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Map edited for Lethal Zone

Discussion in 'Team Fortress 2' started by nemesis, Jan 16, 2012.

  1. Darkness899

    Darkness899 Registered

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    I think we already played that newer version of warehouse, but the underground didn't add much of a value. The campspots from the original were still used, and the underground wasn't entered at all.

    As for the maplist: I think thats a good idea to shorten the roundtimes with a small amount of players.
     
  2. Snelvuur

    Snelvuur King of Sand

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    shorten round times? you mean map times?
     
  3. Darkness899

    Darkness899 Registered

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    No no. I mean its a good idea to play smaller maps so the time each round takes is shorter.

    Sorry if that wasn't really clear.
     
  4. fatboy not slim[nl]

    fatboy not slim[nl] Registered

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    GRAET BUt just an Q who you will get acses to this just an Q

    BUT is there an forum post for new maps so like some 1 say i like this map and then he puting it on that page so WE as mappers :p can see it and chance it to vsh ....
     
  5. Darkness899

    Darkness899 Registered

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  6. fatboy not slim[nl]

    fatboy not slim[nl] Registered

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    YeS :p
     
  7. Shroobus

    Shroobus Registered

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    Ive tried the new warehouse and it wasnt really an improvement in fairness imo.
     
  8. Snelvuur

    Snelvuur King of Sand

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    well its easy, remove all the wholes inside the house (the engy camp spot)

    then make those bouncy things on the floor so people can jump on top of the buildings. (goomba fun anyone?) so make 6 bouncy things (2 for each roof) and make it ofcourse walk/buildable. Dont forget that lots of people like the jump pads because it also gives you a chance to escape hale.
     
  9. Darkness899

    Darkness899 Registered

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    I might give it a chance.
    As for the roofs: won't be a problem as I have completely rebuild these.
     
  10. Snelvuur

    Snelvuur King of Sand

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    people like jump pads and stuff like that.. same for the oven people can press to insta kill hale.. everybody loves those "tricks"

    because newbie comes in, gets the overn threatment.. always funny to do.
     
  11. Darkness899

    Darkness899 Registered

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    Well, you are lucky then :D vsh_haat_lz_b1 has jumppads too.
     
  12. Shroobus

    Shroobus Registered

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    Oh. Then if you do make the roofs accessible by pads then you're going to higher the skybox. Or else hale will have a hard time without raging too much. Unless its already high enough. I guess testing will tell us.
     
  13. Darkness899

    Darkness899 Registered

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    I made the skybox higher before the jumppads were there, so don't worry :D
     
  14. nemesis

    nemesis Registered

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    Tested 2 maps today, here is the results:

    vsh_courtyard_lz_b3:

    -too many ammopack and healthpack, I've count 6 medium medkits. Reduce to 1 medium or 2 small
    Remove some ammopack
    -roofs over spawns should be closed
    -remove some info_observer_point, keep only one that aim the cp

    vsh_turbine_lz_b1:

    -close outside part
    -close vent extension
    -replace middle container by the opened container version
    -replace medium medkits by smallest
    -Near intelligence, there's a camp spot for engi, add crates to help engies to reach this spot, also remove fence
    -After spawns, the stairs have an exit panel, remove it
     
  15. nemesis

    nemesis Registered

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    Thread moved here >>> <a class="postlink" href="http://wiki.lethal-zone.eu/pages/viewpage.action?pageId=3342359" onclick="window.open(this.href);return false;">http://wiki.lethal-zone.eu/pages/viewpa ... Id=3342359</a>
    Read the page FF2 & VSH map list info first, thx.
     
  16. fatboy not slim[nl]

    fatboy not slim[nl] Registered

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    can some 1 help me whit this :p?! i dont get it :p
     
  17. nemesis

    nemesis Registered

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    Connect with your LZ forum account, below this page (read it first) you'll see the maps.