Play Play Play! They even fixed hammer now, it crashed with lots of users, is fine now again. ( can't see it mentioned though)
- SDK Launcher now has a drop list of engine versions in addition to a drop list of games/mods. This eliminates the need to specify engine version as a launch option Is this not related then?
tonights upcomming release (with new map!) http://www.steamgames.com/v/index.php?a ... 1441&cc=NL a upcoming release:
Still waiting for the update where you get points for damaging your opponent with your Flamethrower, but not killing them. But the sizzling sound sounds nice. Will leave the GG server tonight to Sniffy and try this out.
Just a small Q, but I didn't want to make a new thread just for this: does anyone know how much longer the TF2 #2 server will stay 24/7 badlands?
Not that much longer we think, badlands only isn't that special anymore after a few days. Was just to attract lots of players when it came out and it worked perfectly.
I do hope that when they change back to mapcycle, that all the crapy maps are gone and badlands is on every other map. 2 maps, Badlands, 2 maps, Badlands, etc.
Maybe it's just personal preference but I think all CP maps (granary, well, badlands) are too big. That's probably the reason why most of the time one team just takes all CP's without much of a problem, too dependant on teamplay (not that that's bad per se, but on a public server either you haven't got a chance or you win in a couple of minutes). Still, I quite like Well much more than the other two, since the map is pretty linear you don't have to walk for 3 minutes just to get shot and have to start all over again
I had a great granary game yesterday. It lasted to the map itself ran out of time... (30 mins??) Everytime it went from us winning (1 point left to take) to them retaking all points except our last and back again.. Very good game.
I played on the #1 server for a couple of hours yesterday and in that time we played about 3x granary, 3x badlands and some dustbowl/gravelpit, no sign of 2fort or well (either CP or CTF version) anywhere. You guys sure the map cycle is balanced?
I never done it before, but tonight I will try to find the maplist and mapcycle and will make a suggestion for a new mapcycle. Maybe a different (more customs) mapcycle on TF2_2 ???
Personally I like the default maps best, castle is ok too but I don't like too many customs (especially hallofdeath has nothing to do with TF2 gameplay whatsoever). Just my personal taste
I would say it makes loads of sense. Typically soldiers and demomen can spam so that most of their kills are just luck. they spam so much that about every shot "hits" someone and ups their crit streak. Now they need to think more about when to shoot.
what red is saying. soldier and demo where way to strong. I dont know this was a really good update to degrees this... but we will see
I agree also. But on the other hand, when you are in desperate need of rockets and are willing to kill your opponent because you have him in sight (no luck involved), it could cause some frustration. Lowering the amount of ammo is a bit too cheesy. But then again, soldiers and demos are the only classes involving rocket/grenade-type of weaponry, and that will always cause frustration among gamers. A good soldier of demo can own anyone from long range. It's part of the game, and I don't think that having less ammo will get you less kills or less anxiety among the victims. You will have to shoot straigth, yes, and actually this can worsen the situation. Less ammo means better control over your weapon, knowing when to strike. Aiming will improve which leads to more kills. Result: even more frustration!