1. The trade part of Lethal Zone has fully been taken over by FoG (Fortress of Gamers) and this site can no longer be used to make appeals. If you feel that your tag is unjust, please file an appeal over at https://f-o-g.eu.trade instead.

Map edited for Lethal Zone

Discussion in 'Team Fortress 2' started by nemesis, Jan 16, 2012.

  1. Darkness899

    Darkness899 Registered

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    I used my own logo, but thanks for checking :D

    This can be uploaded to the server (no testing needed as only the logo has been changed)
     
  2. nemesis

    nemesis Registered

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    Three maps updated + 1 new edited

    vsh_arakawa_b5 > vsh_arakawa_b6
    vsh_farm_feud_lz_b1 > vsh_farm_feud_lz_v1
    vsh_concord_lz_b1 > vsh_concord_lz_b2

    NEW MAP > vsh_seismic_lz_b1

    See first post for changelog and download link.
     
  3. nemesis

    nemesis Registered

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    Two maps updated:

    vsh_seismic_lz_b1 > vsh_seismic_lz_b2
    vsh_concord_lz_b2 > vsh_concord_lz_b3

    See first post for changelog and download link.
     
  4. Anonymous

    Anonymous Guest

  5. Darkness899

    Darkness899 Registered

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  6. Anonymous

    Anonymous Guest

    Got it =3
    Thanks so much for the help :)
     
  7. Darkness899

    Darkness899 Registered

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    |> vsh_military_medieval_lz_v1<|
    Edit from the original map: vsh_military_area_b1 (And the already edited vsh_military_medieval_lz)
    Changes:
    • NEW Added more containers
      NEW Added a small house on top of the staircases
      NEW Extended the middle tower
      • NEW Increased the size of the hole to enter
        NEW Removed the playerclip on top of it; you can now jump over it
        NEW Made 2 doors to enter from the side
        NEW Made some sort of balcony
      NEW Added a new (small) spawnbuilding for hale
      NEW The dead tree and treestump came back to life! (Added a couple of trees)
      NEW Placed a (better) playerclip near the wooden beams
      NEW Added Lethal-Zone logos
      NEW Added more health and ammo packs
      NEW Remade the very small spots near the back of the map
      NEW Added a pile of barrels
      NEW Added more spawnpoints
      NEW Several other small changes in textures/props/etc
      NEW Added doves
      NEW Added the Medic standing at a ticket booth
    Download
    http://dl.dropbox.com/u/39889445/TF2 Other/Maps/vsh_military_medieval_lz_v1.bsp.bz2

    |> vsh_courtyard_lz_b1 <|
    Edit from the original map: koth_courtyard_b6
    NOTE:
    • vsh_courtyard is on the server
      Most changes NOT by me! Only changed gamemode and editted to fit in Vs Saxton hale
    Changes: (From vsh_courtyard to vsh_courtyard_lz_b1)
    • NEW Added new spawns
      NEW Added an 'outside' area
      NEW Made it easier to get on the platform above the cp
      NEW Walls added on the 'walkway' (more cover for hale)
    Download
    http://dl.dropbox.com/u/39889445/TF2 Other/Maps/vsh_courtyard_lz_b1.bsp.bz2


    Thanks to Nemesis and Fatboy for the help!
     
  8. nemesis

    nemesis Registered

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    New map updates:
    vsh_arakawa_b6 > b7

    New edits:
    vsh_timbertown_lz_b1
    vsh_aperture_lz_b1
    vsh_turret_testing_lz_b1
    vsh_partyisland_lz_b1
    vsh_2fort_lz_b1


    See first post for changelog and download link.
     
  9. Darkness899

    Darkness899 Registered

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    Good changes :D
    Looking forward to play 2fort.
     
  10. nemesis

    nemesis Registered

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    New map updates:

    vsh_turret_testing_lz_b1 > b2
    vsh_aperture_lz_b1 > b2
    vsh_waste_lz_b2 > b3

    See first post for changelog and download links.
     
  11. Darkness899

    Darkness899 Registered

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    Maps updated:

    vsh_military_medieval_lz_v1 -> _b2
    vsh_courtyard_lz_b1 -> _b2

    First post should be updated soon with changes and download links.
     
  12. fatboy not slim[nl]

    fatboy not slim[nl] Registered

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    i have just an problem whit gorge ...
     
  13. Darkness899

    Darkness899 Registered

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  14. Darkness899

    Darkness899 Registered

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  15. Darkness899

    Darkness899 Registered

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    Update V3:

    vsh_courtyard_b2 -> _b3

    Downloadlink: http://dl.dropbox.com/u/39889445/Maps/vsh_courtyard_lz_b3.bsp.bz2

    Changelog vsh_courtyard_lz_b3
    - Placed a nobuild area in and on the spawns
    - Fact: barb wire hurts
    - Opened the temple (doors will open very slowly, starting at round start)
    • - 2 entrances above eachother
      - Added a small stage
      - Added 2 small resuply kits (metal and health)
      - Placed a LZ logo
    - Fixed weird shadow issues
    - Replaced small healthkits with medium healthkits
     
  16. nemesis

    nemesis Registered

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    New map updates:

    vsh_aperture_lz_b2 > b3
    vsh_arakawa_b7 > b8
    vsh_turret_testing_lz_b2 > b3
    vsh_2fort_lz_b1 > b2
    vsh_timbertown_lz_b1 > b2

    See first post for changelog and download link

    Edit: Added map status on first post!
     
  17. Darkness899

    Darkness899 Registered

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    Maps updated:

    vsh_ravage_lz_v1 -> vsh_ravage_lz_b2
    Changes:
    • Fixed missing props
      Dissabled shadows on a lot of props (no more black spot underneath them)
      Added Lethal-zone logos
      Fixed walk-through walls not being able to walk through
    arena_haat_b1a-> vsh_haat_lz_v1
    Changes:
    • Fixed exploitable spots
      Made the skybox higher (Both towers in the middle are accessible, other high spots are still closed)
      Other small fixes/changes (Mostly texture changes)
      Added health and ammo packs
      Opened an area under the main play area which contains:
      • 2 pools
        1 corridor under the main play area
        2 jumppads (100% more vsh_crevice)
      Opened another area near the back of the map
      • 1 room which can be accessed by the main door or from the underground corridor
        Added a Lethal-Zone logo
     
  18. Shroobus

    Shroobus Registered

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    Can anyone do an update for Warehouse? I really think it should get one. Mostly because the containers are always camped.
     
  19. Darkness899

    Darkness899 Registered

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    I'm working on an updated version, you should see it on the servers soon.
     
  20. Snelvuur

    Snelvuur King of Sand

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    there is a newer version of warehouse out for some time, that map also has a underground section so i dont know if its good to use because the map will get pretty big.

    Also, i think it might be handy if we make the maplist in such a way that if there is only xx players then allow certain maps, if only 5 players, then start with a small map perhaps and so on.

    My automatic system for map uploads seems to work good enough for now, i need to finish the last parts and then i can hand out access to a few regular map makers so they can edit the map list and upload the maps too. (you only need to upload the bz2, the copying to servers and to the download servers and the unzipping and such is done automaticly by a script)