Re: Server Prophunt Didn't even consider the GM stats. Why? 1) We have our own stats 2) Why advertise for other Gaming Communities? (You may have noticed I altered their ingame ads as well) Having local stats for the game means that players can rank up more easy by playing on LZ. There are less people to fight against since all the other Prophunt server probably use the GM stats for this. But since the Prophunt stats are build in it might be very well possible that its still active. I only modified the URL to it and replaced it by our stats.
Re: Server Prophunt i think the plugin is fucked... now half the props are invisible, and mine couldn't jump anymore (and i was invisable i was said)
Re: Server Prophunt Have been busy with other stuff but if its still not fixed I will look into it. Latest version is 1.74 so lots must have changed since the 1.66 version. Let me know...
Re: Server Prophunt Just to let you know... Prophunt has been updated to version 1.78 (some time ago). Version 1.79 is expected soon. Plugin modifications: - changed advertisment to Lethal-Zone - changed pyro shotgun clip from 2 to 4 Changelog: 1.78: (04/07/2010) Added ph_adtext - Default: GamingMasters.co.uk - setting "" disables advertisements Removed PH Rush Support Increased syringe gun self-damage to 4 Changed the "Disguised as..." message so it uses "Clean" names which are defined in data/prophunt/propnames.txt Added a ResetCvars Routine that attempts to reverse the changes that PropHunt makes when it starts (It resets the cvars to their default), making it usable in conjunction with other mods/stock gameplay. Disabled Shadows on props Increased the rocket launchers and minigun to 75% damage Increased BackBurner and Pyro Shotgun to 85% damage PropLock will now be disabled when you attempt to strafe left or right Last-Prop Jarate now only lasts 15 seconds Engineer buildings are no longer solid If RunTeamLogic is not present the plugin will no longer failstate. Maps (@= new, # = changed, X = not in mapvote ) arena_brawl_b1 arena_concord_b3 arena_desolation_pb1 arena_devils_canyon arena_farm_feud_b1 ph_goldtooth_a1 # arena_harvest_v2 arena_ravage_b1 arena_storm_b1c ph_basalt_a2 # ph_canyon_a1 ph_cliffface_b1 @ ph_cyberpunk_a3 X ph_farm_a5 # ph_grassland_a1 @ ph_headquarters_b3 ph_lumberyard_a2 ph_maze_a4 ph_mountain_a2 ph_northural_a2 @ ph_oasis_a1 # ph_otherside_a1 @ ph_range_b1 ph_sawmill_a1 ph_switcheroo_a3 @ ph_timbertown_a3 ph_warehouse_b1 ph_watchtower_a1 spooky_ravine_a1 ph_cargo_b1 @ ph_trainset_a3 @
Re: Server Prophunt why increase the damage done by weapons? isnt it hard enough to be a prop against a minigun?
Re: Server Prophunt well normally when you join the game it says "welcome to lethal-zone" bla bla bla.. thats the change, we normally change that to our likings, since making advertisements for another community is a bit silly..
Re: Server Prophunt well it would be very nice right? and ehm maybe we could take out ph_headquarters? i realy dislike it, not enough clever hiding places etc, its just a medium sized room and just about the same concept as ph_warehouse
Re: Server Prophunt i want my perm jarate back as last prop 80% is 6VS1 NO way to win so i always hide for 2 min. :roll:
Re: Server Prophunt well, it was 5vs1, and there wasn't a jarate effect on them. but when I had killed them all, they all bullied me and accused my of hacks they didn't like it I think xD
Re: Server Prophunt So Jarate is still in but not permanent. Can be changed in the source if we would like to. Code: TF2_AddCondition(client2, TFCond_Jarated, 15.0); We might change this to 30 seconds or so. Personally I hated the Jarate so I wont miss it but if we have many players asking for it I might consider changing it
Re: Server Prophunt yeay my map is still(here) Beta 1 wiiii (lol) (ph_range_B1/ i need to chance the cfg of it and updating it!)
Updated the Data and Resource packs which adds some updated/new maps and props. Updated maps: ph_cargo_b7 ph_sawmill_a2 New maps: ph_spookyharvest_a2
Hmm... I forgot to mention we're running 1.7.12... ah well.... we're now running the IMPROVED version 1.7.12 which is no longer showing the hats so.... have fun again. Note: The author hasn't updated his plugin yet. Psychonic from the AlliedModders forum post a way to fix it in the sourcecode. Applied it, recompiled it and tested it.... Did'nt see a hat so I hope its fixed.