1. The trade part of Lethal Zone has fully been taken over by FoG (Fortress of Gamers) and this site can no longer be used to make appeals. If you feel that your tag is unjust, please file an appeal over at https://f-o-g.eu.trade instead.

Team Fortress 2 Update Topic

Discussion in 'Team Fortress 2' started by Anonymous, Oct 3, 2007.

  1. B.A baramous

    B.A baramous Registered

    Joined:
    Mar 12, 2011
    Messages:
    2,057
    Likes Received:
    1
    oh man the quick fix is actually pretty good now (though it's uber is still inferior)
    also demoknights are very good pyro killers now, and you can't put a teammate full of medi arrows anymore, they just disappear :/
     
  2. lefab

    lefab Registered

    Joined:
    Nov 19, 2012
    Messages:
    496
    Likes Received:
    18
    Now this thing can be somehow usefull

    Aw shet...

    Aw shet (bis)

    Now the splendid screen seem less superior to this (but it still better IMO)

    Nice, it's not that bad now ^^

    So, this set is less usefull now? Well, at least, we'll see more beautyfull spies (seriously, i found it quite boring to see70% of spies using the fez)

    Well, good update, lot's of fix ^^
     
  3. Snobgoblin

    Snobgoblin Registered

    Joined:
    Dec 30, 2011
    Messages:
    495
    Likes Received:
    4
    New crates are out. Reedem your summer checks and get a crate (61-69). I like the Gabe Glasses most :3
     
  4. howabe

    howabe Registered

    Joined:
    May 6, 2011
    Messages:
    76
    Likes Received:
    0
    They nerfed the Quick-Fix into the ground in the follow-up patch :(

    By which I mean they fixed the permanent uber exploit. Now you can use it again without everyone looking at you with scorn.
     
  5. rswallen

    rswallen Wizzard

    Joined:
    Apr 29, 2013
    Messages:
    488
    Likes Received:
    18
    and another:
    • Fixed a server crash caused by running out of free edicts
    • Fixed a problem that was preventing some older demos from being played
    • Fixed the Spy getting the afterburn immunity while disguised as Demoman wielding the Chargin' Targe
    • Fixed the Process and Standin map stamp donations displaying incorrect map names on the World Traveler
    • Fixed the Pyro not using the correct model for the Reserve Shooter
    • Fixed a bug that would cause certain attributes (kill counts, trade time) to appear incorrectly on items viewed through Steam Community and the trade UI
    • Removed promotion restrictions from the Crosslinker's Coil
    • Updated the Loose Cannon description to match the updated gameplay
    • Updated the Short Circuit description to match the updated gameplay
     
  6. Anonymous

    Anonymous Guest



    My spy was pretty with the fez :3 and it got me 7k kills with that set but now i can barely get 10 kills a game with the set instead just gives away my position
     
  7. Snelvuur

    Snelvuur King of Sand

    Joined:
    Sep 27, 2008
    Messages:
    4,036
    Likes Received:
    76
    - Ended the Mann Co. Store summer sale
    - The Summer Claim check is now a rare drop
    - Medics using the Quick-Fix will now take jump force from Pyros using the Detonator to explosive jump
    - Fixed a client crash related to missing particle systems
    - Fixed a server crash when entering Sudden Death mode with only melee weapons
    - Fixed players sometimes being damaged by doors when they are closing
    - Fixed soccer/beach balls sometimes blocking Payload carts and trains
    - Fixed paint can icons not showing the Red/Blue colors correctly
    - Fixed the Loch-n-Load gun sight not drawing in the correct place
    - Fixed the Bonk Boy model using the incorrect normals
    - Updated Cp_Badlands and Koth_Badlands
    - Opened the windows around the center point
    - Smoothed player clipping around doorways
     
  8. Asbak

    Asbak Registered

    Joined:
    Nov 8, 2011
    Messages:
    848
    Likes Received:
    4
    Update straight after to fix people running XP and older not being able to boot the game:
    -Fixed clients/servers not being able to run the game on older versions of Windows
     
  9. rswallen

    rswallen Wizzard

    Joined:
    Apr 29, 2013
    Messages:
    488
    Likes Received:
    18
    [​IMG]
    now if only Quick-Fix jump were controllable...
    (like the medic rubber-jump plugin on the VSH/FF2(?) servers...)
     
