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Team Fortress 2 Update Topic

Discussion in 'Team Fortress 2' started by Anonymous, Oct 3, 2007.

  1. Doelwit

    Doelwit Registered

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  2. Anonymous

    Anonymous Guest

    Nice quick patch, but they didn't fix that :p
     
  3. Killvion

    Killvion Registered

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    it's still possible?
     
  4. Alias

    Alias Registered

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    Ha bugs can be pretty funny.

    I was a medic and this spy was chasing me, I tured around, pressed Q and I randomly pulled out the snipers SMG gun haha
     
  5. Anonymous

    Anonymous Guest

    I knew it! I knew that the Dead Ringer was drained unusually quick yesterday.
    Nice fixes. Hopefully there also ingame and not only on paper. :p

    I do know about custom xhairs, but making it pink? Sure it's a bright and outstanding color, but still... Green would be a so much better chioce. :/
     
  6. Anonymous

    Anonymous Guest

    i ran aroun as all classes with demo weapons xD
    and owned them bitches to hahahaha :D
    but now i hope things go back to normal prety soon cause it's no fun playing your Fav class with a whole team in the same class :s
    i even found me playing heavy :doubt:
     
  7. Anonymous

    Anonymous Guest

    That new update ( soldier / demoman update ) seems to have made my game crash alot more often. Actually i did not crash before, and now i crash like, atleast after 10-15 min...
    Really annoying to play with.
     
  8. Anonymous

    Anonymous Guest

    nothing to do then sit out the storm and wait for valve to fix the stuff ALL OF IT
     
  9. Anonymous

    Anonymous Guest

    Ofc it could also have something to do with the server...
    But im not gonna sit out. I play it with or without the crashes!
     
  10. Anonymous

    Anonymous Guest

    Thats the spirit ^^
     
  11. Anonymous

    Anonymous Guest

    Well in my opinion the Direct Hit is a bit too much. The stats are great, but the mini-crit on airshot is the real bugger. It's too easy to airshot and too rewarding with an "near hitscan" weapon.

    If they would give the normal Rocket Launcher mini-crits on airborne targets (and I mean REAL airborn targets not 10cm of the ground targets) then the launchers would be more balanced.
     
  12. Anonymous

    Anonymous Guest

    That's definitely something that annoys me about the Direct hit. 90% of all Mini-Crits you get from that weapon is simply because your target is jumping or drops from a ledge. Of course that is basically airborne, but not really a airborne hit that deserves a bonus.
     
  13. LuckyLuke

    LuckyLuke Registered

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    I tried this several times, but it doesn't work with me. Thought it was bacause of m0rehud but you use that too... It's completely bugged with me anyway.. You know that *beep* that comes when your RAGE of the banner is full? That beep always sounds with me, even if I don't equip the banner. Really strange. :doubt:
    Anyone having same problems?
     
  14. Anonymous

    Anonymous Guest

    m0re hud is borked, he is working on that now. But that banner thing is just a bug. You can equip shotgun, charge the rage meter, equip the banner, and have an instant charge ;)
     
  15. Doelwit

    Doelwit Registered

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    Don't like it at all that you can see how much damage you do.
    That's giving you an advantage, because you know of you almost killed an enemy or not.
     
  16. Ben

    Ben Registered

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  17. Anonymous

    Anonymous Guest

    It's not a bad thing, imo. Makes the gameplay rather different but also less fustrating.

    And if they would give mini crits to the regular launcher i wouldn't even consider equiping the DH ^^

    (not that I would complain either, I tend to go RL + trumpet)
     
  18. Anonymous

    Anonymous Guest

    kinda think the DR is allmost the same as RL, like the new demo sticky launcher it has a difrent aproach how to deal damage. so saying it's OP not realy do the minicrits suit it... think so. RL is harder to do airshot's but had more power if u miss and do splashdamage. only problem i when you jump that should me a normal hit not a minicrit
     
  19. Anonymous

    Anonymous Guest

    You dont expect me to do all that math do you? I just wanna know if I actually HIT something. Especially in some very fast scout fights, those red numbers a er good feedback. I notice that I dont even look at the numbers, I just see something red appear thats all.

    And if everyone has it, its not an advantage is it?
     
  20. Doelwit

    Doelwit Registered

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    If everyone uses it, it makes it ok?
    Bit weird argumentation.