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Team Fortress 2 Update Topic

Discussion in 'Team Fortress 2' started by Anonymous, Oct 3, 2007.

  1. Anonymous

    Anonymous Guest

    This is the one that matters.... ;)
    Will check it out tonight....been to long since I played...
     
  2. M3lv1n

    M3lv1n Registered

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    Yes whoooohooo filling and no crashes anymore whoohooo
     
  3. Doelwit

    Doelwit Registered

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    This one is actually almost embarrassing, how long did that animation not work? 5-6 months?
     
  4. Killvion

    Killvion Registered

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    very happy with those ingame changes!
     
  5. Anonymous

    Anonymous Guest

    The Engineer HUD looks really screwy though, but it serves the purpose.
     
  6. Anonymous

    Anonymous Guest

    New update:

    To sum the whole update up: TF2 is now less random.

    I appreciate that. Also the 4 additional Rockets for the Soldier. ^^
     
  7. Anonymous

    Anonymous Guest

    Seems there will be fewer crits now, thank god!

    And yey for extra soldier rockets :)
     
  8. Doelwit

    Doelwit Registered

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    that one is pretty important and annoying.
     
  9. Anonymous

    Anonymous Guest

    good update, hopefully the next one will carry out the promised fixing of timeout/lag issues and include the optimised dual core code that makes L4D run so tight
     
  10. Doelwit

    Doelwit Registered

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    have added a line in the server.cfg :
    sv_maxrate 0 which could temporaily fix the lag since rates are not restricted to max 30.000. Read in valve mailinglist this could work.
     
  11. Anonymous

    Anonymous Guest

    Yeuh, dont know what it includes but okay:p

    I alway get engine error when I play tf2 :cry:
     
  12. Killvion

    Killvion Registered

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    *presses the TF2 icon on deskboard*
     
  13. Anonymous

    Anonymous Guest

  14. Anonymous

    Anonymous Guest

    Nice article indeed.
    Now we can point to that in the topic about crits and lock that topic :)
     
  15. Killvion

    Killvion Registered

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    there isn't a topic about crits...just a topic with thousand ideas, where the no crits is one of ;)
     
  16. Doelwit

    Doelwit Registered

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  17. Anonymous

    Anonymous Guest

    There we go. That was still required for the Scout Pack.
    Now the next update HAS to be the Scout one.

    Also, they weakened the Demo AGAIN... I don't like where this is going... And they weakend the Sticky Bombs - not the Pipe Bombs: Click.

    According to a Threadon the Steam Forums, the following changes are also included in this update:

    The bottom update might be important for the admins here. Topic about it.
     
  18. Snelvuur

    Snelvuur King of Sand

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    its now steam_1 because thats the same as l4d steam id's, this is because of the steam cloud...

    admins should be aware that all bans on tf2 servers are now useless..
     
  19. Doelwit

    Doelwit Registered

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    Not too sure about that, have to check it since admins through sourcebans still work perfectly = same system.
    Hlstatsx are unaffected too, so that's good too.
     
  20. Anonymous

    Anonymous Guest

    Damn, all those changes.....
    Well, I know who to blame when my adminmenu doesn't work tonight...
    No, its not Doelwit, its STEAM...