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Team Fortress 2 Update Topic

Discussion in 'Team Fortress 2' started by Anonymous, Oct 3, 2007.

  1. Jer9

    Jer9 Registered

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    if a spy fails to backstab you due you have a STRANGE razorback on your back, you'll gain a "spies shocked point" in your wep description.
    when you kill someone with the STRANGE eyelander, you'll gain a "HEADS taken point" in your wep description.

    it works teh same like the killcount for strange guns etc.
     
  2. Anonymous

    Anonymous Guest

    I don't find the Strange Razorback valuable at all. By now, most spies are smart enough to use their revolver against Razor-Snipers...

    Instead of "Spies Shocked", it should be "Noob Spies". :lol:
     
  3. Panromir

    Panromir "10/10 amazing guy"

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    You know, sometimes you stab razorback snipers intentionally.
     
  4. Knightmare

    Knightmare Registered

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    TF2 Beta update

     
  5. Q-Ball

    Q-Ball Registered

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    Hell yeah
     
  6. Darkness899

    Darkness899 Registered

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    Some nice changes to the beta, especially the 2 misc slots :D, hopefully it won't take to long to get implemented into TF2

    EDIT: it seems that you can save loadouts in the beta now :shock:
     
  7. Q-Ball

    Q-Ball Registered

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    Not just 2 misc slots ;)
     
  8. Darkness899

    Darkness899 Registered

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    I know that it says 'multiple', but do you think there will be more then 2?
     
  9. Killvion

    Killvion Registered

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    The thing I like the most is that you can set up 4 class loadouts, and then can easily select those.

    In the beta you can create an A, B, C and D version of each class. Editing the load out in the load out changer, and then select Soldier C in the class selection. Pretty sweet.
     
  10. Repulsion Gel

    Repulsion Gel Registered

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    Won't multiple misc slot cause a lot of overclipping? Especially for medals. Or do they place the medals next to each other? That would be awesome

    I like this one a lot 8)
     
  11. Anonymous

    Anonymous Guest

    I LOVE THIS.
     
  12. Anonymous

    Anonymous Guest

    hate changing stuff haha this would be so sweet (best example is choosing an offence or deffence soldier with let's say a paintrain same for demo)
     
  13. Anonymous

    Anonymous Guest

    Don't forget about the Engineer. When I play as him, if I'm on offence, I use Gunslinger, if not, normal sentry.
    This feature makes everything easier.
     
  14. DataStorm

    DataStorm Registered

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    loadout saving.... ppl have been asking for it for ages.... finally.
     
  15. Q-Ball

    Q-Ball Registered

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    <a class="postlink" href="http://www.teamfortress.com/manniversary/index.html" onclick="window.open(this.href);return false;">http://www.teamfortress.com/manniversary/index.html</a>

    Also, don't forget to congratulate Arnold guys! He truly deserve this.
     
  16. Snelvuur

    Snelvuur King of Sand

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    Required updates for Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch are now available. Counter-Strike: Source has also been moved to use its own engine and dedicated server depots. Because of this, dedicated server files for Counter-Strike: Source will now be under a 'css' folder.

    The specific changes include:

    Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
    - Fixed an issue with the multi-threaded renderer which could cause a crash on map change
    - Adjusted whitespace to improve formatting in status command output
    - Changed stats output to show KB/s instead of bytes/sec, added a connections column, and changed the users column to "Map changes"
    - Fixed game servers not being able to execute the retry command due to the dependence on the connect command (which is not executable by game servers)
    - Made sndplaydelay executable by servers
    - Server frame rate is now based on the tickrate of the active Source mod, not the fps_max convar
    - Server processing delays have been reduced, especially for servers on modern Linux kernels
    - Entity processing logic has been optimized to significantly reduce CPU usage on full servers
    - Multi-threaded server code is now enabled by default under Linux (already enabled on Windows)
    - An exploit with non-printable characters causing lag on Windows servers has been fixed
    - CPU is fully yielded back to the system whenever the server is running faster than the tickrate
    - Dramatic increase in performance for low-level math libraries

    Day of Defeat: Source
    - Removed tickrate command line parameter
    - Updated the localization files

    Counter-Strike: Source
    - Prevent AWP cycle time exploit using quick switch
    - Fixed bug causing HUD History to display item pickups from nearby players
    - Increased sized of HUD History resource to prevent clipping
    - Changed grenade damage so that it always hits HITGROUP_GENERIC and takes into account armor for damage calculations
    - Reduced standing and moving accuracy for pistols
    - Decreased accuracy while moving with sniper rifles
    - Added additional legacy mode (3) to cl_dynamiccrosshair
    - Updated the localization files

    Team Fortress 2
    Manniversary:
    - Experimenting with a new store interface with a subset of players
    - Added several dozen community items in celebration of the Manniversary
    - Added loadout presets -- each class can now store four complete loadouts, including weapons and cosmetic items, and change between them with the press of a button.
    - Added a new item type that can accept user-applied decals. Take any image off your hard drive, put it on a stick, and then smash people with it! (See the Decal Tool in the store!)
    - Added new co-operative high five taunt
    - Class select menu now shows the active loadout for each class
    - Characters can now equip two misc-slot items at once
    - Added a new in-game abuse-reporting system (see "Capture abuse report data" under "Miscellaneous" controls)
    - Non-newly-released weapons in the store can now be tried out for free once per week! This will give you a fully-functional version of the weapon to be used in-game for no cost. If you decide you like it, you can purchase it for a discount during the trial period.
    - All items purchased in the store can be used for crafting and can be traded after a few days
    - Added a new startup music track from Meet The Medic
    - Integrated with the new Steam Workshop to enable the publication and management of community contributed content

    Maps:
    - Added new community control point map Gullywash. Stamps are available in the store to support community map authors!
    - Barnblitz is now available for offline practice
    - Frontier: various geometry fixes
    - Gorge/5Gorge: added team-specific func_nobuild brushes in elevated forward spawn areas

    Replay:
    - New camera shake functionality added for replays that are not sufficiently dramatic
    - New slow-motion functionality added for replays where even camera shake does not provide sufficient drama
    - Added support for recording voice chat into replays

    Items:
    - Pocket Medic can now be equipped by the Soldier in addition to the Heavy
    - World Traveler's Hat and the Connoisseur's Cap are now paintable
    - Bonk Boy and Foster's Facade are now misc slot items
    - Fixed The Director's Vision not playing animations correctly for all classes in the loadout screen
    - The Killer Exclusive is now paintable
    - When sorting the backpack, otherwise-equivalent items will sort by strange weapon rank and crate series number if possible
    - When selecting items from the loadout, weapons with different kill eater ranks will all show up
    - Hat of Undeniable Wealth And Respect animations have been added. Really.
    - LOD models added to several older cosmetic items

    Response Rules:
    - Reduced the chance of many response lines occurring
    - Responses related to cart progress no longer play when disguised
    - Players will now always call for a medic when low on health or when on fire when a medic is under the crosshair, whereas previously the character would ask the medic to follow them
    - Named base items will no longer trigger responses that were supposed to be for new item variants
    - Added additional Jarate hit responses
    - Demoman:
    - Added achievement award response
    - Removed "I didn't need your help y'know" line if being healed by a Medic
    - Saxxy kills will use the same lines as kills from the frying pan
    - Taunting with The Pain Train or the Saxxy now plays the same taunt as the grenade launcher
    - Added a taunt for The Ullapool Caber
    - Engineer:
    - Fixed a problem that caused him not to say thanks after exiting a teleporter
    - Saxxy kills will use the same lines as kills from The Golden Wrench
    - Added a previously unused golden wrench kill line
    - Added an occasional response when swinging The Gunslinger
    - Wrangler taunt now performs the pistol taunt animation
    - Heavy:
    - Added a previously unused fist swing line
    - Medic:
    - Added a line to the response that occurs when doing a battle cry while looking at an enemy while holding a melee weapon
    - Taunting with a Saxxy plays the medigun taunt
    - Taunting with the Solemn Vow or the Crusader's Crossbow now plays the same taunt as the syringe gun
    - Scout:
    - Removed the response when killing an enemy Scout or Pyro and moved the lines to the dominating Pyro/Scout response
    - Added a rare response to double jumping after getting a recent kill
    - Sniper:
    - Reduced chattiness when getting many sequential kills
    - Added a missing line to the scoped revenge response
    - Taunting with a Saxxy no longer play lines that reference a knife
    - Soldier:
    - Added a line to the getting übercharged response
    - Taunting with the Righteous Bison, Battalion's Backup, or the Saxxy now play the Buff Banner taunt

