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Team Fortress 2 Update Topic

Discussion in 'Team Fortress 2' started by Anonymous, Oct 3, 2007.

  1. Anonymous

    Anonymous Guest

    still no reload animation or something for the manmelter :( god it's a bitch to know when you can finaly shoot it
     
  2. Snelvuur

    Snelvuur King of Sand

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    Today the Team Fortress team took action to bring certain server operators into compliance with our previously announced "honest server policy". Examples of server modifications that resulted in this policy include:
    * Running bots and trying to make them appear that they were human players
    * Running bots and circumventing or modifying the usual mechanisms that the bots are advertised to the server browser
    * Running with significant gameplay modifications, such as respawn times, without having the proper tags on their server designed to alert quickplay and automated searches about those modifications.

    We have not taken action against individual servers, but rather against an entire related server group. Hopefully the necessity for this policy is clear. We took two different actions, depending on the severity of modification we found:
    * Preventing IP addresses from logging a TF gameserver account, which excludes them from quickplay.
    * Delisting IP addresses from the master server (server browser and Quick Match system) for one month.

    Finally, we would like to say thanks to the server operators who have continued to run honest servers, and to those who heeded our earlier warning and subsequently changed their practices. We thank you for that. We hope that our actions today show that we want to help you compete for player traffic on the basis of providing a good environment for players.
     
  3. Darkness899

    Darkness899 Registered

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    I honestly have no idea what Snel just said/posted :eek:
    Can someone please explain what it is about?


    And a small tf update:
     
  4. Killvion

    Killvion Registered

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    Some servers lie about what you get what when you join. This update Snel was talking about it dealing with that.
     
  5. Darkness899

    Darkness899 Registered

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    Ooh, nice. Thanks for clearing that out.
     
  6. Snelvuur

    Snelvuur King of Sand

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    So those fake servers with 24/24 players 24/7 are gone now. Fake bots ate gone too, fake fast respawn are gone too.
     
  7. Darkness899

    Darkness899 Registered

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    A rather big update today:

     
  8. Anonymous

    Anonymous Guest

    still no reload animation/bar for the manmelter :(
     
  9. Darkness899

    Darkness899 Registered

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    Still not :( Why do you want that so bad actually?
     
  10. Anonymous

    Anonymous Guest

    don't realy want it badly but now you can't realy say when it's ready to shoot :( (the particle effect? come on you have to be superman to notice that haha)
     
  11. Darkness899

    Darkness899 Registered

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    Updated previous update notes with better pictures in the spoiler tag and links to the corresponding Official Wiki page.


    Ah. I don't have the weapons, so I didn't know.
     
  12. Anonymous

    Anonymous Guest

    it's a fun weapon ^^ (very fun with backburner since you don't have to use airblast to extinguish teammates) but unlike the bison and cowmangler it doesn't reload but just charges (therefor a loading bar like the jarate/sandvich/etc. or some kind of reloading animation or even a more noticable particle effect would be nice)
     
  13. Snelvuur

    Snelvuur King of Sand

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    Yesterday the Team Fortress team took further action pursuant to the "policy of truth" that was announced in December of last year. We delisted some servers that were reporting inaccurate information in server-browser-related communications.

    Our goals are for players to be able to find the server they are looking for quickly and easily, and for server operators to compete solely on the basis of the quality of the experience they provide. Any plugins that modify server browser communications (or modify the information contained in those packets) are counter to those goals.

    The following guidelines are self-evident:

    * All of the data you report to clients and to Steam must be accurate.
    * You must use the Source engine, using the steam libraries, to send all server-browser-related communications.
    * Do not modify or manually send any packets to Steam.
    * Do not modify or manually send any client ping replies. (Those that convey server browser info, player counts, etc.)
    * Do not to set any values that are sent in these communications outside the legal range.
    * The data reported to the master server and to clients must match.

    If you aren't running any plugins that do any of these sorts of things, you can disregard this post. If you are, please stop. If you feel that you have a real reason to make these modifications to your server, then communicate with us and help us understand! We'll try to work out a solution that fits everybody's needs.

    Thanks,
    The Team Fortress Team
     
  14. Killvion

    Killvion Registered

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    Does this harm the VSH server?
     
  15. Snelvuur

    Snelvuur King of Sand

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    Ofcourse not, or i'll mail gabe directly!
     
  16. Darkness899

    Darkness899 Registered

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  17. 300_Angry_Kittens

    300_Angry_Kittens Registered

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  18. Pablosky

    Pablosky Potato supreme

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    [​IMG]

    Good job, Valve. By now, nobody cares about it anymore.
     
  19. Darkness899

    Darkness899 Registered

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    New items that have been added in latest patch:
    The Conquistador - Soldier
    [​IMG]
    Map Maker's Medallion - All classes
    [​IMG]
    Jagged Alliance - Back in Action promotion items
    Battle Bob - Soldier
    [​IMG]
    Bushman's Boonie - Sniper
    [​IMG]
    Merc Medal - All classes
    [​IMG]
     
  20. B.A baramous

    B.A baramous Registered

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    i don't even care about the new hats anymore :/