me, tatum and some others think it's great :lol: i also changed the adds for the scramble plugin to show every 5 minuits maybe that way people will actualy use it. alltough the scramble plugins still needs some fine tuning on AM3 (wich atracts more regs then random players) i for one love it now haha haven't played much games where we steamrolled the other team into last week (or vice versa) but the !scramble option only needs 40% of the players on the server, so if a team gets steamrolled and no scramble will be asked for, i say it's their own damn fault not to scramble :roll: also i tweaked the autoscramble a bit, F.E. it will scramble after 6 wins in a row, might have to bring that down a bit, or when avarage player score is higher then 20 it will also start a scramble vote. this needs some more work but the way things are looking now imo the games are pretty fair since the autojoin (and i haven't heard any complaints yet haha think people don't even notice)
It's a bit bugged, but yeah it's great. You should also give all admins the possibility to scramble manually without having to start a vote. I mean if you accept admins, you are sure that they'll use it wisely, arent you?
under server comands lies the gScramble menu if i'm not mistaken and yeah i know it's bugged haha (don't know if i told this to you or to who but here it is again) it's just an other of valves half bakes crap cvars haha, same thing with the sudden death and timelimit stuff
No, I don't want to join a team that already has plenty of the classes I main, because that means I'll either play a class that's overrepresented or pick one I can't play properly. Both are not credit to team.
for some reason i'm playing A LOT of pyro (maybe because i found the detonator hahaha) i'm glad heavy is such a boring class and they realy line up to play it (so i never have to whoehaha) soldier also gets spammed but i still have medic but most of the time that gets screwed over by double healing twats who just want to get on the top of the board :roll: or if i get realy bored i go pisstube sniper with an extra jar of piss to realy yes you guessed it... anoy people (you tought i was going to say piss people off didn't you) so all in all the only class i DON'T play is heavy (wich let's be honest doesn't require that much skill) and even the best balanced team can not compete against a full heavy medic combo team with spychecking pyro's on moving dispencer :lol: like i said AM3 has more regs playing on it then F2P noobs who don't even know english is a language and since i tried using the autojoin thingy (wich was kind of an accident with gScramble config) i have played the best games i played in a long time. but then again people REALY need to start learning the !scramble comand instead of beeing a douche and ragequit
oh and i checked it, gScramble menu is in the "server comands" part on the second page. menu includes starting votes and forcing a balance (10 vs 12) and start a scramble (this DOES NOT restart the round) if you want to scramble the teams and restart the round that option is ALSO available in the menu on ALL servers (it's a valve comand so it's not related to gscramble)
The main problem is winning team joiners. I don't see how autojoin fixes this. In my eyes, this doesn't work.
well look out for them (easy to spot, they join, get assigned, go spectate, wait untill other team has a slot, joins winning team...) if i see somebody like that i slay m on sight. i COULD block spectate but that's not a good solution, seeing it completely blocks spectator (yes even afk kicker) it's not the best solution but on AM3 it does the trick. except for the occasional twat who obviosly switches to the other team haha. will install a teamswap plugin if that goes out of hand.
Played alot last weeks and only seen one f2p player go spect and join the other team, maybe im not looking to good? Either way the last weeks the matches actually became challenging, more balance I even dare say and I really hope it stays like this.
Thrice today BLU team on Goldrush had 9 - 9 players and auto assign goes BLU. BLU was leading 4 - 0. Shortly afterwards when our team was BLU we managed to pick better classes and almost outperformed red, once gain 11 - 11 players and auto assign went RED, score still in opponents favor as we didn't manage to win. So there you go But yeah, only had an hour playing total.
