1. The trade part of Lethal Zone has fully been taken over by FoG (Fortress of Gamers) and this site can no longer be used to make appeals. If you feel that your tag is unjust, please file an appeal over at https://f-o-g.eu.trade instead.

Team Fortress 2 Update Topic

Discussion in 'Team Fortress 2' started by Anonymous, Oct 3, 2007.

  1. Anonymous

    Anonymous Guest

    True, and that is the main reason I don't like it either. I would, especially as scout, either go in or flee depending on the damage I did. It takes away a lot of the unknown/experienced part. But if I don't use it I am at a disadvantage, a lot like not using FOV 90.

    Rewarding a skilled move (Airshot) with a bonus is great. But then don't reward it to the weapon that makes said skilled move easier. If I shoot someone up for an airshot with the DR it's an instant kill anyway, mini-crit or not. Making double / triples with this weapon is also way easier.

    Also in 6's I am usually the one protecting the medic, while Luke goes off and does his stuff somewhere else. The Direct Hit is more suited for him in this situation since he is up close with the enemy, more likely to score a direct. Whilst I am fighting of scouts, easier with the RL. Changes are that someone is going to divebomb/rocketjump on the medic. In that case it would be awesome if the normal RL could have the mini-crits on middies, a reward for a skilled move by the "harder to use in this situation" weapon.

    And I hope it's bugged since scoring mini-crits on jumping targets is retarded. You can nearly whipe the whole team with that.

    The noise/scream the target made was equal to the damage dealt.
    Small grunt = small amount of damage.
     
  2. Anonymous

    Anonymous Guest

    Fine -.- I'll stop commenting since i'm always WRONG anyway

    Speaking of wrong, whats wrong with you people? If you want to be all smuck and use abbreviations, fine. But then FOCUS. DR is the Dead Ringer, and the Direct Hit would in my opinion (the one we have jsut concluded is always wrong) be abbreviated to DH, if only to keep a difference from the dead ringer.

    Unless you MENT shooting someone out of the air with minicrits using the dead ringer ofcurse :doubt:
     
  3. Anonymous

    Anonymous Guest


    Is there another way? ;)

    Come meta, let's go build some sentries
     
  4. Jer9

    Jer9 Registered

    Joined:
    Sep 7, 2008
    Messages:
    4,524
    Likes Received:
    0
    new blog:
    http://www.teamfortress.com/post.php?id=3279

    Apparently they have made some bots for TF2(for a singleplayer mode perhaps?)
    which you can test by adding them in through the console!
    I've been playing with them and it's pretty good..although spies running uncloaked and no desguise shooting with their revolver... :lol:
    but they're still Work in Progress ofcourse. :p
    they're only available for the KOTH maps.
     
  5. LuckyLuke

    LuckyLuke Registered

    Joined:
    Jan 2, 2009
    Messages:
    1,682
    Likes Received:
    0
    I added one in my server, but that was in turris (not KOTH map). He went engi and he just stood there shooting my ass of. He went heavy too when I killed him :)
    Looks funny, also the names they get are hilarious :p
     
  6. Anonymous

    Anonymous Guest

    You didn't knew? Damn you newbie, I though everyone knew that the Dead Ringer is the most airshot friendly!

    I meant the DH
     
  7. Anonymous

    Anonymous Guest

     
  8. LuckyLuke

    LuckyLuke Registered

    Joined:
    Jan 2, 2009
    Messages:
    1,682
    Likes Received:
    0
    They didn't update the crafting system to be able to craft spy and sniper weapons into metal :(
    Being able to stickiejump with that scottish resistance is very nice though.. :)
     
  9. Anonymous

    Anonymous Guest

    hoped they would fix this haha the weapon just sucked now :p
    and i can't seem to smelt 3 DR into scrapmetal :(
     
  10. Anonymous

    Anonymous Guest

    GG Valve
    [youtube]http://www.youtube.com/watch?v=pnp_61fVGr4[/youtube]
     
  11. Anonymous

    Anonymous Guest

    Aww :( I remember me and jer going for that achievement for hours! And we both got it, both heavy and medic. Ahhh good ol' days... :p
     
  12. LuckyLuke

    LuckyLuke Registered

    Joined:
    Jan 2, 2009
    Messages:
    1,682
    Likes Received:
    0
    The bug with scottish resistance really sucks, I don't mean the jumping with it, but when I spam stickies. I always used to shoot a stickie, then shoot another but right after the second stickie detonate the first, the second which just has been launched doesn't explode so you can wait 'till the 2nd stickie reaches the enemy and let it explode then. I do this too with the scottish risistance so today I killed myself several times because that second stickie does explode in your face. :doubt:
     
  13. Anonymous

    Anonymous Guest

    i just don't like it :( sure more stickie's is nice but is SOOOO campy :( i killed like 30 people on turbine... they couldn't leave the building i secured all 3 exit's and this bug realy make's it even more hated in the public :D
    i'm sticking to my stickylauncher and sometimes sword & shield :D
     
  14. Anonymous

    Anonymous Guest

     
  15. Killvion

    Killvion Registered

    Joined:
    Aug 31, 2008
    Messages:
    10,172
    Likes Received:
    0
     
  16. LuckyLuke

    LuckyLuke Registered

    Joined:
    Jan 2, 2009
    Messages:
    1,682
    Likes Received:
    0
    I love the changes to the FAN.. :)
     
  17. Jer9

    Jer9 Registered

    Joined:
    Sep 7, 2008
    Messages:
    4,524
    Likes Received:
    0
    oh thank you, valve for fixing those achievements! :D
    I kept trying many times to get a certain achievement till i just gave it up, knowing it was broken.. :(
     
  18. Snelvuur

    Snelvuur King of Sand

    Joined:
    Sep 27, 2008
    Messages:
    4,036
    Likes Received:
    76
    Has a 35% cap on the amount of cloak it can gain from an ammo pack

    i like this one too..

    Meaning those Deadringer spy´s cant just run towards a big metal box and use the deadringer instantly again..
     
  19. Anonymous

    Anonymous Guest

    Awesome, too bad the hitsound is really, really, loud.