idd if I see for instance server 1 (where I'm in on that moment) is full and server 2 is empty, I switch (thanks to jer9 most of the time I won't be alone in the server) that is something more admins should do. and idd the teamscramble doesn't work is it possible for admins to just do it? or maybe lower the amount of votes needed?
yes indeed, I would really prefer the scramble function to be changed in some way that it gets more attention and that it's more likely to happen. Because I have never seen a vote going over 3 votes, and thats far from making it. Besides since I start paying attention to it I really begin to notice that there is sometimes some serious teamstacking going on. Of course when there are a bunch of guys from clans that aren't regulars they team up, but when one team just obviously won last map, you can end up playing 6-5 and the rest of the players hanging around spec, waiting for a brave person to go to the team without the previous winners. I'm not saying no one should ever be able to team up, I choose a team often enough simply because the one has a friend of mine playing and the other hasn't, not based on win ratio. And sometimes that can mean that you join a winning team. So I'm not saying that i shouldnt be done, or that I never do it myself, but I would like people to focus on spreading, especially when you notice the teams could use the balancing. This is not necissarily about unequal teams in numbers of players but in player skill or stategic class choice. PS @ Kill: When you guys are filling up will you tell me more often cause I'd like to join you then
But then people might abuse it and votescramble just because they suck and think the teams are unbalanced
the line between actual use and abuse is very small, since it's very depending on the type of players that are playing, sometimes teams are unbalanced and not everyone knows how to vote or forgets, sometimes they aren't unbalanced but people will want to scramble anyway... I suggest from now on we move this discussion to blackout's thread on scrambling
let's get back on topic! :lol: so sniper... what kind of new features would you guys want from the new sniper weapons? (forget the whole pee thing for now ) I thought maybe a sniper rifle that can shoot without having to zoom out. but it takes much longer to get a 100% shot. or a throwable kurki :lol:
an aug =D that should be the best! xD full atomatic, low enlargement and 25% critical damage from a headshot!!!
A boomerang Aim, fire, if you hit you stun, if you miss it returns Oh wait more stunning? NOOOOOOOOOOOOO :shock: :shock: :!:
Sniperrifle with integrated aimbot. Nah, but as a serious suggestion I'd something like the Hunting Rifle in Left4Dead. You'd be able to shoot several shots without unzooming (I'd say 5 shots can be loaded), but you can't charge your shot anymore. (So I'd would do the 0% charge body- and headshot damage from the regular Rifle) The only problem I would see with this weapon version is that Non-Scopes can be very devastating. As an SMG-replacement I would really thing something like a Boomerang would be nice. But even more stunning would be lame - one weapon is enough. But no idea what effect the boomerang could have... regular damage with knockback...? I don't know... On the other hand Valve's idea with the peejar isn't actually that bad of an idea I've to say. If you get hit by the jar you get a blurry vision like in L4D when a Boomer vomits on you. Melee replacement? Few... no idea. Spydetecting Kukri maybe...? :roll:
Maybe a sniper rifle with anti-personnel bullets or something that initiates a 'bleeding' period where the victim keeps losing hp for some time period until they get healed by a medic or medkit. Would make non-headshot hits a bit stronger, at the cost of having a smaller scope or having a longer reload time. Machinegun replacement: desert eagle, lower rate of fire, but high damage output. Or maybe i'm just creating my CS AWP loadout here
Think it will be something like Steve Irwin. Jumping on a heavy yelling "Crickey!!! Look at this beauty!"
hahaha that would be beautiful, i allready suggested they gave the scout the ability to piggybackride the heavy but with that line in there, the sniper fits even better i dont really have any idea's for the sniper, tbh its also a class i really dont care for in regards of updates, spy/engi shoulda gone first and yeah definitly no more stunning crap ;p
So you mean a pistol... hmm where have I seen a pistol before... Oh like Sting? It glows blue when spies are near... Nah preferably not. But something anti-spy would be nice though
Replacement for the sword weapon: His pimp hat which will be a boomerang http://www.teamfortress.com/images/post ... _thumb.jpg , the jarate appears to be one of the weapons, which clealry is going to be some anti-spy weapon...