i've seen a few of the rocket launchers going for 2-3 refined tbh... I always check the craft list when something new comes out
A way bigger problem in my opinion is the too damn high particle/polygon count the mangler has: One projectile peaks at 4k polygons, not counting the 2k+ impact and 1k+ misc effects on the weapon. In comparison: Pyro has 4197 polygons; when firing one rocket, you're literally firing a burning pyro (from the engine-load point of view) look at net_graph 3 while some guys spam the mangler
So, aside from being unfitting and OP, it also makes the game preform worse? Blacklist dat shit. The shotgun would have been perfect for a dissapping pistol for the engineer instead of soldier weapon, by the way.
Well, the polygon count isnt too high in comparison: <a class="postlink" href="http://wiki.teamfortress.com/wiki/Model_Optimization" onclick="window.open(this.href);return false;">http://wiki.teamfortress.com/wiki/Model_Optimization</a>
Eric was speaking about the projectiles, not the weapon. So unless the model is very light, this means a huge nb of polygons for the whole weapon.
The weapon model per se isnt the huge problem, the fired projectiles are. Look at a regular rocket projectile: it's --! 1/16 !-- of the mangler projectile in raw polygon count, also, that crap ton particles of the trail are a serious rendering issue (resulting in lag/stuttering/choke whatever you wish) edit: particle fix inc: <a class="postlink" href="http://forums.steampowered.com/forums/showthread.php?t=2008995" onclick="window.open(this.href);return false;">http://forums.steampowered.com/forums/s ... ?t=2008995</a> still no polycount fix though
whaha, i've got a solumn vow + vintage beard + Team spirit for my RL :lol: i think the rl was to prevent people from sentry spam in trade servers ^^ :lol:
omg i just read this WTF valve? ok forget my ranting over the other weapons (or abillity of weapons) and let me jump on the bandwagon here, i didn't even play TF2 yet but omg this crap allready sounds OP (4 seconds delay on a sentry????? why not give spy godmode and a sapper he can trow!!!!!!) and god the moddels? well there goes everything TF2 ever stood for :evil: RIP one of the best games :evil:
I always read the same rage after an update. I agree, these items are far from fitting TF2's style, but its not like this would make the game any worse.
well, you -could- argue, that it fits the style: <a class="postlink" href="http://en.wikipedia.org/wiki/Retro-futurism" onclick="window.open(this.href);return false;">http://en.wikipedia.org/wiki/Retro-futurism</a> this kind of technology was very popular in the tv-series/movies back in the 1950s/1960s. But yes, im not that happy about valve's decision either
Dude, it has a big disadvantage. By no crits, they really mean NO crits. Not during a kritzkrieg, not during round end! Also the projectile looks a lot like a crit rocket if you ask me.