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Team Fortress 2 Update Topic

Discussion in 'Team Fortress 2' started by Anonymous, Oct 3, 2007.

  1. Doelwit

    Doelwit Registered

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  2. Anonymous

    Anonymous Guest

    thank you valve this is verry much apreciated specialy the fixed rocketjump
    and the critboost cvar :)
    and tomorow i want to test hoodoo he realy targeted the chokepoint i think seeing he said balcony 2-1 and the stairs in 3 so i think the map is going to be much more enjoyable.
     
  3. Anonymous

    Anonymous Guest

    Everytime Valve fixes something that fast half of me is suprised, the other half knows that SOMETHING must be fucked up.
     
  4. Anonymous

    Anonymous Guest

    they allready fucked it up by the previous update these ar the fixes folowing on the update haha (think this wil be the last update for now except for some minor tweaks) on to the next class/less update haha hope they finish the itemsystem and a new meet the class (hoped it was with this updat but hey)
     
  5. Killvion

    Killvion Registered

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    Is the critboost out already???
    thanks you valve for fixing the rocket jump.
    But is it not possible to plant stickies ON the cart??? that is very nice for red and very, very sucky for blu...
     
  6. Anonymous

    Anonymous Guest

    That was never possible.
     
  7. Jer9

    Jer9 Registered

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    Awesome!
    Good, that we can disable the critboost or having crits after a Intelcapping.
    And ofcourse the fixed rocketjumping :)
     
  8. Doelwit

    Doelwit Registered

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    tf_ctf_bonus_time 0 will be implemented on all servers :)
     
  9. Anonymous

    Anonymous Guest

    *thumbs up*

    That critbuff was just plain random...
     
  10. Anonymous

    Anonymous Guest

    I see what you did there ;)
     
  11. Anonymous

    Anonymous Guest

    Apperently they gave the scout rocket like FaN jumps.
    [youtube]http://www.youtube.com/watch?v=AszyNq0Jjb0[/youtube]
     
  12. Killvion

    Killvion Registered

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    woow, gonna try that out :lol: I saw kipp do it idd at steel.
     
  13. Anonymous

    Anonymous Guest

    Aaaaaaaaaaand Script installed. Now it's just the matter of actually bothering the use the Force-A-Nature. :roll:
     
  14. Doelwit

    Doelwit Registered

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    Is that script with the wait command?
    Can block that ;)
     
  15. Anonymous

    Anonymous Guest

    You won't.
     
  16. Anonymous

    Anonymous Guest

    i use simulare script for rocketjump (yeah yeah yeah i can do it without it to just make's it much easy'er when i play rocketjumpmaps) but the rocketjumpscript is legal in ETF2L :) don't think they going to alow this one tough :D
     
  17. Spiff

    Spiff Registered

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    So all your 1337-ness is scriptbased? So your just a bunch of scriptkiddies. :roll:

    I feel so much better with my m1+w :p
     
  18. Anonymous

    Anonymous Guest

    kinda yeah :D was getting tired to use 3 buttons all the time haha :D try a rocketjumpmap pushing all 3 buttons teh whole time and tell me you don't get cramps :D
     
  19. Anonymous

    Anonymous Guest

    Ì don't get cramps.
     
  20. Anonymous

    Anonymous Guest

    oyeah i forgot to say i'm one of those few (weird) people who play with the arow-buttons xD