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Team Fortress 2 Update Topic

Discussion in 'Team Fortress 2' started by Anonymous, Oct 3, 2007.

  1. Anonymous

    Anonymous Guest

    An 5cp push map with the looks of sawmill/nuclues/lumberyard would be awesome.
     
  2. Anonymous

    Anonymous Guest

    Hopefully it will contain saws. Then again enviromental bullshit like that isn't most likely not that which belongs on to a map for competitive players.

    Fine, then I just stick with Arena_saw. :)
     
  3. Anonymous

    Anonymous Guest

    Interview with Robin Walker
    Source
    http://www.tfportal.de/?site=article_details&id=61&lang=en
     
  4. Anonymous

    Anonymous Guest

    I hope Meet the pyro will be good :eek:

    And damn, you can really see that this team DOES something for it's game, unlike the team of l4d :roll:
     
  5. Anonymous

    Anonymous Guest

    Why? They do a lot. Like already developing the second game. :D
     
  6. Anonymous

    Anonymous Guest

    When the first game isn't even finished yet*

    you forgot that part
     
  7. Anonymous

    Anonymous Guest

    And now back on topic :D

     
  8. Doelwit

    Doelwit Registered

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    You forgot some stuff.

    this one is quite important for our linux servers:

    Means they're working on the bug the loadout sometimes is not working on linux servers.
     
  9. Doelwit

    Doelwit Registered

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    Was a secret update after the initial one, was not posted anywhere:

     
  10. Anonymous

    Anonymous Guest

    I dont get it
     
  11. Anonymous

    Anonymous Guest

    i'm guessing their giving the full blu prints for some of their existing maps again?
     
  12. Anonymous

    Anonymous Guest

    Yea, I read it on the blog a few weeks ago. They would add the full map stuff of older maps in the source/orange box SDK and would continue to do that with other maps too. Weirdly enough, that post has since been replaced with a post about new avatars. Oh well, at least they know their priorities.
     
  13. Jer9

    Jer9 Registered

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    They already gave us the maps in SDK, So i don't think this is about that.
    The particles/water.pcf are the improved water effects, I think.
    and the AIN files are.uhm..this:
     
  14. Anonymous

    Anonymous Guest

    They are probably either making bots, or you can get a WoW like adventure.
    I like the new tf2 avatars though.
     
  15. Anonymous

    Anonymous Guest

    A new interview delivered from the land of the moose
    Source
    http://communityfortress.com/tf2/news/exclusive-interview-with-valves-robin-walker.php

    FaN pushback will be recoded too
     
  16. Anonymous

    Anonymous Guest

    stupid noam, should have slapped him in the face when i had the chance this morning...
     
  17. Anonymous

    Anonymous Guest

    Soldier update next:

    [​IMG]
     
  18. Doelwit

    Doelwit Registered

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    Ok, cool.
    but how correct is that image?
    the blog and rss feed of http://www.teamfortress.com does not show that message (yet).

    Anyways, soldier update.
    Seems logical, not that many to update anymore.

    King of the hill playstyle.
    Hope it will succeed since the current maps available for that gametype are , except for 2 or 3 , pretty shitty.