  10. Repulsion Gel

    Repulsion Gel Registered

    Joined:
    Sep 21, 2011
    Messages:
    796
    Likes Received:
    1
    Team Fortress 2

    Added Chemistry Sets as a bonus drop. Chemistry Sets are recipe items that have varying inputs and varying outputs. You can complete a Chemistry Set by fulfilling all of its inputs, which will then give you the items it has listed in its outputs.
    The in-game player status panel has been updated to show an animated image of your character with their current loadout
    Can be disabled in Advanced Options
    Added Romevision sharing: anyone playing Mann vs. Machine on the same server with an owner of the Hardy Laurel can now opt-in to Romevision
    Manage your Romevision preference in the Advanced Options dialog
    Fixed a bug that would prevent Jarate and Mad Milk from applying to all targets within range
    Fixed a bug that would cause the Marked For Death icon to stay in the world after the owning player died
    Fixed a bug that would allow Spies to exploit the Kunai's higher overheal limit
    Fixed a bug that prevented the Medigun's "Share Power Ups" upgrade from working correctly in Mann vs. Machine mode
    Fixed a bug that would cause the last few characters of text to be lost when copying text from input fields
    Fixed a client sv_cheats exploit related to the commentary dialog
    Fixed a problem that would cause the shotgun shell model to appear incorrectly third-person when using the Family Business
    Improved bot pathing behavior around ramps
    Bots can now reflect energy-based projectiles
    Fixed incorrect alpha in the backpack images for the Valley Forge and the Founding Father
    The Foppish Physician and the Distinguished Rogue are now paintable and are team-colored by default
    Added server log entries for jarate_attack and milk_attack when using Jarate, Mad Milk, or the Sydney Sleeper
    Fixed using an incorrect path for downloaded custom player sounds
    Fixed duplicate support/mission icons in the Mann vs. Machine HUD
    Don't allow players without admin access on the server to use the various entity-creating commands to create point_servercommand entities
    Updated cp_egypt_final
    Fixed players building inside of Blu's first spawn
    Updated cp_manor_event
    Fixed players building in rafters
    Updated cp_mountainlab
    Fixed clip brush exploit above hallway leading toward final cap
    Fixed exploit where players could be trapped in small space near final cap using teleporters
    Updated plr_hightower
    Added nobuild to cliff bottom to prevent engineers building in the kill volume
    Removed Salvage Crate #50
    Removed Mann Co Supply Crate #56
    Added Mann Co Select Reserve Crate #60
    Added Mann Co Supply Crate #71
    Updated the localization files[1]

    Undocumented changes

    Added Strange Part: Robot Spies Destroyed, Kills During Victory Time and Kills with a Taunt Attack.

    Patch 2

    Fixed a client crash caused by using custom HUD files
     
  11. Snelvuur

    Snelvuur King of Sand

    Joined:
    Sep 27, 2008
    Messages:
    4,036
    Likes Received:
    76
    Shitty new update text, cant copy paste.

    Otherwise just read here: <a class="postlink" href="http://www.teamfortress.com/post.php?id=11931" onclick="window.open(this.href);return false;">http://www.teamfortress.com/post.php?id=11931</a>

