Re: Scramble plugin sucks I remember some hours ago I was playing in AM1 and we were 5 vs 7-8... Completely unbalanced.
Re: Scramble plugin sucks On request the gScramble settings. This is (should be) currently running on both AM servers. Spoiler // Enable/disable the plugin and all its hooks. gs_enabled "1" // ************************** // * // Auto-balance settings * // * // ************************** // Enable/disable the autobalance feature of this plugin. // Use only if you have the built-in balancer disabled. gs_autobalance "1" // Time in minutes after a client is balanced in which they cannot be balanced again. gs_ab_balancetime "20" // Controls who is immune from auto-balance // 0 = no immunity // 1 = admins // 2 = engies with buildings // 3 = both admins and engies with buildings gs_ab_immunity "2" // Max time the teams are allowed to be unbalanced before a balanced is forced on low-priority living players. // 0 = disabled gs_ab_max_unbalancetime "60" // How many of the top players to protect on each team from autobalance. gs_ab_protect "0" // If one team has this many more players than the other, then consider the teams imbalanced. gs_ab_unbalancelimit "2" // Allow clients to tell the plugin what team they prefer. When an autobalance starts, if the client prefers the team, it overrides any immunity check. gs_ab_preference "0" // Time, in seconds after an imbalance is detected in which an imbalance is flagged, and possible swapping can occur gs_ab_actiondelay "5" // If teams become imbalanced by this many players, auto-force a balance gs_ab_forcetrigger "2" // If less than this amount of time (in seconds) is left in a round, stop auto-balancing. // "0" will disable this function gs_ab_timelimit "10" // Only balance human players and ignore bots. gs_ab_humanonly "0" // Force a balance between each round. (If you use a custom team balance plugin that doesn't do this already, or you have the default one disabled) // does not require this plugin's autobalacne to be enabled gs_force_balance "1" // Time in seconds to protect a client from autobalance if they have recently captured a point, defended/touched intelligence, or destroyed a sentry. // 0 = disabled gs_teamwork_protect "60" // ************************** // * // Auto-scramble settings * // * // ************************** // Enables/disables the automatic scrambling. gs_autoscramble "1" // Auto-scramble only after a full round has completed. gs_as_fullroundonly "1" // If a teams wins with a frag ratio greater than or equal to this setting, trigger a scramble // 0 = disables this check gs_as_hfragratio "3.0" // Starts a scramble vote instead of scrambling at the end of a round gs_as_vote "1" // If a team wins in less time, in seconds, than this, and has a frag ratio greater than specified: perform an auto scramble. // 0 = disables this check gs_as_wintimelimit "120.0" // Lower kill ratio for teams that win in less than the wintime_limit. gs_as_wintimeratio "1.5" // If the average score difference for all players on each team is greater than this, then trigger a scramble. // 0 = disables this check gs_as_playerscore_avgdiff "10.0" // If a team has this many more dominations than the other team, then trigger a scramble. // 0 = disables this check gs_as_domination_diff "5" // If enabled, trigger a scramble if a team never captures the point in koth mode gs_as_koth_pointcheck "1" // If enabled, lock teams when a scramble is about to happen until it happens. This will block clients from changing to spectator gs_as_lockteamsbefore "1" // If enabled, lock teams the entire next round after a scramble. This will block clients from changing teams gs_as_lockteamsafter "1" // ************************** // * // global scramble settings * // * // ************************** // Minimum people connected before scrambles are possible gs_as_minplayers "10" // If enabled, teams will scramble at the end of the 'waiting for players' period gs_prescramble "0" // If a scramble happens during setup, restore the setup timer to its starting value gs_setup_reset "1" // Sets if admins and people with uber and engie buildings are immune from being scrambled. // medics + enginneers are not immune during scrambles at the beginning of the round // 0 = no immunity // 1 = just admins // 2 = charged medics + engineers with buildings // 3 = admins + charged medics and engineers with buildings. gs_scramble_immune "2" // If a scramble-now happens during setup time, fill up any medic's uber-charge. gs_setup_fill_ubers "1" // Player scramble sort mode. // 1 = Random // 2 = Player Score // 3 = Player Score Per Minute. // 4 = Player Kill-Death Ratios // 5 = Swap the top players on each team, controlled by gs_top_swaps // 6 = Use GameME rank // 7 = Use GameMe Skill // 8 = Use Global GameMe rank // 9 = Use Global GameMe skill // 10 = Use GameMe Session // 11 = Use HlxCe Rank // 12 = Use HlxCe Skill // 13 = Sort by player classes // 14 = Choose randomly one of the above sort modes. // This controls how players get swapped during a scramble. gs_sort_mode "2" // Percentage of players to randomly choose during a random scramble // min 0.10 // max 0.8 gs_random_selections "0.65" // The number of players to swap during a top-swap scramble gs_top_swaps "5" // If set, it will scramble after a team wins X full rounds in a row gs_winstreak "0" // If set, it will scramble every X full rounds gs_scramblerounds "0" // If set, then it will block auto-scrambling from happening two rounds in a row. // Also stops scrambles from being started if one has occured already during a round. gs_no_sequential_scramble "1" // If set, then print scramble stats gs_as_print_stats "1" // If set, then grand dueling immunity during a scramble. gs_as_dueling_immunity "1" // ************************** // * // admin flag settings * // * // ************************** // ** if multiple flags specified, will work if client has just one of these flags // Admin flags for scramble protection (if enabled) gs_flags_scramble "ab" // Admin flags for balance protection (if enabled) gs_flags_balance "ab" // Admin flags for team swap block protection (if enabled) gs_flags_teamswap "bn" // ************************** // * // generic settings * // * // ************************** // Disable most of the frequent chat messages the plugin displays gs_silent "0" // Integrate into the sourcemod admin menu gs_admin_menu "1" // Enable the mp_forceautoteam command and block people from using the 'jointeam' and 'spectate commands gs_block_jointeam "0" // Sets if admins set by 'gs_flags_teamswap' are immune from team swap blocking gs_teamswitch_immune "1" // Punish clients trying to restack teams during the team-switch block period by adding time to when they are able to team swap again gs_punish_stackers "0" // Time after being swapped by a balance or scramble where players aren't allowed to change teams gs_changeblocktime "20" // The plugin will check if people are reconnecting to the server to avoid being forced on a team. Requires clientprefs gs_check_reconnect "1" // Allow clients to choose buddies so that the plugin will try to auto-balance them together, // and not scramble buddies who are on the same team gs_use_buddy_system "0" // If set, block client changes to spectator that result in a team imbalance gs_prevent_spec_imbalance "0" // Select spectators who have recently changed to specator during scrambles and force-balance. // Setting to 0 disables. gs_Select_spectators "0" // ************************** // * // voting settings * // * // ************************** // How often, in seconds, to advertise the vote-scramble command // 0 = Disabled gs_vote_advertise "500" // String clients type in chat to trigger a vote // separate multiple triggers with COMMA // max of 3 triggers gs_vote_trigger "votescramble,scramblevote,scramble" // If set, publicly started votes are disabled when an admin is preset. gs_vote_adminblock "0" // 0 will trigger scramble for round end. // 1 will scramble teams after vote. gs_menu_votebehavior "0" // Percentage of votes for the menu vote scramble needed. gs_menu_votesneeded "0.30" // Enable/disable public voting gs_public_votes "1" // If this many seconds or less is left on the round timer, then block public voting. gs_public_roundtime "30" // How to handle the final public vote if there are less that X seconds left in the round, specified by the roundtime cvar. // 0 = block the final vote. // 1 = Allow the vote and force a scramble for the next round regardless of any other setting. gs_public_roundtime_blockmode "0" // Percentage of people needing to trigger a scramble in chat. If using votemode 1, I suggest you set this lower than 50% gs_public_triggers "0.40" // For public chat votes // 0 = if enough triggers, enable scramble for next round. // 1 = if enough triggers, start menu vote to start a scramble // 2 = scramble teams right after the last trigger. gs_public_votemode "0" // Time in seconds after the map has started and after a failed vote in which players can votescramble. gs_vote_delay "60.0" // Time in seconds after a successful scramble in which players can vote again. gs_vote_delay2 "300" // Minimum people connected before any voting will work. gs_vote_minplayers "6" Aaaaand the one running on Payload Spoiler // Enable/disable the plugin and all its hooks. gs_enabled "1" // ************************** // * // Auto-balance settings * // * // ************************** // Enable/disable the autobalance feature of this plugin. // Use only if you have the built-in balancer disabled. gs_autobalance "0" // Time in minutes after a client is balanced in which they cannot be balanced again. gs_ab_balancetime "15" // Controls who is immune from auto-balance // 0 = no immunity // 1 = admins // 2 = engies with buildings // 3 = both admins and engies with buildings gs_ab_immunity "3" // Max time the teams