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Team Fortress 2 Update Topic

Discussion in 'Team Fortress 2' started by Anonymous, Oct 3, 2007.

  1. Doelwit

    Doelwit Registered

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  2. Knightmare

    Knightmare Registered

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    I was having the VAC error too but i did this and it fixed it.

    Close steam, go into your root steam folder (C:\Program Files\Steam) then deleting a file called ClientRegistry.blob
     
  3. Jer9

    Jer9 Registered

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    thanks for the tip, it seemed to work! ^^
     
  4. DataStorm

    DataStorm Registered

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    Required updates for Team Fortress 2 are now available. Please run hldsupdatetool to receive the updates. The specific changes include:

    - Fixed a case where CritBoost effects were being removed from players being healed.
    - Fixed a problem with Arena mode first blood CritBoost not removing itself at the correct time.
    - Fixed a bug where Demomen kept their leftover charge amount when self-aborting charges (you'll still keep leftovers when stopped by enemy airblasts)
    - Fixed the problem that was causing Strange Demoman shields to not accumulate kills.
    - Fixed a bug where the Reserve Shooter would minicrit against swimming targets.
    - Tomislav spin-up reduction has been reduced from 75% to %40 (so it now spins-up slower)
    - Made the Jumper's Jeepcap and Pocket Medic craft-able.
    - Updated the bot navigation files for several maps.
    - Added an entry for "Call Vote" to the Options->Keyboard Settings, so you can bind a key to it.
    - Updated the gamehaptics file:
    - Added/Refined recoil/draw/crit/reload forces for all of the new weapons in the Uber Update.
    - Refined all Rocket Launcher Forces recoil forces to feel more true to recoil animation.
    - Tuned Brass Beast recoil to have less of an impact on your aiming reticle.

    Jason
     
  5. Anonymous

    Anonymous Guest

    NOOOOOOOOOOOOOOOOOOOES!

    The constantly shouting Demo is dead. :(

    NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOEEEEEEEEEEEEEEEEEEEES!
    OP-islav is dead - not big surprise. :(
     
  6. Kippensoep

    Kippensoep Registered

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  7. Knightmare

    Knightmare Registered

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    Hmm i was hoping for a slight change for the Market Gardener. :(
     
  8. Anonymous

    Anonymous Guest

    still no airblast nerf :evil: yesterday a pyro just spamblasted me as deadringer spy (this is just fucking anoying because he couldn't see me but because of the airblast he knew he got me) resulting in me just hanging in mid air untill i uncloacked, got airblasted again, got burned, got airblasted AGAIN!!, and got wacked with the axe... and the he airblasted somebody else on the SAME damn place. yes this is real skill at work :roll:
    hahaha :lol:
     
  9. Knightmare

    Knightmare Registered

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    Unfortunately i dont see it ever hapening.
     
  10. Anonymous

    Anonymous Guest

    treu haha and would be even more anoying for you seeing you are spy (a pyro's main target) i'd like something like this

    4 blasts for the normal burners
    2 or even 1 blast for the backburner (i just use it to put out fires and escape, or the ocasional engy buddy airblasting explosives and such)
     
  11. Knightmare

    Knightmare Registered

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    If the pryo is using airblast to kept me from escaping i useally try to revolver him down because either way your going to die, atleast with this option you have a fighting chance. It can sometimes take the pyro by suprise and cause him to panic resulting him to W+m1 you. If he does this strafe to one side and when we follow's strafe the other way and take your dr out, or if he takes out his axe or shotty/flare just take out your DR :p
     
  12. Anonymous

    Anonymous Guest

    or give classes the abillity to walljump :D (did it with soldier haha works 8/10 times the other 2 it counts your rocket as airblasted wich again is bullshit)
     
  13. Killvion

    Killvion Registered

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    Dude, it nerfed in a certain way. The quick-fix. The "uber" of this weapon makes you invulnerable to airblasts.
     
  14. Anonymous

    Anonymous Guest

    aaaaah xD i couldn't find anything that made the quickfix an upgrade xD (what does it actualy do??? appart from not getting airblasted i still don't see me using it) and still the problem as cloacked spy exists, or any other class for that matter just push you into a corner like a pinata... like is said realy needs skill (people called pyro a noobclass even before the airblast so what is it now? the ubernuberclass?) :badgrin:
     
  15. Killvion

    Killvion Registered

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    Airblasting people might not be very hard, but airblasting back rockets and actually hit the enemy is a different story. Start learning that and stop the whining.
     
  16. Anonymous

    Anonymous Guest

    that's what it was made for... will stop the whinging before this turns into an other flamewar AGAIN :roll:
     
  17. Duck

    Duck Registered

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    >flamewar
    >talking about pyro's
    I see what you did there
     
  18. Anonymous

    Anonymous Guest

    Yeah Killvion! How could you argue against a completely whiny and unobjective opinion, which gives the impression that the person doesn't kick but has its head stuck in that particular bucket instead?
    After all it's completely broken that a counterclass overpowers the class it counters so immensely!
     
  19. Pablosky

    Pablosky Potato supreme

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    Regarding the achievement for the summer bootcamp:
    Escape the Heat - Jump into a pool of refreshing water while on fire
    Wow, what an awesome and challenging achievement >_>
     
  20. JaptorResus

    JaptorResus Registered

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    New Heavy hat
    [​IMG]

    fucking scary