    An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
    Mann vs. Machine
    Operation Two Cities
    Two new maps: mvm_mannhattan and mvm_rottenburg
    New advanced tour featuring four missions
    Two extra Boot Camp-only missions
    Added 14 new achievements
    Tour of Duty badge levels are no longer limited to 200
    Players can earn a "Refund Upgrades" credit by collecting money during waves
    The amount required is listed in the scoreboard, and varies per-mission
    Any money collected – whether winning or losing – will count toward earning a credit
    To redeem, visit an Upgrades station and click the "Refund Upgrades" button
    Any money spent on buy-backs and Canteen charges will not be refunded
    Detailed player performance stats added to the scoreboard
    Damage and Tank. Total damage done to Gray Mann's forces.
    Healing. Direct healing done to other players.
    Support. A composite value that reflects anything a player has done to help their team:
    Examples: reset a bomb, stun or slow an enemy, provide increased damage, block damage with invulnerability or shield, and lots more.
    Money. The amount each player has collected.
    Players can inspect upgrades on teammates via the "Inspect" key ("I" by default)
    Fixed the Romevision tank not animating
    Medic
    Revive (no upgrade required)
    Teammates leave behind a revive marker when they die
    Target the marker with your medigun to revive them
    Projectile Shield Upgrade
    Build Energy by healing teammates, reviving and preventing damage via Invuln ÜberCharge.
    Press ATTACK3 to activate when Energy meter is full (mouse3 by default)
    While active:
    Blocks all enemy projectiles
    Damages enemies on touch
    Mad Milk Syringes Upgrade
    Syringe Gun needles apply Mad Milk (heal-on-hit for teammates) on contact
    Healing Mastery Upgrade (previously two separate upgrades)
    +25% heal rate per point
    +25% revive rate per point
    +25% self-regen rate per point
    Overheal Expert Upgrade (previously two separate upgrades)
    +25% more overheal per point
    +50% duration per point
    Canteen Specialist Upgrade
    Shares canteen charge effects with heal target
    +1 second charge duration per point
    -10 canteen charge price per point
    Soldier
    Rocket Specialist Upgrade
    +15% rocket speed per point
    On direct hits
    Stuns target (duration increases per point)
    +15% increased blast radius per point
    No range-based falloff damage
    Heavy
    Attack Projectiles Upgrade
    Now has two levels
    Level one is less effective than before
    Level two is more effective than level one used to be
    Price reduced from 600 to 400 per point
    Rage Pushback upgrade activation moved to ATTACK3 (mouse3 by default)
    General
    Added a new community map cp_snakewater_final1
    Added new map stamp and strange filter to the Mann Co. Store
    Added new achievements for Snakewater, Process, and Standin
    Older event crates no longer expire on login, but have been updated to indicate they can no longer be opened
    about:blank should now be a legal URL and won't get blocked for MOTD
    Fixed bots using the Phlogistinator being able to airblast enemies
    Fixed the stock Shotgun not appearing in the backpack with "Show stock items" option turned on
    Fixed a problem causing map stamp leaderboards to not update under certain circumstances
    Weapons
    Baby Face’s Blaster
    Speed penalty changed to -10% (From -35%)
    Boost is now only partially lost on air jumps instead of all jumps
    Reduced Clip Size to 4
    Removed 40% more accurate attribute
    Removed Damage Penalty attribute
    Speed at max boost is same as before (520)
    Amputator
    Added -20% damage penalty
    Added +3 health per second when Weapon is Active bonus
    Crusader’s Crossbow
    Updated damage over distance: bolts now do a maximum of 75 damage (+variance) at max distance
    Liberty Launcher
    Added 25% reduced self damage from rocket jumps
    Eyelander
    Moved the eye glow position to Demoman’s eye patch. Changed the color to Cursed green.
    VR Mode
    Now supports resolutions other than 1280x800
    Now supports cloning the main display (instead of using the Rift as an extended display)
    Sharpness of the output has been significantly improved
    Head-and-neck model has been fixed to remove unnecessary translation
     
  12. B.A baramous

    B.A baramous Registered

    Joined:
    Mar 12, 2011
    Messages:
    2,057
    Likes Received:
    1
    the medicrossbow thing is nice. skill gets rewarded ^^
     
  13. SkySpy

    SkySpy Registered

    Joined:
    Nov 10, 2012
    Messages:
    325
    Likes Received:
    0
    The Amputator finally has a use!
     
  14. lefab

    lefab Registered

    Joined:
    Nov 19, 2012
    Messages:
    496
    Likes Received:
    18
    There was a new update yesterday.
    As the changelog is huge, i'll post here the most important/interesting things in it (full changelog here )


     
  15. lefab

    lefab Registered

    Joined:
    Nov 19, 2012
    Messages:
    496
    Likes Received:
    18
    Incoming big update !

    <a class="postlink" href="http://www.teamfortress.com/countdown/suspense.htm" onclick="window.open(this.href);return false;">http://www.teamfortress.com/countdown/suspense.htm</a>

    Tick tick tick...
     
  16. DataStorm

    DataStorm Registered

    Joined:
    Jan 5, 2010
    Messages:
    2,014
    Likes Received:
    64
  17. B.A baramous

    B.A baramous Registered

    Joined:
    Mar 12, 2011
    Messages:
    2,057
    Likes Received:
    1
    and a pretty cool video ^^
    it says day 1, might be more tomorrow

    and congratz lefab!
     
