i find it stupid to disable those crits anyway, they are part of the game! suer i get a hell of a lot of crits thrown in my face and i myself make like... 3 crits a day. Still its good that we have the option to turn them off
vote always is a win/win imo this way you have bigger chance to make it more enjoyable for all players but now all (well allmost) all classes have crits/minicrits as a skill-based thing so my opinion is that they should tone down the crit(luck)ratio but hey this works fine to
lucky crits suck donkeyballs... a skilled player doesn't rely on lucky crits, infact he hates it... random crits should always be off :s
hell no, i'm not relying on lucky crits and hell i only get them when making rocket jumps or doing spychecks. its just fun to have them every once in a while and the designers made it part of the game so it BELONGS to tf2!
It's just annoying as hell if you nearly killed someone and then this lucky bastard fires a crit-rocket at you. However, we have a vote, so most people ar happy
The force is strong in you my padawan, but you have much to learn... it's not really a part of the game since you have the option to turn it off.. it's just an extra in my eyes.. and besides, i've seen guys when there almost dead shooting 2-4 crit rockets... so when you think you finally gonna kill the guy, then he kills you and maybe a few others because he had 2-4 crits at the end of his live...
I hate this idiotic argument: "It belongs to TF2!!!!!1111111" Sure it's true... like salt belongs into Pop-Corn. But wait... there are people who sugar it instead or prefer chocolate Pop-Corn. And why? Because every taste is different and so humanity invented customization. So people can adjust it to their own, personal taste. And since Valve are smart people, they just give us the Pop Corn with a simple note: "Season it yourself, you picky twats."
thats the way aha aha i like it aha aha, i never get crits but why would i denie other people their crits becasue of that? hell i love getting crits and i bet they do to and yeeeh i get that killed by a crit while the guy has 2 hp left thing to... now you mention... almost all the people who kill me walk away with 20-10 hp... hmmm very very interesting well hell crits are part of the game!
Crits are a part of the game. Disabling them is done through a custom mod (read: not part of the standard game). It's just a fact that people don't like crit since they're "luck" base, well actually they're totally not luck based, but try making the mats for your shots in the middle of battle PS: when talking about customizable. You have to look at it on both sides. Developers nowadays are forced to have there games customizable and adaptable to player's wishes. More and more source codes are being published and several developers offer a lot of tools for changing the games around. it's something that modern gamers require. It's a must for games, because people get bored too easily. besides, i don't really believe a consumer desire for variation is comparable to a basic game attribute.
There is a reason that games 20 years back where way harder. The entertainment industry is more reachable then ever and used by all age-groups. The biggest group with the most money aren't the hardcore gamers. That is the reason of the succes of the Wii and all those 'casual' games. Most of these people enjoy playing boardgames and stuff, in wich luck is a factor. That way you don't have to be super skilled and still have fun / be able to compete on the same level. So developers implement these factors in games, hence random crits. The group of people that want a 'fair' competition is getting smaller and smaller. Games aren't created for competition anymore, games are now created for families and casual gamers. That's the reason those that want competition have to create it themselfs, either by modding the game or developing one from scratch. In 10-20 years, there will be no more 'lives' in games, no more game-overs, no more skilled decisions. It will all be one jolly and gay happening for the whole family.
oeeeh i do fancy that! will there be little rainbows with unicorns and a happy world where everybody likes eachother and is one big happy family? nooo people will always want to shoot the shit out of things so thats not going to happen
not treu... the plugin is based on a existing cvar for TF2 (tf_weapon_criticals) same with the ctf flagcap bonus crits
Valve implemented that command after the community made a mod named TFTrue wich disabled them. After that they indeed learned they should give commands for the competetitive side of gaming.
I like critical hits. Most of the early levels (Dustbowl, 2fort, granary etc) have very easily defend-able choke points, critical hits were added as a way to push the game forward, and not have the same choke point get spammed by one demo for the entire match. in 6v6 I understand having them turned off as there are few players, and having one die immediately due to a random effect tips the balance in the favour of the team who got the critical hit. (especially if there is money on the line) In 12v12 critical hits break up a game, stop one person from dominating people who aren't as good for the entire match, and are a constant threat to someone playing riskily. I've also never found critical rockets to be the biggest critical threat, Hit-scan weapons (shotguns, minigun, scattergun etc) prove a much bigger threat, as you lose fall off and they are instant hits. All in all, I've never found critical hits that annoying, and as the players have a chance to vote them off at the beginning of a round, there is little point to forcing them off all the time.
Well I remember playing Quake1 mod Team Fortress (Which for me is the original TF). That game did not have crits. So for me the added random crits seems wrong in the game. PS: I also would like to see my stun grenades back please :badgrin: :roll:
my 2 cents: give all classes skillcrits (demo -> charge, pyro -> BB, sniper -> HS etc...) and lower the luck crit chance (not that it's going to happen) but it's fine as it is... vote is best solution
in your (as in the always critless people) case you should also disable huntsman since everybody (except a little elite group) just spams with it and hoping for someone to walk in the arrow. and the direct hit is op in your eyes? since when your very close it's relatively easy for the above average soldier to get a direct hit, which will lead to an instead death for f.e. scouts. if you just happen to run in to a dr soldier, and he gets you (luck or skill based) do also don't have a chance. just like a crit. that's all nonsense imo too. just live with it. and don't whine about it all the time. sure, in wars and stuff having it off it good. but if there weren't differences between war and public you wouldn't have them.