Source SDK update, meaning you can alter the normal tf2 maps, and use the props from them. http://www.teamfortress.com/post.php?id=2578
The Huntsman can crit regularly? Or do they just mean under the influnece of a Kritskrieg and in humiliation? That's Bullshit. Now I can't blast the little Spy anymore on to the nearest wall so I can axe him to death. Or I do hope that the Spy is knockbackable again, as soon as you reveal him with a puff of fire. But I do appreciate the Buff for the DR and the C'n'D. DR was useless to me since the nerf and the C'n'D is just plain tedious with the long recharging time.
the bow can crit regulary, I think. I've noticed that I sometimes shot off a critical arrow. Does this mean you can stay invisible forever due Ammo like the normal watch? If so, that's awesome! Nice for the people, who didn't had it yet. I kept throwing Jarate at burning friendlies, but I didn't get it..till at one time I got flamed by a Pyro and throwed it on myself.
That wasn't so good Valve, everyone was used to the rocketlauncher being able to edge to the right and now you can do it left too? It already was right-handed, now it defaults for lefties? But that was awesome. Pretty good fixes overall.
thats just stupid, rly illogical to me also dont like the removal of the close arrow sound, that "swoosh" was awesome indeed other then that some nice and definitly needed fixes
Saw that one in action already, the model does not change with either left or righthanded rocket shooting. Looks weird. edit: when someone else looks at it. You as a player see it the right way.
I remember that the extinguish actions are now logged, I wonder if you get points for it and if you do, would you get points for extinguising enemy spies?
That's old, I think? Anyway, I rarely have to put out teammates fire so I haven't put out enemies spies on fire yet
It's not because I think he's an ally it's because I'm used to axtinguishing Spies. So I always want to push them towards the closest wall, so I can get an easy chop on them. (I know it's overkill, but it's way more satisfying than just flaming him until he's dead.)