Code: // Enable/disable the plugin and all its hooks. gs_enabled "1" // ************************** // * // Auto-balance settings * // * // ************************** // Enable/disable the autobalance feature of this plugin. // Use only if you have the built-in balancer disabled. gs_autobalance "1" // Time in minutes after a client is balanced in which they cannot be balanced again. gs_ab_balancetime "30" // Controls who is immune from auto-balance // 0 = no immunity // 1 = admins // 2 = engies with buildings // 3 = both admins and engies with buildings gs_ab_immunity "3" // Max time the teams are allowed to be unbalanced before a balanced is forced on low-priority living players. // 0 = disabled gs_ab_max_unbalancetime "60" // How many of the top players to protect on each team from autobalance. gs_ab_protect "0" // If one team has this many more players than the other, then consider the teams imbalanced. gs_ab_unbalancelimit "2" // Allow clients to tell the plugin what team they prefer. When an autobalance starts, if the client prefers the team, it overrides any immunity check. gs_ab_preference "0" // Time, in seconds after an imbalance is detected in which an imbalance is flagged, and possible swapping can occur gs_ab_actiondelay "5" // If teams become imbalanced by this many players, auto-force a balance gs_ab_forcetrigger "2" // If less than this amount of time (in seconds) is left in a round, stop auto-balancing. // "0" will disable this function gs_ab_timelimit "10" // Only balance human players and ignore bots. gs_ab_humanonly "0" // Force a balance between each round. (If you use a custom team balance plugin that doesn't do this already, or you have the default one disabled) // does not require this plugin's autobalacne to be enabled gs_force_balance "1" // Time in seconds to protect a client from autobalance if they have recently captured a point, defended/touched intelligence, or destroyed a sentry. // 0 = disabled gs_teamwork_protect "60" // ************************** // * // Auto-scramble settings * // * // ************************** // Enables/disables the automatic scrambling. gs_autoscramble "0" // Auto-scramble only after a full round has completed. gs_as_fullroundonly "1" // If a teams wins with a frag ratio greater than or equal to this setting, trigger a scramble // 0 = disables this check gs_as_hfragratio "3.0" // Starts a scramble vote instead of scrambling at the end of a round gs_as_vote "1" // If a team wins in less time, in seconds, than this, and has a frag ratio greater than specified: perform an auto scramble. // 0 = disables this check gs_as_wintimelimit "90.0" // Lower kill ratio for teams that win in less than the wintime_limit. gs_as_wintimeratio "1.5" // If the average score difference for all players on each team is greater than this, then trigger a scramble. // 0 = disables this check gs_as_playerscore_avgdiff "20.0" // If a team has this many more dominations than the other team, then trigger a scramble. // 0 = disables this check gs_as_domination_diff "5" // If enabled, trigger a scramble if a team never captures the point in koth mode gs_as_koth_pointcheck "0" // If enabled, lock teams when a scramble is about to happen until it happens. This will block clients from changing to spectator gs_as_lockteamsbefore "0" // If enabled, lock teams the entire next round after a scramble. This will block clients from changing teams gs_as_lockteamsafter "1" // ************************** // * // global scramble settings * // * // ************************** // Minimum people connected before scrambles are possible gs_as_minplayers "10" // If enabled, teams will scramble at the end of the 'waiting for players' period gs_prescramble "0" // If a scramble happens during setup, restore the setup timer to its starting value gs_setup_reset "1" // Sets if admins and people with uber and engie buildings are immune from being scrambled. // medics + enginneers are not immune during scrambles at the beginning of the round // 0 = no immunity // 1 = just admins // 2 = charged medics + engineers with buildings // 3 = admins + charged medics and engineers with buildings. gs_scramble_immune "2" // If a scramble-now happens during setup time, fill up any medic's uber-charge. gs_setup_fill_ubers "1" // Player scramble sort mode. // 1 = Random // 2 = Player Score // 3 = Player Score Per Minute. // 4 = Player Kill-Death Ratios // 5 = Swap the top players on each team, controlled by gs_top_swaps // 6 = Use GameME rank // 7 = Use GameMe Skill // 8 = Use Global GameMe rank // 9 = Use Global GameMe skill // 10 = Use GameMe Session // 11 = Use HlxCe Rank // 12 = Use HlxCe Skill // 13 = Sort by player classes // 14 = Choose randomly one of the above sort modes. // This controls how players get swapped during a scramble. gs_sort_mode "4" // Percentage of players to randomly choose during a random scramble // min 0.10 // max 0.8 gs_random_selections "0.65" // The number of players to swap during a top-swap scramble gs_top_swaps "5" // If set, it will scramble after a team wins X full rounds in a row gs_winstreak "5" // If set, it will scramble every X full rounds gs_scramblerounds "0" // If set, then it will block auto-scrambling from happening two rounds in a row. // Also stops scrambles from being started if one has occured already during a round. gs_no_sequential_scramble "1" // If set, then print scramble stats gs_as_print_stats "1" // If set, then grand dueling immunity during a scramble. gs_as_dueling_immunity "1" // ************************** // * // admin flag settings * // * // ************************** // ** if multiple flags specified, will work if client has just one of these flags // Admin flags for scramble protection (if enabled) gs_flags_scramble "ab" // Admin flags for balance protection (if enabled) gs_flags_balance "ab" // Admin flags for team swap block protection (if enabled) gs_flags_teamswap "bn" // ************************** // * // generic settings * // * // ************************** // Disable most of the frequent chat messages the plugin displays gs_silent "0" // Integrate into the sourcemod admin menu gs_admin_menu "1" // Enable the mp_forceautoteam command and block people from using the 'jointeam' and 'spectate commands gs_block_jointeam "0" // Sets if admins set by 'gs_flags_teamswap' are immune from team swap blocking gs_teamswitch_immune "1" // Punish clients trying to restack teams during the team-switch block period by adding time to when they are able to team swap again gs_punish_stackers "0" // Time after being swapped by a balance or scramble where players aren't allowed to change teams gs_changeblocktime "0" // The plugin will check if people are reconnecting to the server to avoid being forced on a team. Requires clientprefs gs_check_reconnect "1" // Allow clients to choose buddies so that the plugin will try to auto-balance them together, // and not scramble buddies who are on the same team gs_use_buddy_system "1" // If set, block client changes to spectator that result in a team imbalance gs_prevent_spec_imbalance "0" // Select spectators who have recently changed to specator during scrambles and force-balance. // Setting to 0 disables. gs_Select_spectators "0" // ************************** // * // voting settings * // * // ************************** // How often, in seconds, to advertise the vote-scramble command // 0 = Disabled gs_vote_advertise "300" // String clients type in chat to trigger a vote // separate multiple triggers with COMMA // max of 3 triggers gs_vote_trigger "votescramble,scramblevote,scramble" // If set, publicly started votes are disabled when an admin is preset. gs_vote_adminblock "0" // 0 will trigger scramble for round end. // 1 will scramble teams after vote. gs_menu_votebehavior "1" // Percentage of votes for the menu vote scramble needed. gs_menu_votesneeded "0.30" // Enable/disable public voting gs_public_votes "1" // If this many seconds or less is left on the round timer, then block public voting. gs_public_roundtime "30" // How to handle the final public vote if there are less that X seconds left in the round, specified by the roundtime cvar. // 0 = block the final vote. // 1 = Allow the vote and force a scramble for the next round regardless of any other setting. gs_public_roundtime_blockmode "1" // Percentage of people needing to trigger a scramble in chat. If using votemode 1, I suggest you set this lower than 50% gs_public_triggers "0.40" // For public chat votes // 0 = if enough triggers, enable scramble for next round. // 1 = if enough triggers, start menu vote to start a scramble // 2 = scramble teams right after the last trigger. gs_public_votemode "2" // Time in seconds after the map has started and after a failed vote in which players can votescramble. gs_vote_delay "60.0" // Time in seconds after a successful scramble in which players can vote again. gs_vote_delay2 "300" // Minimum people connected before any voting will work. gs_vote_minplayers "6" here you go peeps, give me a balanced config and i will test it... only AM3 (no crit) is running this for our regs and yes we NEED this input (no wakkid your not beeing an ass hahahahahaa) please help us make it balanced (input = future) and YES make comands and stuff (hope the topcats won't shoot me down for this) AM3 is not included ub the quickplay for the "no crit cvar" so we can test with regs (wacked you can also private chat me with suggestions you know i always give fair answers hehe) but keep up the comments this way some day we'll make it work (and on a side note thx for the feedback)
I see am3 as a server for regulars that prefer a more hardcore and balanced play. As long as nothing breaks down, I am fine with changes..
Code: // If less than this amount of time (in seconds) is left in a round, stop auto-balancing. // "0" will disable this function gs_ab_timelimit "10" Think that could be 20, As people have tended to be autoswapped right at the end due to some ragequit? And you quit just before the end not to give up any free kills. Code: // If a teams wins with a frag ratio greater than or equal to this setting, trigger a scramble // 0 = disables this check gs_as_hfragratio "3.0" I am unsure how this is counted, but I've noticed that it is not really helpful, could be because the setting is set up very high. Meaning a team does steamroll but just under the ratio most of the times. Unless its regulars gone pubstomping on a autostacked team, then it changes quite fast. So, explain this one? =D Code: // If the average score difference for all players on each team is greater than this, then trigger a scramble. // 0 = disables this check gs_as_playerscore_avgdiff "20.0" Considering its mostly regs playing, this is an average differance that won't happen much. So the ones it ought to count for are new players. Also not quite sure how it works but feels like a high number, guess you tested it? I've not had a chance to read much further in the config but those I'd love to get some pointers at =D
I've been trying to tweak this plugin for ages. About the fragratio thing. Every kill made by team A is a death for team B. This plugin looks at all the kills and deaths from team A combined and from team B combined. If team A has a k/d of 2.0, that means that Team A has 2x more kills than team B, meaning they are probably steam rolling them. This is the most interesting thing to configure Code: // Player scramble sort mode. // 1 = Random // 2 = Player Score // 3 = Player Score Per Minute. // 4 = Player Kill-Death Ratios // 5 = Swap the top players on each team, controlled by gs_top_swaps // 6 = Use GameME rank // 7 = Use GameMe Skill // 8 = Use Global GameMe rank // 9 = Use Global GameMe skill // 10 = Use GameMe Session // 11 = Use HlxCe Rank // 12 = Use HlxCe Skill // 13 = Sort by player classes // 14 = Choose randomly one of the above sort modes. // This controls how players get swapped during a scramble. gs_sort_mode "4" I had set it to scramble on player-score, but someone else changed it to k/d ratio... You guys should decide what's best.
indeed haha like kill said we are trying for a long time but i'm not giving up untill we get the damn thing balanced hahahaha :lol:
Yeah, I'm just trying to graps it all in a very short timeperiod. Cause I too feel its slowly getting more balanced and the matches now usually end at a standstill capping first unless the team work together =D
the map vote cycle on AM 3 needs changing. Plus there seems to be alot of pl maps as the first vote option thats also needs to be changed.