The new MvM weapons are really great,i really love to get my bloodkiller stranges but i prefer to wait abit ,till the prices drop. All in one in my opinion a great update today
I'm not going to add a link/add a picture for every new item added :lol: You can check them out here: http://wiki.teamfortress.com/wiki/October_26,_2012_Patch
Can they get any more rediculous? "Cockfighter" from Scribblenauts Unlimited And the Hitman promos: Spoiler
:shock: At first sight, I thought it was an upside-down udder worn as a hat. As for the hitman promos, I just crafted the Quäckenbirdt, even though it has no craft number I still love it. I wish there would be a little bit more watches and PDAs to counter the other classes' amount of weapons.
I wish they would have made the Silverballers the next Ambassador for spy. Would have been sooooooooooooooooo much overkill that preorder offer.
I'm downloading a 522.5 MB update atm for TF2.... Didn't see the mails yet... may be Yahoo acting up again.
Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released December 20, 2012 - TF2 Team Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Source Engine Changes (TF2, DoD:S, HL2M) Updated some Big Picture features Additional improvements for client stability (we will see about that valve...) Team Fortress 2 Australian Christmas has begun! Added community-contributed winter event items Added three new community weapons The Vaccinator The Loose Cannon The Rescue Ranger Added Naughty and Nice winter keys to the Mann Co. Store Mann Vs. Machine Added a new tour of duty with unique loot: Operation Mecha Engine, with 3 new advanced skill missions New map mvm_bigrock New Engineer Botkiller items Added new Engineer robot Added new Strange Filter items to the Mann Co. Store to support community map makers Added new checkout dialogs and taunt-activated effect to raise awareness for Community Map Stamps Added +context_action command (defaults to X for controllers). This will use the action slot if your Canteen contains a charge and will taunt otherwise3 Added +attack3 command (defaults to middle-mouse button) Added Adult Swim items to the Mann Co. Store Fixed an exploit that allowed players to be permanently invulnerable Fixed the Pyro’s airblast not working correctly when facing downhill (was that supposed to be bugged?) Made Force-A-Nature pushback more consistent (lol) Updated pl_barnblitz Fixed various map exploits Updated sd_doomsday Fixed various map exploits Updated the localization files
You can see HERE all new stuffs... Here are the new weaps : Loose cannon (demo primary) : Cannonballs have to fuse of 2 seconds; fuses can be primed to explode earlier by holding down the fire key. Cannonballs do not explode on impact. -50% damage on contact with sufaces. Cannonballs push players back on impact. Rescue ranger (eng primary) : Alt-fire : Use metal to pick up building from long range. Fires a special bolt that can repair friendly building. Self mark for death on pick up building -50% max primary ammo on wearer -34% clip size Vaccinator (medigun) : +50% Übercharge rate -66% Overheal build rate. Special-Attack : cyrcle through resist types. WHile healing, provides you and your target with a constant 10% resistance to the selected damage type. Übercharge provide 75% resistance to a selected damage type. You are healed for 25% of the matched incoming damage on your heal target.
I would love to test the cannonball, though I dont think it will be usefull besides being a troll weapon. The Engie shotgun is pretty cool, you take more of a support role in your team. But Im not sure how doing no damage with a shotgun is going to work out. And the medigun is crap, just smelt it into scrap metal.
As i can read, the GL doesn't deal damage on direct hit, it only push...i hope it push pretty far or it's really a joke weapon :? (edit : nevermind, it looks like it deal damage on impact + the explosion if the guys stay near the bomb...i begin to like this weapon ) The engie shotgun deals the same damage as the stock shotgun. For me, it's kinda a OP weapon. And for the medigun...well Valve had managed to make a weapon worse than the quick-fix :roll:
Impact doesn't deal damage, only knockback. After hitting a person, the bomb will fall to the floor and explode at the end of the 2-second fuse. Demonstration I saw this morning if you're interested: <a class="postlink" href="http://www.youtube.com/watch?v=XkxcJgP0MM8" onclick="window.open(this.href);return false;">http://www.youtube.com/watch?v=XkxcJgP0MM8</a>
Also note, that if servers "crash" please let me know, i think i still need to roll out some updates. But still working. I can fix all tonight if needed.