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Server 2 mapvote config.

Discussion in 'Team Fortress 2' started by Doelwit, Mar 1, 2009.

  1. Killvion

    Killvion Registered

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    thank you doelwit! hiephoi!
    but server 1 filled pretty good this morning... with the help of hellmut we did it :D
     
  2. Anonymous

    Anonymous Guest

    Yeah, and I filled server 2, so it's going well.
     
  3. Doelwit

    Doelwit Registered

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    Added badwater on option 1, goldbowl constantly is a bit too much.
     
  4. Anonymous

    Anonymous Guest

    Yeah, that should work.
     
  5. Anonymous

    Anonymous Guest

    A full server is always nice, but a less filled server with nice maps is nice to have to...

    Glad to see that your votinglist works so far in keeping the server full.
    But indeed always the same maps gets boring quick.

    I will look at the mapvote outcome and maybe put some other options in vote 1 will help keep it fun to play.
     
  6. blackout

    blackout Registered

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    Code:
    I'm not sure whether this is possible, but here's what I've thought out.
    (Basically this is for Doelwit, feel free to read it as well you filthy
    spying pack)
    
    - Option 1 is a fancy adjusting thing.
        - If there are <=12 players, only Goldrush, Dustbowl and Badwater will be
          available.
          (Note: Badwater sure is whore map, but not as much as Goldbowl. Might be
          taken out if it doesn't work out.)
        - If the player count is >12, option 1 can be any official cp/pl map, and
          the chances of an appearance of Goldbowl/Badwater are reduced (currently
          to 1/2).
    - Option 2 is basically the same, but there will be no special case for lower
      player counts. Instead, it will always provide all official maps with 
      Goldbowl/Badwater reduced to a chance of appearance of 1/2.
    - Option 3 provides a small but good selection of custom maps. All of them
      should be equally nice and playable, as custom maps already have a huge scare
      factor attached to them.
    
    (For those asking "why the heck is the default weight 24" - I can't explain that
    to you in means of making you say "wooah, now that's way better than 100 (which
    is default). I just like that number for it has many integer divisors, and any
    common fraction of it (1/2, 1/3, 1/4, 1/6, 1/8, 1/12) can be written so it's
    obvious what fraction is meant by it (12, 8, 6, 4, 3, 2). See what I meant by
    "you won't say wooah"? Well, I'm studying physics. There is actually no further
    need to explain my weird relation to numbers.)
    
    Here we go:
    
    "official_adjusting" {
    	"slots" "1"
    	"default weight" "24"
    
    	"pl_badwater"  { "max" "12" }
    	"cp_dustbowl"  { "max" "12" }
    	"pl_goldrush"  { "max" "12" }
    	
    	"cp_badlands"  { "min" "13" }
    	"pl_badwater"  { "min" "13", "weight" "12"}
    	"cp_fastlane"  { "min" "13" }
    	"cp_well"      { "min" "13" }
    	"cp_egypt"     { "min" "13" }
    	"pl_goldrush"  { "min" "13", "weight" "12"}
    	"cp_granary"   { "min" "13" }
    	"cp_gravelpit" { "min" "13" }
    	"cp_steel"     { "min" "13" }
    	"cp_junction"  { "min" "13" }
    	"cp_dustbowl"  { "min" "13", "weight" "12"}
    	"tc_hydro"     { "min" "13" }
    }
    "official_all" {
    	"slots" "1"
    	"default weight" "24"
    
    	"cp_badlands"  {}
    	"pl_badwater"  { "weight" "12" }
    	"cp_fastlane"  {}
    	"cp_well"      {}
    	"cp_egypt"     {}
    	"pl_goldrush"  { "weight" "12" }
    	"cp_granary"   {}
    	"cp_gravelpit" {}
    	"cp_steel"     {}
    	"cp_junction"  {}
    	"cp_dustbowl"  { "weight" "12" }
    	"tc_hydro"     {}
    }
    "unofficial" {
    	"slots" "1"
    	"default weight" "24"
    	
