Team Fortress 2 - Added The Surgeon's Side Satchel - Added new promotional items (Atomic Accolade, Quadwrangler, and Professor's Pineapple) - Updated The Stickybomb Jumper - Players with this weapon equipped cannot carry the intelligence - Updated The Rocket Jumper - Attributes now match The Stickybomb Jumper - Players with this weapon equipped cannot carry the intelligence - Updated the model and material - Updated The Enforcer +20% damage bonus while undisguised -20% firing speed No random criticals - Updated The Last Breath to fix some clipping issues - Updated the localization files Spoiler The Surgeon's Side Satchel Atomic Accolade Quadwrangler Professor's Pineapple
Finally some sweet promos for a freaking awesome game , cant wait to play it (since Deus Effect) Til then I can enjoy the Medic misc <3
But that thing is the 'machine' which let you switch dimentions in the game, so making it without it would be stupid. And these items (especially both medic's) look very nice!
I like how nobody talks about the reworked Enforcer or the buffed Rocket Jumper, but instead about the pwetty new dresses you gals can wear. Oh well, I'll miss the OP-Forcer. He was shamelessy imbalanced - two shotting every squishy class in close range - but the rework sounds kinda crappy. So back to the classic Revolver it is. And Rocket Jumper... at least that gives me reason to finally get that thing. Then go and bring justice with my shiny boots and my market gardener. :>
Because that's what the game turned into, a collect-them-all hat simulator. The amount of hats they keep jamming into with every update is idiotic. But whatever, people like them and they don't do anything anyway in regards of gameplay.
Spoiler Anyways, about time they nerfed that enforcer. Overly aggresive spies running around with enforcer and dead ringer were just ridiculously lame.
updates just adding hats last few months: over 50 updates actualy fixing something that was broken from the start (longer then a few months) : 1 and now add some decent buffs/alterations/nerfs (latter i don't realy see a need for) on the bonesaw and simular weapons (wich the unlock is just a direct upgrade LIKE the enforcer) and like couch says back to the normal revolver again hahaha (or troll people with the desert gun+DR)
U mad? LAWL Okay, seriously now. I don't mind the fancy new dresses they add. After all they don't really alter the gameplay (anymore). But... ... this. It happens so rarely that Valve does some actual item balancing and fixes and still people are more concerned about putting something that increasingly stretches the meaning of the term "hat" on their head.
Well if it's true what that book about Working with Valve says, then Valve employees all work on what ever they want. Apparently making hats and items is more fun than making balances, fixes and maps.
what made it fun to begin with was the constant (sometimes for some people anoying) updates and tweaks (and offcourse the first series of class updates) hope we will get a new wave of these coming (you can't add stuff and expect it to all run flawless) come on give us some gameplay tweaks (so some weapons are more viable to actualy be used) also some inhouse maps (or make a public vote for the next comunity one, the best one by far is gullywash) again i don't mind hats (you can choose NOT to equip/hold them)
Valve should finally fix the replay system instead of adding more and more hats... I made some great replays, but I cant watch them
and an other hat/misc xD so are the prices on hats still holding strong? you would think it would plumit into a dank dark pit and people would shoot you with their hats hahaha