medics get alot of points, they get points for assist, ubers, crits, healing, extinguishing etc. If anything hes a class that gets alot of points and is one of best at doing it imo.
tbh assits kills for medic is enough because you get 3 points for it, which i think is the highest points you can get from a single kill. (apart from taunt kills)
as medic you get HLSTATS points for ubering, extinguishing and kill-assists, not for simply healing a lot. i'd much rather have medics get less points for assists and more for actual healing, because that is where you can tell a good medic from a bad one.
yep, because we only get 3 points/kill and other people get stacked points (max 12 kills) and again why demoknights got even worse they always run away!!!
Enforcer is pretty cool [youtube]http://www.youtube.com/watch?v=i91YAhEiamo[/youtube] edit2: thanks killvion
Just take out everything before the "&list=". So [youtube]http://www.youtube.com/watch?v=i91YAhEiamo&list=UU6rtqJ5v_SxY[/youtube] And you get this [youtube]http://www.youtube.com/watch?v=i91YAhEiamo[/youtube]
dunno if it's just me but it feels it's a bit harder to aim with this gun haha. but yeah it's a killer on deadringer spy's
A required update for Team Fortress 2 is now available. The specific changes include: - Added a music clip from Meet the Medic to the menu startup music list. - Fixed a case where stickybombs could sometimes damage enemies on the other side of a wall. - Updated duels to apply a short duel ban to the loser if they team switched or disconnected during the duel. - Updated The Private Eye so it can be equipped by the Medic and Demoman. - Updated Crafting: - Added a new "Custom Blueprint" option to the Special blueprints - Made these items craftable: Copper's Hard Top, Security Shades, Tam O'Shanter, Stately Steel Toe, Nessie's Nine Iron, Rogue's Col Roule, Prairie Heel Biters, and The Big Steel Jaw of Summer Fun - Removed the redundant Smelt Primary/Secondary/Melee/Misc item blueprints. - Updated Matchmaking: - Added a progress bar and server count during the matchmaking search - Added more filtering on the master server to avoid pinging non-matching servers - Community Requests: - Mod makers: - Added inputs to the player: - "SetCustomModelRotation": Parameter is a string that specifies the angle rotation (Pitch, Yaw, Roll) - "ClearCustomModelRotation". No parameter. Will return the model rotation to following the player view yaw. - Restarted the player's animation cycle whenever the custom model changes. - Movie makers: - Added "tf_clientsideeye_lookats" convar. Set it to zero to disable TF players automatic clientside pupil focusing on nearby players. so does this mean no more stickys through the walls?
Undocumented changes: Added "Grockets" to ctf_2fort, pl_badwater and pl_barnblitz. Fixed the Matchmaking menu not completely darkening the background when clicked. Fixed the Matchmaking menu from letter boxing while searching for a server. Fixed a typo for the Quick-Fix recipe displaying refined instead of reclaimed as the required metal for crafting.