    	CASHWORKS
    	FRONTIER
    	some others you might wanna add
    }
     
  7. Doelwit

    Doelwit Registered

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    Code:
    "whore" 
       {
       "slots" "1"
       "pl_goldrush" {"max" "12"}
       "cp_dustbowl" {"max" "12"}
       "pl_badwater" {"min" "13"}
       "cp_granary"  {"min" "13"}
       "cp_gravelpit"{"min" "13"} 
       "cp_steel"    {"min" "13"}
       "tc_hydro"    {"min" "13"}
       "cp_dustbowl" {"min" "13" "weight" "24"}
       "pl_goldrush" {"min" "13" "weight" "24"}
       }
    
    "official" 
       {
       "slots" "1"
       "cp_badlands"      {}
       "cp_fastlane"      {}
       "cp_well"          {}
       "cp_egypt_final"   {}
       "cp_junction_final"{}
       }
    
    "nice customs"
       {
       "slots" "1"
       "cp_labor" {}
       "pl_frontier_b2"{}
       "pl_hoodoo"{}
       "cp_freight" {}
       "cp_boulder_v2" {}
       "cp_stag" {}
       "pl_waste_b3" {}
       "pl_cashworks_b2" {}
       "pl_swift" {}
       "ctf_mach4" {}
       "pl_great_heights_b2"{}
       }

    What this does is, under 12 players you will have dutsrush or goldbowl appearing every other vote on option 1. Above 12 player the change it will appear is heavily reduced to appear very very little, but not completely removed.

    under option 2 you will have standard map which are played a lot,m but not ''failsafe'' and option 3 are the customs.

    This way, you won't have maps appear twice in the same vote and goldbowl only ends up in the vote sporadicaally or under 13 players.

    pretty nifty ej?
     
  8. Killvion

    Killvion Registered

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    maybe add some arena maps to the 3rd option
     
  9. Anonymous

    Anonymous Guest

    i think adding a arena map is not a good idea.
    if we want arena maps we should use server 4 for it.
    If we put arena along the normal maps i think it will scare a lot of people away,
    cause of the waiting time.
     
  10. Anonymous

    Anonymous Guest

    yeh definitly no arena mixed up with normal gametypes
     
  11. Doelwit

    Doelwit Registered

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    Arena maps normally is 16 players+ waiting time.
    there are plugins who disable that though.
    But agreed, no arena maps on server 1 and 2.
     
  12. Anonymous

    Anonymous Guest

    I would put steel under second vote i think it's a map you like or dislike, when you put it on 2 then 1 will become a better choise i case the server starts to get empty
     
  13. Killvion

    Killvion Registered

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  14. Snelvuur

    Snelvuur King of Sand

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    all this mapvoting automaticly now.. i think its working just fine. I had some issues where i though it would be dustbowl/goldrush/dustbowl/goldrush but it seems if one of these maps are played it wont show up in the next 2 rounds when selection is there or something like that.

    So overall i'am happy too, although most of the times players always choose for maps they know (which in my eyes is not too bad because it keeps the server full)
     
  15. Doelwit

    Doelwit Registered

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    QFT :)
    It's under 13 players either dustbowl or goldrush on option 1, 13 players or more the chance goldbowl or dustrush will appear will be small.
     
  16. blackout

    blackout Registered

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    Just for the record: I'm happy now.

    (If you want me to complain just wait a few weeks.)
     
  17. Killvion

    Killvion Registered

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    well doel, it wll never be perfectbut I think you did ONE HELL OF A JOB :D
    thanks for all the hours you've put into this!
     
  18. blackout

    blackout Registered

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    Doelwit, is it possible you forgot adding cp_steel to option #2 after removing it from #1? Didn't see it on the vote since the new vote was introduced (which makes me veeery sad) :)
     
  19. Killvion

    Killvion Registered

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    I think there maybe is a bug or something, because it has happend a few times that when Dustb is on, Dustb is option 1 and some peeps chose it agian, but than realise it or don't like it afterwards and leave. also regulars who want some change leave...

    baaaaaaaaaaaaaaaad thing