are allowed to be unbalanced before a balanced is forced on low-priority living players. // 0 = disabled gs_ab_max_unbalancetime "60" // How many of the top players to protect on each team from autobalance. gs_ab_protect "3" // If one team has this many more players than the other, then consider the teams imbalanced. gs_ab_unbalancelimit "2" // Allow clients to tell the plugin what team they prefer. When an autobalance starts, if the client prefers the team, it overrides any immunity check. gs_ab_preference "1" // Time, in seconds after an imbalance is detected in which an imbalance is flagged, and possible swapping can occur gs_ab_actiondelay "10" // If teams become imbalanced by this many players, auto-force a balance gs_ab_forcetrigger "4" // If less than this amount of time (in seconds) is left in a round, stop auto-balancing. // "0" will disable this function gs_ab_timelimit "0" // Only balance human players and ignore bots. gs_ab_humanonly "0" // Force a balance between each round. (If you use a custom team balance plugin that doesn't do this already, or you have the default one disabled) // does not require this plugin's autobalacne to be enabled gs_force_balance "0" // Time in seconds to protect a client from autobalance if they have recently captured a point, defended/touched intelligence, or destroyed a sentry. // 0 = disabled gs_teamwork_protect "60" // ************************** // * // Auto-scramble settings * // * // ************************** // Enables/disables the automatic scrambling. gs_autoscramble "1" // Auto-scramble only after a full round has completed. gs_as_fullroundonly "1" // If a teams wins with a frag ratio greater than or equal to this setting, trigger a scramble // 0 = disables this check gs_as_hfragratio "3.0" // Starts a scramble vote instead of scrambling at the end of a round gs_as_vote "0" // If a team wins in less time, in seconds, than this, and has a frag ratio greater than specified: perform an auto scramble. // 0 = disables this check gs_as_wintimelimit "120.0" // Lower kill ratio for teams that win in less than the wintime_limit. gs_as_wintimeratio "1.5" // If the average score difference for all players on each team is greater than this, then trigger a scramble. // 0 = disables this check gs_as_playerscore_avgdiff "10.0" // If a team has this many more dominations than the other team, then trigger a scramble. // 0 = disables this check gs_as_domination_diff "5" // If enabled, trigger a scramble if a team never captures the point in koth mode gs_as_koth_pointcheck "0" // If enabled, lock teams when a scramble is about to happen until it happens. This will block clients from changing to spectator gs_as_lockteamsbefore "1" // If enabled, lock teams the entire next round after a scramble. This will block clients from changing teams gs_as_lockteamsafter "1" // ************************** // * // global scramble settings * // * // ************************** // Minimum people connected before scrambles are possible gs_as_minplayers "16" // If enabled, teams will scramble at the end of the 'waiting for players' period gs_prescramble "0" // If a scramble happens during setup, restore the setup timer to its starting value gs_setup_reset "1" // Sets if admins and people with uber and engie buildings are immune from being scrambled. // medics + enginneers are not immune during scrambles at the beginning of the round // 0 = no immunity // 1 = just admins // 2 = charged medics + engineers with buildings // 3 = admins + charged medics and engineers with buildings. gs_scramble_immune "3" // If a scramble-now happens during setup time, fill up any medic's uber-charge. gs_setup_fill_ubers "1" // Player scramble sort mode. // 1 = Random // 2 = Player Score // 3 = Player Score Per Minute. // 4 = Player Kill-Death Ratios // 5 = Swap the top players on each team, controlled by gs_top_swaps // 6 = Use GameME rank // 7 = Use GameMe Skill // 8 = Use Global GameMe rank // 9 = Use Global GameMe skill // 10 = Use GameMe Session // 11 = Use HlxCe Rank // 12 = Use HlxCe Skill // 13 = Sort by player classes // 14 = Choose randomly one of the above sort modes. // This controls how players get swapped during a scramble. gs_sort_mode "11" // Percentage of players to randomly choose during a random scramble // min 0.10 // max 0.8 gs_random_selections "0.65" // The number of players to swap during a top-swap scramble gs_top_swaps "5" // If set, it will scramble after a team wins X full rounds in a row gs_winstreak "0" // If set, it will scramble every X full rounds gs_scramblerounds "0" // If set, then it will block auto-scrambling from happening two rounds in a row. // Also stops scrambles from being started if one has occured already during a round. gs_no_sequential_scramble "1" // If set, then print scramble stats gs_as_print_stats "1" // If set, then grand dueling immunity during a scramble. gs_as_dueling_immunity "0" // ************************** // * // admin flag settings * // * // ************************** // ** if multiple flags specified, will work if client has just one of these flags // Admin flags for scramble protection (if enabled) gs_flags_scramble "ab" // Admin flags for balance protection (if enabled) gs_flags_balance "ab" // Admin flags for team swap block protection (if enabled) gs_flags_teamswap "bn" // ************************** // * // generic settings * // * // ************************** // Disable most of the frequent chat messages the plugin displays gs_silent "0" // Integrate into the sourcemod admin menu gs_admin_menu "1" // Enable the mp_forceautoteam command and block people from using the 'jointeam' and 'spectate commands gs_block_jointeam "0" // Sets if admins set by 'gs_flags_teamswap' are immune from team swap blocking gs_teamswitch_immune "1" // Punish clients trying to restack teams during the team-switch block period by adding time to when they are able to team swap again gs_punish_stackers "0" // Time after being swapped by a balance or scramble where players aren't allowed to change teams gs_changeblocktime "20" // The plugin will check if people are reconnecting to the server to avoid being forced on a team. Requires clientprefs gs_check_reconnect "1" // Allow clients to choose buddies so that the plugin will try to auto-balance them together, // and not scramble buddies who are on the same team gs_use_buddy_system "1" // If set, block client changes to spectator that result in a team imbalance gs_prevent_spec_imbalance "0" // Select spectators who have recently changed to specator during scrambles and force-balance. // Setting to 0 disables. gs_Select_spectators "0" // ************************** // * // voting settings * // * // ************************** // How often, in seconds, to advertise the vote-scramble command // 0 = Disabled gs_vote_advertise "500" // String clients type in chat to trigger a vote // separate multiple triggers with COMMA // max of 3 triggers gs_vote_trigger "votescramble,scramblevote,scramble" // If set, publicly started votes are disabled when an admin is preset. gs_vote_adminblock "0" // 0 will trigger scramble for round end. // 1 will scramble teams after vote. gs_menu_votebehavior "0" // Percentage of votes for the menu vote scramble needed. gs_menu_votesneeded "0.30" // Enable/disable public voting gs_public_votes "1" // If this many seconds or less is left on the round timer, then block public voting. gs_public_roundtime "0" // How to handle the final public vote if there are less that X seconds left in the round, specified by the roundtime cvar. // 0 = block the final vote. // 1 = Allow the vote and force a scramble for the next round regardless of any other setting. gs_public_roundtime_blockmode "0" // Percentage of people needing to trigger a scramble in chat. If using votemode 1, I suggest you set this lower than 50% gs_public_triggers "0.40" // For public chat votes // 0 = if enough triggers, enable scramble for next round. // 1 = if enough triggers, start menu vote to start a scramble // 2 = scramble teams right after the last trigger. gs_public_votemode "0" // Time in seconds after the map has started and after a failed vote in which players can votescramble. gs_vote_delay "60.0" // Time in seconds after a successful scramble in which players can vote again. gs_vote_delay2 "300" // Minimum people connected before any voting will work. gs_vote_minplayers "6"
Re: Scramble plugin sucks But the PL server is running the updated config now right? Not actually tested the new config yet, tried to do a scramble on one of the AM servers before but it just didnt scramble after it counted down.
Re: Scramble plugin sucks Would be cool if someone could find out if something went wrong in the config, because I can't find the issue.
Re: Scramble plugin sucks i did find that the "auto balance" was disabled on AM1 (fix it a day ago) the gscramble AND the valve auto balanace where disabled (enabled the one from valve)
Re: Scramble plugin sucks So true. There was a great match today, we win by a little on defense and when it was our time to attach it autoscrambled the team and completely ruined it...
Re: Scramble plugin sucks Just got 3 votes to "scramble next round" in a row. Didn't scramble still. gg
Re: Scramble plugin sucks yep just disable autoscramble and nerf the votescramble (to 80% of a team, not 60% of the server haha) my opinion ^^ the lads have MUCH to do and less time to do it (with you lot breathing down their neck hahaha)
Re: Scramble plugin sucks If we are keeping the autoscrambler can you also update the one on the PL server because it doesnt use the vote system.
Re: Scramble plugin sucks starting tomorow i will start butting in again :lol: (it's a big job for only a few people) will have a chat with pablo and alias on what and where and the how's so keep posting the problems so we can start fixing shit :lol: