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Team Fortress 2 Update Topic

Discussion in 'Team Fortress 2' started by Anonymous, Oct 3, 2007.

  1. JaptorResus

    JaptorResus Registered

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    Has been almost a week, but I just noticed this:

    Finally ;_; many tanks Valvu~~
     
  2. Killvion

    Killvion Registered

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    Doesn't this mean that people can now "legally" change their viewmodel to ranges that our automatic cheater detection bans for?
     
  3. DataStorm

    DataStorm Registered

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    thats on viewmodel_fov

    viewmodel_fov_demo is for when playing a recorded demo file I think?
     
  4. Anonymous

    Anonymous Guest

    Yeah and it's even on viewmodel_fov already if I remember.

    And what Data said is right!
     
  5. JaptorResus

    JaptorResus Registered

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    Changing viewmodel_fov is not illegal, you can extend or shorten your viewmodel weapon as much as you like.
    Changing your fov however above 90 or beneath 75 (I think) is illegal, this command allows you to see more/less of your environment.

    I can finally play demos with the viewmodel_fov I am actually using ingame =')
     
  6. Killvion

    Killvion Registered

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    Well I knew that part. I just thought that Valve extended the range you could change you fov meaning that people would get banned by SMAC.
     
  7. DataStorm

    DataStorm Registered

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    for that you update SMAC.... prolly already a update or w/e out on the related part of it.
     
  8. Snelvuur

    Snelvuur King of Sand

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    smac was already updated, but not everyone updated ..
     
  9. Shroobus

    Shroobus Registered

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    But wasnt viewmodel_fov always open?
    The one thats restricted is fov_desired. Thats the one that has 75 to 90.
    Yeah. I think Im right unless Im not :p
     
  10. JaptorResus

    JaptorResus Registered

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    Yep that's what I've been trying to say :D

    The command viewmodel_fov_demo is only for demos, it used to be locked and you couldn't change it.
    Now with the command unrestricted I can record my demos with my normal viewmodel_fov (110).
     
  11. Anonymous

    Anonymous Guest

    I already said that there is no restriction on viewmodel_fov. I remember that I could chance it to any number I wanted while playing competitive. But that was ages ago.
     
  12. Repulsion Gel

    Repulsion Gel Registered

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    look what I found on the wiki: <a class="postlink" href="http://wiki.teamfortress.com/wiki/Unusual#Unused_effects" onclick="window.open(this.href);return false;">http://wiki.teamfortress.com/wiki/Unusu ... ed_effects</a>

    [​IMG]
    [​IMG]
    [​IMG]
    these have been added to the wiki recently. robocrates i guess. it looks like the zap will be the new burning, it looks cool.

    way to make people pay more money.
     
  13. rswallen

    rswallen Wizzard

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    robocrate has new desc:
    looks like you were rite :D
    it seems we're gettin unusual parts now
     
  14. Repulsion Gel

    Repulsion Gel Registered

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    there is no indication of any unusual parts (hell no). I think it only means that unusuals that is unboxed from a robocrates will have the new effects.
    anyway:
     
  15. rswallen

    rswallen Wizzard

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    i can dream
     
  16. JaptorResus

    JaptorResus Registered

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    Aww yeah, got my 2nd place Steel medal :D

    Too bad that these things are so ugly.
     
  17. rswallen

    rswallen Wizzard

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    Robotic Boogaloo
    lol
     
  18. OC Loc

    OC Loc Registered

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    Hey guys, there are some issues on AM1 as far as i've seen so far because of the update. Issues like not joining the next map and saw that the joiners' names being shown in the chat for twice, minor issues I guess. Hope to see them fixed soon :)
     
  19. Asbak

    Asbak Registered

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    Ask Valve. They broke it. Cant do anything but wait for them.
     
  20. Alias

    Alias Registered

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    ^^ It seems every map change it started to download updates while it had the chance. Pretty lame tbh...