    Bots:
    - TFBots have a percentage chance of noticing weapon fire based on their difficulty level. Easy bots are fairly oblivious, and Expert bots notice pretty much everything.
    - TFBots now treat certain weapon attacks as "quiet" (Spy knife, cloaking/uncloaking, some melee weapons, fists, etc). "Quiet" weapons can only be heard by TFBots when nearby, and their chance of being noticed is halved if the environment is "noisy" (ie., lots of non-quiet gunfire going on in the area). This greatly improves Spies ability to backstab TFBots without the entire team immediately turning on them.
    - Spy bot improvements:
    - Spy bots are much better about circling around and backstabbing their victims now
    - Improved Spy bot target selection in some situations (ie: clusters of sentries and enemy players)
    - Spy bots will give up on an attack and retreat if an enemy sentry gun aims at them
    - Spy bots now avoid nearby enemies while disguised and/or cloaked so they don't bump into them and give themselves away
    - Spy bots now have a simple notion of when their "cover is blown" now
    - Spy bots lead their target's position as they chase them down for a backstab now
    - Spy bots don't go after victims until setup time has elapsed
    - Hard and Expert Spy bots avoid looking at their prey until they get close and go for the stab
    - Easy Spy bots don't avoid enemies, or try to get behind before stabbing
    - Normal Spy bots don't avoid enemies
    - Fixed bug where Spy bots would jump against the enemy spawn gates during setup time
    - Medic bot improvements:
    - Medic bots stick much closer to running patients now
    - Medic bots stick much closer to their patient if they have an Ubercharge ready, or are deploying their Uber
    - Medic bots hide from Sentryguns now, too
    - Pyro bot improvements:
    - Pyro bots are less "pushy" with their compression blast, but will use it against Ubers and to get enemies off of a capture point

    Other:
    - Razer Hydra support can be enabled via "sixense_enabled 1" in the console. See <a class="postlink" href="http://sixense.com/tf2" onclick="window.open(this.href);return false;">http://sixense.com/tf2</a> for details.
    - Added "tf_allow_taunt_switch". Set to 0 for disallowed (default behavior), 1 for old bug behavior, or 2 to allow weapon switching any time during the taunt.
    - Screenshots can now be hooked up to the Steam Community automatically. There is a new option to control this under "Miscellaneous" in the Advanced Options page.
    - Fixed gold ragdolls playing custom death animations when they should be locked in a pose
    - Fixed Buffalo Steak Sandvich not having a cooldown if the Heavy is at full health.
    - Fixed touching a cabinet while under the effects of the Buffalo Steak Sandvich removing the mini-crits but not removing the melee weapon restriction
    - Fixed particle effects not showing up on spy disguise items
    - Fixed spies never using genuine, community, or self-made items as disguise weapons
    - Fixed demoman weapons primary/secondary being backwards in the loadout screen
    - Fixed effects on Sticky Jumper grenades
    - Fixed net_graph not updating server framerate when FPS is greater than 1000
    - Fixed game servers not being able to execute the retry command
    - Renamed tf_show_voice_icons to mp_show_voice_icons
    - Updated the localization files
     
  17. Snelvuur

    Snelvuur King of Sand

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    And gullywash is arnolds map right? Everybody buy stamps then!

    Ow and for all those laggers out there:

    - Server frame rate is now based on the tickrate of the active Source mod, not the fps_max convar
    - Server processing delays have been reduced, especially for servers on modern Linux kernels
    - Entity processing logic has been optimized to significantly reduce CPU usage on full servers
    - Multi-threaded server code is now enabled by default under Linux (already enabled on Windows)
    - CPU is fully yielded back to the system whenever the server is running faster than the tickrate
    - Dramatic increase in performance for low-level math libraries

    This should help a lot!
     
  18. antou(fr)

    antou(fr) Registered

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    Hell yeah !
    xD This one's good too, I feel bad when saying that to a helpful medic :p .


    Also, the work they keep doing on the bots is impressive. Maybe one day there'll be a pros vs bots challenge ^^ .
     
  19. Anonymous

    Anonymous Guest

    yep going to buy a stamp (first one actualy) i don't care for the hat but i'm doing this to support our friend :) (still have some money left over from a old purchais) i was realy glad they introduced gullywash (i playtested it back in the early day and loved it haha) hope the map will get lots of lovin (unlike yukon wich isn't realy that bad eighter, but the teams allmost always suck)

    and hatters gonna hat some more now haha (don't mind if they do, at least it's not a "ooooh a new crap weapon i HAVE to brag with" spam haha)

    love the load out (just needs to work now haha can't equip stuff half the time so everything is kinda messed up)

    all in all one of my favorit updates up untill now haha :D (and halloween comming up i'm curious if the HHH will be back this year)
     
  20. Anonymous

    Anonymous Guest

    Ha. I wasn't the only one that was bothered by that. :D

    Hell yeah!

    I really hope they completely removed the Heavy's "I have NEEEEW weapon"-line. Because fucking hell that annoys the crap out of me.

    [youtube]http://www.youtube.com/watch?v=-Xf0P2fi0pY[/youtube]

    Meh. :/

    "It's like flying through a windshield" - god that was obnoxious to listen to.

    Thank god. Sniper started to sound like a nagging housewife. Hope they also reduced the cart responses - at least the Sniper starts to bitch when the cart isn't moving for a milisecond. "Bomb ain't moving"


    Overall nifty patch. Altough the picture of Baby Hale is terryfying.