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Team Fortress 2 Update Topic

Discussion in 'Team Fortress 2' started by Anonymous, Oct 3, 2007.

  1. Anonymous

    Anonymous Guest

    Nice changes indeed. Quake hitsounds in my tf2!

    Never was, 1 rocket to the feet, 1 shotgun to the chest. The only person that was unable to deal with this was the normal demoman. And he shouldn't be alone anyway.

    Also http://www.teamfortress.com/contribute/

     
  2. Knightmare

    Knightmare Registered

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    Yay thank you valve the DR is completely balanced now imo.
     
  3. Anonymous

    Anonymous Guest

    yeh it looks like a improvement!
     
  4. Anonymous

    Anonymous Guest

    yey no more noob airshots WOOT WOOT
    and yep think the shield is more balanced this way cause it was near to imposible to kill a demo (4+ heads was TO overpowerd)
     
  5. Anonymous

    Anonymous Guest

    I has better hitsound. :eek:

    [youtube]http://www.youtube.com/watch?v=RDQ3HzegkCs[/youtube]

    /sign

    Never had too much problems dealing with Targe Demos either. They were actually pretty amusing to deal with. Especially as Pyro, since they always had the politeness to charge straight into my Flamethrower range. Compression Blast to counter the charge, ignite and give 'em a good wacking with my trusty axe.

    The new Medic tauntkill is rather weird... kinda like a slow version of the Huntsman one, but it's instakill and gives +50% Übercharge.

    Also thank god for the DH fix. Annoyed me long enough that I die just because I jumped into a DH-Rocket.
     
  6. Anonymous

    Anonymous Guest

    DH fix is great, and it actually would be cool to see two soldiers work in pairs this way, one with the regular launcher to launch em up, and the second one to minicrit them to death...

    And agreed with pim/cauch, targe demos never were such a problem if you know how to deal with them.
     
  7. Anonymous

    Anonymous Guest

    True, soldiers still had there shotgun to save them, but the demo using stickie launcher was rather helpless against them. Me & my ubersaw had a lovely time though with all those ninjas
     
  8. Anonymous

    Anonymous Guest

    it's like broodje say's... if you are a normal demoman and you encounter a targe-demo, 8/10 you loose... cause when normal demo, you dont have anything that can cause enough damage.. and yeah, a targe-demo is idd very vulnerable to any gun that uses normal bullets; heavy, soldier shotgun, scout's sawded off or fan, engi shottie,...
     
  9. Anonymous

    Anonymous Guest

    but lets face it that demo sword... oooh people with it are so overconfident, last time i was heavy sombody actualy tried to face me in a melee battle! just a few basic rules!
    scouts stay away from pyro's
    nobody tries to melee with the heavy
    demo's should stick with their little kaboomy's and not with running at people with swords xD
    And oh yes spy's shouldnt wear heavy disguises...

    those are my basic rules :D
     
  10. Doelwit

    Doelwit Registered

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    tf_dingaling

    i lolled :lol:
     
  11. Spiff

    Spiff Registered

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    If you are on fire, I will melee you!

    Signed a pyro
     
  12. Anonymous

    Anonymous Guest

    I've melee killed more than a few heavies...

    (equalizer, i love you!)
     
  13. Morrolan

    Morrolan Registered

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    Looks like it's now much harder to be sure a DR-spy really dies. :doubt:
     
  14. Anonymous

    Anonymous Guest

    My ubersaw's been polished
     
  15. Anonymous

    Anonymous Guest

    if you have shield and sword, hit a heavy 2 times with a gren and charge and hit the heavy with your sword at the end of your run, he's always looses his head if you hit him... and a spy always melee kills a heavy ;)
     
  16. Anonymous

    Anonymous Guest

    yeh thats treu about the spy aldo i dont consider backstab to be a melee attack mmmm i dont know why but it just doesnt belong in the list.

    ooh and i killed MANY demo's who came running at me like a idiot, and you will be dead anyway if you come so very close to the minigun
     
  17. Anonymous

    Anonymous Guest

    you're supposed to hit them when the heavy isn't watching, obviously...
     
  18. Jer9

    Jer9 Registered

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    Nice update!^^
    hate the default hit sound though..going to change it to the quake 3 one :p
     
  19. Anonymous

    Anonymous Guest

    I went fist only heavy for a round or 2 on 2fort, and I somehow got 2nd on the board.

    I laughed heartily.
     
  20. Anonymous

    Anonymous Guest

    maybe most of your team ragequit before the round ended ^^ hahahaha :lol:
    before the update i got killing spree's with demo ranging up to 20 kills (personal record = 16 heads)