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Team Fortress 2 Update Topic

Discussion in 'Team Fortress 2' started by Anonymous, Oct 3, 2007.

  1. Anonymous

    Anonymous Guest

    uh grocket... meet the pyro??? :lol:
    (who could guess what pidgeons had in common with the medic haha)
     
  2. Anonymous

    Anonymous Guest

    Foooooooooooooooooooooooooour!

    But no recipe for the Postal Pummeler? Why? :(

    EDIT: Wait a minute. Craftable means... BAAAH.
     
  3. Knightmare

    Knightmare Registered

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    What do rockets have to do with the pyro? It will be the engie since hes only one smart enough to build one, just my theory.
     
  4. Anonymous

    Anonymous Guest

    yeah, i'd also say its gonna be something with the engie.

    and it's about frickin time, seeing as the engie got exactly ONE new toy since his big update a year ago (the Jag).
    right now he only has one optional primary, one optional secondary and three optional melee.
     
  5. Anonymous

    Anonymous Guest

    If they release that, TF2 would be complete for me.
     
  6. DataStorm

    DataStorm Registered

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    Think it is quite hard to design something that can be used by him. If its too week, the engy becomes useless, too strong and the whole game is over.

    I hope its for engy, I'm quite "fixed" with my shotty/wrangler/southern hospitality loadout.
     
  7. Killvion

    Killvion Registered

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    Lovely
     
  8. DataStorm

    DataStorm Registered

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    everybody checking the mystery item?
     
  9. Anonymous

    Anonymous Guest

    mystery item? why am i always the one who knows these things last hahaha (you bunch of no-lifers) :lol:
     
  10. Q-Ball

    Q-Ball Registered

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    What?

    The only thing I found about mystery items is <a class="postlink" href="http://www.tf2items.com/lists/mystery/" onclick="window.open(this.href);return false;">http://www.tf2items.com/lists/mystery/</a>
     
  11. Jer9

    Jer9 Registered

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    Exactly,
    there is nothing known about... Trying to spawn it in item test crashes the server and its model is a normal shotgun.
    well, according to tf2 wiki that is :p
     
  12. Q-Ball

    Q-Ball Registered

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    Code:
    "capabilities": { "can_craft_mark": true }
    
    Gonna try to craft it :D
     
  13. Anonymous

    Anonymous Guest

    Please do tell how that works out for you
     
  14. Morrolan

    Morrolan Registered

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    Heh, sounds like the Minecraft wiki after an update. :D
     
  15. NoScope

    NoScope Registered

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  16. DataStorm

    DataStorm Registered

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    <a class="postlink" href="http://wiki.teamfortress.com/wiki/Mystery_Item" onclick="window.open(this.href);return false;">http://wiki.teamfortress.com/wiki/Mystery_Item</a>

    and really, I DONT think its a good idea to disable a building (sentry) for 4 sec :S

    Its already hard enough to keep a sentry up.
     
  17. antou(fr)

    antou(fr) Registered

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    I really like the models, they are nicer than what we're used to :) . Also, it's good to finally have innovative weapons (not on more rocket launcher with a few changed specs). But I think they are maybe too powerful, we'll see with time...
     
  18. Q-Ball

    Q-Ball Registered

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    Yahoo hatless are fixed finally :D
     
  19. Jer9

    Jer9 Registered

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    what? no one raging about the fact its for the soldier?..ok then:
    WTF, WHY THE HELL DID THEY GIVE IT FOR THE CLASS THAT ALREADY HAS A SHITTONS OF WEAPONS? D:
    :D

    I like the looks though, except they do look a bit overpowered, like antou said :lol:


    nice vid explains the weps:
    [youtube]http://www.youtube.com/watch?v=jPZCKW8XHtc[/youtube]
     
  20. Doelwit

    Doelwit Registered

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