What's wrong with the in-game voicechat for pub games? I don't like excluding other players in my team, nor being excluded. Those rare games where a whole team is working together using voice chat are the most enjoyable ones to me. Games where a group of three clan mates pull of all kinds of coordinated tactics in complete silence (private voice chat) kind of suck, especially since they never succeed in anything because the rest of their team has no idea what they're up to or what they need*. * Spy-behind-you-turn-around, burning-to-a-crisp-please-puff-me-Pyro, kind of warnings etc.
doesn't have anything to do with competitive server i guess? But well, you are right. there is little teamtalk on public servers, there are several reasons for that: - not everyone has a mic - not everyone is able to talk (mic not plugged in, not working, listening to music, on other voice chats) - not everyone wants to talk; some people are too shy or prefer pub to relax and solo play. - some just go #care - would you want to find that out that girl you've been playing with for a few weeks is a dude? True, that teamtalk makes the game much more fun, but on lz, it's mostly the same people who talk
Experience learned me that when you want to 'organize' something through voice on a pub it almost never works. Therefore I don't even bother anymore, plus I am usually listening music whilst pubbing
It seems our competetive maps server here is running cp_obscure_b4. Yesterday byte released cp_obscure_rc2 which should be played in ETF2L season 7.