz_b1 > b2 See first post for changelog and download link Edit: Added map status on first post!
Maps updated: vsh_ravage_lz_v1 -> vsh_ravage_lz_b2 https://dl.dropbox.com/u/39889445/Maps/vsh_haat_lz_v1.bsp.bz2 Spoiler Changes: Fixed missing props Dissabled shadows on a lot of props (no more black spot underneath them) Added Lethal-zone logos Fixed walk-through walls not being able to walk through arena_haat_b1a-> vsh_haat_lz_v1 https://dl.dropbox.com/u/39889445/Maps/vsh_ravage_lz_b2.bsp.bz2 Spoiler Changes: Fixed exploitable spots Made the skybox higher (Both towers in the middle are accessible, other high spots are still closed) Other small fixes/changes (Mostly texture changes) Added health and ammo packs Opened an area under the main play area which contains: 2 pools 1 corridor under the main play area 2 jumppads (100% more vsh_crevice) Opened another area near the back of the map 1 room which can be accessed by the main door or from the underground corridor Added a Lethal-Zone logo
Can anyone do an update for Warehouse? I really think it should get one. Mostly because the containers are always camped.
there is a newer version of warehouse out for some time, that map also has a underground section so i dont know if its good to use because the map will get pretty big. Also, i think it might be handy if we make the maplist in such a way that if there is only xx players then allow certain maps, if only 5 players, then start with a small map perhaps and so on. My automatic system for map uploads seems to work good enough for now, i need to finish the last parts and then i can hand out access to a few regular map makers so they can edit the map list and upload the maps too. (you only need to upload the bz2, the copying to servers and to the download servers and the unzipping and such is done automaticly by a script)