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Team Fortress 2 Update Topic

Discussion in 'Team Fortress 2' started by Anonymous, Oct 3, 2007.

  1. Jer9

    Jer9 Registered

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  2. Morrolan

    Morrolan Registered

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    Reduced damage for the equalizer - finally. :)
     
  3. LuckyLuke

    LuckyLuke Registered

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    Good bye idle servers. ;)
     
  4. Q-Ball

    Q-Ball Registered

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    Finally!
    Tremble You - idlers! That day has come! :badgrin:
    Mmmm sandvich :)
     
  5. Morrolan

    Morrolan Registered

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    One hour a day isn't that much. :/ (perhaps I'm just gaming too much :D )
    Anyway, for getting away all those idlers it's worth it.
     
  6. LuckyLuke

    LuckyLuke Registered

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    :shock: :shock: :shock: :shock:

    Looking forward to play pyro again :D

    Great stuff tbh, will require some getting used to, but looks really good.
     
  7. Anonymous

    Anonymous Guest

    yey pyro is reduces to a more pro-class instead if a low class "w+m1" noob thingy +1
     
  8. Anonymous

    Anonymous Guest

    Wow, this looks real good.
     
  9. Jer9

    Jer9 Registered

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    ah, the jigglebones are back with the Sam & Max hat, gonna check it out! :D

    looks like a great update^^

    That crit-a-cola is pretty interesting, it's for the scout which works just like bonk but instead of recieving an uber you can shoot crits, but enemies can do crits to you as well.
    how do I know that? youtube :p
     
  10. Killvion

    Killvion Registered

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    that could actually make the scout good for ubering! a critting, ubered scout is really devastating.


    update the servers please :(
     
  11. Q-Ball

    Q-Ball Registered

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    Wow that seriously awesome!
    Love new scout's BONK! YEAH!

    But actually they will be more annoying when I'll play sniper :(

    Oh and cant wait to play as Pyro...mmm Battle Pyro :)
     
  12. Knightmare

    Knightmare Registered

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    So thats 100 damage per hit when you have 5 heads. I can see people complaining about this.
     
  13. Killvion

    Killvion Registered

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    there are always people complaining

    just like me now... why are the servers still not rebooted?
     
  14. Anonymous

    Anonymous Guest

    Retarded update. Pyro is now cannon fodder for anybody who can aim and isn't a Demo, unnecessary Targe nerf (40% explosive damage reduction) and a lot of other minor gripes.
     
  15. Anonymous

    Anonymous Guest

    So pyro's have to actually use ambushes now? And it finally isn't that easy anymore to W+M1?
     
  16. Anonymous

    Anonymous Guest

    1. Pyro can't ambush due to lack of movement needed to ambush.
    2. Pyro ambushes aren't as effective as Soldier/Scout/Demo ambushes due to lack of damage output, worsened by the update
    3. W+M1 was never a problem. Only against terrible players.
     
  17. Keltsu

    Keltsu Registered

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    Update summed up in words:

    "Ooohhhh, run, run, I'm coming for you! Waaaaaaaahhh, uwaaaaaaaaaaahhh! AHAHAHAHAHAHA! Cry some more!"


    Thank you so much Valve! <3
     
  18. Anonymous

    Anonymous Guest

    Pyro attacks cause more distraction though, or at least that should be the idea. Also the backburner and axethinguiser have better damage output's, if used right.

    True, however if one class has an advantage over if used against players of the same skill level, (bad class x vs bad pyro), that's a design flaw in my eyes. However the pyro should get more options, since you can't advance as much as the other classes, skillwise.

    I rarely see skillfull pyro's depending on the afterburn. Don't forget, the airblast has been buffed, I think you are able to reflect all the rockets if fired in quick succession now, plus it gives you mini-crits.
     
  19. LuckyLuke

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    Protip: learn to play pyro. I killed an overhealed heavy within 5 seconds before the update. :badgrin: