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Team Fortress 2 Update Topic

Discussion in 'Team Fortress 2' started by Anonymous, Oct 3, 2007.

  1. Snelvuur

    Snelvuur King of Sand

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    Then hale needs to be pro too! :)
     
  2. Darkness899

    Darkness899 Registered

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  3. Anonymous

    Anonymous Guest

    Dear god, help us all.
     
  4. Killvion

    Killvion Registered

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    My thoughts exactly when I read it ^^

    Pan fest..
     
  5. Repulsion Gel

    Repulsion Gel Registered

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    wutizdis
     
  6. howabe

    howabe Registered

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    The set is the new Sniper hat + Huntsman. No effect on gameplay.
    The Box... no idea. Doesn't even have a graphic yet.
     
  7. Darkness899

    Darkness899 Registered

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    The Fruit shoot
    [​IMG]
    [​IMG]
     
  8. Repulsion Gel

    Repulsion Gel Registered

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    hunger? dfq it feels like hunger games now :p
     
  9. antou(fr)

    antou(fr) Registered

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    Hahaha, funny set ^^ !
     
  10. Anonymous

    Anonymous Guest

    As addendum to...
    [​IMG]

    Not to mention that each class holds the pan the wrong way around. ~.~
     
  11. Bye Bye Mr. Moon

    Bye Bye Mr. Moon Registered

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    You can easily adjust the view models in options, I can't believe anyone plays at the standard weapon size, since demoman's are just too big..

    (inb4 That's what she said)
     
  12. Anonymous

    Anonymous Guest

    but still it sucks haha first thing i noticed was the pan in reversed state and holding it realy weird (but this will get fixed soon don't wory)
     
  13. Darkness899

    Darkness899 Registered

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    Soon? VALVe?

    Anyway, there is already a community fix for the pan: http://tf2mods.net/mod.php?id=428.
    (from the same day as the pan got updated)
     
  14. JaptorResus

    JaptorResus Registered

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  15. Repulsion Gel

    Repulsion Gel Registered

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    valve sure knows how to make ppl download free games...
     
  16. JaptorResus

    JaptorResus Registered

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    and buy shitty ones for promo items.
     
  17. Darkness899

    Darkness899 Registered

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    I hope we get a fix which fixes the replays, instead of just the particles :doubt:
     
  18. Anonymous

    Anonymous Guest

    we need moar hats!
     
  19. Snelvuur

    Snelvuur King of Sand

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    Source Engine Changes (TF2, DoD:S, HL2:DM)
    - Fatal engine errors are now written to the server log file
    - Added sv_lowedict_threshold and sv_lowedict_action which allow the engine to take action before running out of free edicts
    - Possible values for sv_lowedict_action are: 0 - no action, 1 - warn to log file, 2 - attempt to restart the game, if applicable, 3 - restart the map, 4 - go to the next map in the map cycle

    Team Fortress 2
    - Added The Sneaky Spats of Sneaking
    - Added new promotional items
    - Added koth_badlands to eligible quickplay maps
    - Added changelevel_next server command which changes to the next map in the map cycle
    - Added mp_restartgame_immediate ConVar which has the same effect as mp_restartgame without a delay
    - Fixed The Manmelter using the wrong muzzle flash effect
    - Fixed The Frying Pan not being positioned correctly for some classes
     
  20. Snelvuur

    Snelvuur King of Sand

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    And with that, in regards to our server should we warn to the log file, restart , or go to nextmap (which doesn't really work for us since we use umc map chooser for that) i would say "warn to log file" to start with.