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Team Fortress 2 Update Topic

Discussion in 'Team Fortress 2' started by Anonymous, Oct 3, 2007.

  1. Anonymous

    Anonymous Guest

    2007 We want to keep everything the same style.
    2011 Fuck that shit, laz0rz pew pew pew.

    WHY!!!! Also looks fucking op.
     
  2. Doelwit

    Doelwit Registered

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    Unfortunately, that already happened waaaaay back with custom models, ipod earphones and more of that stuff.
     
  3. Q-Ball

    Q-Ball Registered

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    Undocumented changes:
    • Fixed issue with the Gentle Manne's Service Medal not appearing.
    • Added new animations for players killed by Cow Mangler 5000 and Righteous Bison.
    • Added Bomb carrying animations (Only on Soldier.)
     
  4. Anonymous

    Anonymous Guest

    Disabling buildings?

    The engineer can leave the team now
     
  5. Anonymous

    Anonymous Guest

    Indeed, that's maybe even the most horrible ability of this gun.. Why couldn't the engi get some attention instead of the soldier once again? :(
     
  6. Killvion

    Killvion Registered

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    outrageous. I think they're planning on removing the engineer and swap it with the civilian, because that class is gonna be more useful nowadays.
     
  7. Anonymous

    Anonymous Guest

    Most items still "could" fit in the 1960's style. But unless they visited area 51 this is just wrong.
     
  8. Anonymous

    Anonymous Guest

    I have no idea ab out it, but wasn't this kind of alien stuff popular back then?

    Anyway, it looks bad and is horribly OP. The downside is a joke: Yes, you do less damage, but you rape it with a charged shot anyway and having random crits is not something you rely on anyway. The shotgun is even worse, since you wouldn't use that for buildings anyway. Make the rockets goddamn slow and then it just might be balanced
     
  9. Q-Ball

    Q-Ball Registered

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    Requesting vanilla server
     
  10. Anonymous

    Anonymous Guest

    Vanilla, no crits, CP only
     
  11. DataStorm

    DataStorm Registered

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    yeap, vanilla server, plox pretty plox.

    and as the Linux server is crashing, lets play TF2 Beta, more stable then the F2P one.
     
  12. antou(fr)

    antou(fr) Registered

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    K, forgot what I said, we don't need time to see it : OP.

    Nobody mentioned it yet, so : the ability of the shotgun ray to pass through people is also a bit too much as well, he killed 2 ppl in the same shot with it.

    Also, I just counted : I lack 26 weapons, including some from the polycount update, still. There's really a problem with that, that don't HAVE to add new weapons every day ffs...
     
  13. JaptorResus

    JaptorResus Registered

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    This is never going to happen while theres at least one person buying all the stuff in the mann co. store sadly
     
  14. Knightmare

    Knightmare Registered

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    I wouldn't consider that too much because it wont happen often., i dont know why people think that a weapon being able to penetrate is OP, The Ambassador had it too untill spuf raged (like they always do) and valve removed it.

    I dont mind valve adding weapons frequently as long as they are balanced and fit the theme of tf2
     
  15. Alias

    Alias Registered

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    Thing is, now valve have taken this step... I wonder where else will they go after this :|
     
  16. Anonymous

    Anonymous Guest

  17. Q-Ball

    Q-Ball Registered

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    Obviously lightsabers and psychic powers.
     
  18. Anonymous

    Anonymous Guest

    Someone thought he could sell his new rocket launcher for 2-3 hats on the server earlier
     
  19. Knightmare

    Knightmare Registered

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    I've just relised that the Cow Mangler 5000 is another weapon valve has added to counter spies. (the fire from a charged shot) :(
     
  20. Anonymous

    Anonymous Guest

    Not used the rocket launcher yet.., explain :?