blizz did the allways online way (in a single player) with diablo 3 and i failed... in steam you buy the game, verify it once and you can play offline, save things to steamcloud, etc. steam/valve fucking rocks
we are still alive btw <a class="postlink" href="http://no-steam.ru/" onclick="window.open(this.href);return false;">http://no-steam.ru/</a> %)
uglyuglyugly, well the badge isn't that bad but who wears badges? the other two is stil uglyuglehuglah
Seriously tf2 is drowning in cosmetics now... when does it end? We are still waiting for a replay fix.
I prefer seeing them issuing cosmetic items and promo items over them releasing more weapons that either don't add anything to the game or are just broken in terms of balance.
Source Engine Changes (TF2, DoD:S, HL2M) - Fix client crash bug caused by overflow of the audio cache - Fix bug allowing server browser network activity to continue after choosing a server Team Fortress 2 - Added new promo items - Unlocked the "What's in the Sandvich Box?" - Unlocked the "What's in the Companion Square Box?" - Fixed a server crash related to Demoman bot AI - Updated the Tin Pot to use the correct skin for each style - Fixed seeing the fire texture on Gold Botkiller items in DirectX 8 - Updated the localization files - Updated Mann vs. Machine - Matchmaking search criteria supports selecting multiple missions - Mann Up servers will retry notification of mission victory to game coordinator, to ensure loot is eventually granted in the case of service disruption - Matchmaking will prevent late joining into the a server near the end of the last wave - Added a new currency UI element to indicate money that is active in the world - Added the tour number to the information on the scoreboard - Fixed the Medigun overheal duration attribute causing the overheal effect to decay faster, rather than slower - Added the ability to buy projectile penetration for the Crusader's Crossbow - Fixed a false positive for the achievement "Clockwork Carnage" - Added a new command "bot_hurt" - Parameters -name [bot name], -team [red/blue/all], -damage [amount] - Fixed the Demoman shields not saving their upgrades upon round reset - Updated koth_king - Reflections fixed for the floors and some glass windows - Modified model file for the sign 6 through 9 to avoid Red signs on Blu side of the map - Modified light pole to merge bulb and pole into a single model for perf - Fixed location where mini-sentries can shoot through a bush without being seen - Clipping pass - Added glass on footbridge roof and lights nearby - Prop reduction for perf - Some props changed to non-solid for player mobility - Adjusted health and ammo in various spots - Community requests: - Add a new server ConVar "tf_avoidteammates_pushaway" to control whether or not teammates push each other away when occupying the same space - Add a new server ConVar "tf_arena_override_team_size" to allow server owners to set the maximum team size in arena mode i think the bold option here above might be a nice one for saxton.. so people cannot be pushed when taunting etc etc..
Very useful indeed! there is nothing good in being able to push ppl away (unless you're an engi, btu I guess you can ask an admin to slep em away )
Damn those are some sexy miscs! Spoiler Lacking Moral Fiber Mask King of Scotland Cape Menpo K-9 Mane Foppish Physician Distinguished Rogue