  18. Zano0

    Zano0 Registered

    Joined:
    Jan 2, 2014
    Messages:
    274
    Likes Received:
    20
    I've done nothing but send bread for three days.
    That was too hilarious.
     
  19. lefab

    lefab Registered

    Joined:
    Nov 19, 2012
    Messages:
    496
    Likes Received:
    18
    New update !

    Added Mann Co. Beta Maps - Early Access program
    Added 2 new beta maps: RD_Asteroid and PL_CactusCanyon

    Beta maps can be accessed via the quickplay menu by clicking the Play Beta Maps option
    Added a new startup music track from Expiration Date
    Added UGC Highlander Season 12, UGC 6v6 Season 14, UGC 4v4 Season 1, and Tumblr Vs Reddit Season 2 medals
    Fixed the server browser not properly filtering for the "US - East" region when selected
    Fixed a bug where players that are taunting would not use the correct animation
    Fixed Australium weapons using the incorrect arm skin for the Blue team
    Fixed Mutated Milk not being a valid item for the Scout's Special Delivery item set
    Fixed The Stealth Steeler not using the correct team materials
    Fixed some festive weapons using the lowest LOD for the first person view
    Minigun: Winding up via secondary attack now counts toward reducing the one-second accuracy penalty (Heavy is back !)
    Updated the equip_regions for The Southie Shinobi, The Chronomancer, and The Pencil Pusher
    Updated the localization files
    Updated The Towering Pillar of Summer Shades
    Fixed not using the correct team materials
    Updated to be paintable
    Reminder - Bread Boxes can no longer be crafted after tomorrow (July 9th)
    Craft them via the crafting system (Items->Crafting->Special Blueprint->Fabricate Bread Box)


    Now, for the map :

    PL_CactusCanyon is a payload map, nothing more to say

    RD_Asteroid is a new game mode, Robot Destruction. It's a mix of a CP and CTF : Each team has a set of small robots to protect. Once a robot is destroyed, it drop a small amount of robot part that give your team points. The aim is to get to 300 points. There is 3 set of robots for each team (labeled A, B and C). You can't destroy robots on B until the robots on A are destroyed. Robots respawn after a certain amount of time. If you don't like killing robots, you can steal the reactor core of the other team to steal a certain amount of points they have but you need to bring it back to your team, just like a CTF.

    Both maps are currently beta and are missing textures and other stuffs.
     
  20. lefab

    lefab Registered

    Joined:
    Nov 19, 2012
    Messages:
    496
    Likes Received:
    18
    New update !

    Added a new startup music track from Expiration Date
    Fixed projectiles causing teleporter exits to detonate
    Fixed the Huntsman not firing after being charged in the air and landing on the ground while using cl_autoreload
    Fixed teammates blocking the removal of sappers when using the Homewrecker, Maul, and Neon Annihilator
    Fixed a bug with the Gloves of Running Urgently that increased the marked for death time to 5 seconds instead of 3
    Fixed a bug related to orphaned marked for death particles
    Updated the target ID to be hidden while taunting
    Updated the Bolt Boy to have two styles like the Bonk Boy
    Updated the equip_regions for the Bonk Boy and the Bolt Boy
    Updated the materials for the Boo Balloon

    Updated pl_cactuscanyon
    Added stage 3
    Limited Red flanking route near cliff to Blu spawn in stage 1
    Added health and ammo inside underpass by Blu spawn in stage 1
    Adjusted spawn times in stage 2
    Adjusted health and ammo packs

    Updated rd_asteroid
    Mode changes
    Updated HUD layout
    Fixed a bug that would prevent players from picking up the reactor core
    Teams will now spawn 70% faster if their C robots are dead
    Map changes
    Fixed unbalanced ammo kits in Blu base near the vault
    Added flashing light in the vault that will activate when a player is stealing points
    Added larger one way glass windows to spawn exit doors
    Added small ammo pack to top of the stairs at the cave exit
    Shortened length of pipes in vents that require players to crouch
    Increased track length for A robots. This is to provide more angles of attack.
    Extended flat area near left spawn exit for Engineers to build teleporters
    Lowered the health for the A robots from 500 to 300
    Fixed a bug where the power supply would not disable the flashing alarms when it was captured