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Team Fortress 2 Update Topic

Discussion in 'Team Fortress 2' started by Anonymous, Oct 3, 2007.

  1. Anonymous

    Anonymous Guest

    oh nice, i've not crafted anything yet, got 1 hat ( engi's hotrod ) but that was a drop
    I've crafted some tokens and some scrap
    Let me take a look at that list, it'll probably clear it up a bit :p
     
  2. Anonymous

    Anonymous Guest

    http://www.teamfortress.com/post.php?id=3835&p=1

    still no engineer update :(
     
  3. Anonymous

    Anonymous Guest

    I wonder what it will be. I liked the pyro now though.
     
  4. Q-Ball

    Q-Ball Registered

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    I really don't care what everyone here told about Pyro. It is now skilled class, you need to think before attack, instead of W+M1'ing.
     
  5. Alias

    Alias Registered

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    Exactly, people have to use air blasting more now which before no one did, it was hardly ever seen.

    Will be interesting to see whats done
     
  6. DataStorm

    DataStorm Registered

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    Well, pyro being a skilled class? for bouncing rockets not.... they only need to keep M2 pressed, its so fast after each other that the chance of bouncing is near 100%. In the past you could proud yourselves bout it. Now its so very noob, that they need to automate it with >80% chance of bouncing it for the ppl that has not found the M2 button yet. :evil:

    But prolly the normal primary weapon won't do any fire anymore, that's then reserved for the backburner. :badgrin:
     
  7. LuckyLuke

    LuckyLuke Registered

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    Disagree... :|
    The pyro is fine for an 'surprise' (just like the spy for example), only in pubs you can keep surprising people over and over again so you can keep playing pyro there. And it's actually fun if you know how to play it.
    I just don't understand why it's that people keep complaining about pyro's. Myself, I would rather start complaining about spies.
     
  8. Doelwit

    Doelwit Registered

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    ooo the exciment!
    Expecting 1 day of update and 3 days of bugfixes ;)
     
  9. Anonymous

    Anonymous Guest

    weird thing is, i shot a pill (nade) at a player in front of me and a pyro came from my right and airblasted the pill and it just flew back in my face :lol: looked realy weird it was like watching a boomerang (or boomepill/boomenade...)
     
  10. Anonymous

    Anonymous Guest

    bah haven't got a single drop since i crafted my new hat :cry:
     
  11. Killvion

    Killvion Registered

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    which was when?
     
  12. Anonymous

    Anonymous Guest

    uuuuuuuuh a couple of days back :D after the update i got 2/3 items every day now i didn't get anything for like 5 days :s

    also new update

     
  13. Snelvuur

    Snelvuur King of Sand

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    Team Fortress 2:
    - Fixed a case where the Spy could start taunting and cloak at the same time
    Flamethrower changes:
    - Increased base damage 10%
    - Afterburn duration increased (from 6 to 10)
    - Flares that hit a burning player at mid-to-long range will crit
    - Reduced Backburner damage bonus from 20% to 15%

    updating now..
     
  14. Anonymous

    Anonymous Guest

    They have installed a new quota that won't let you find stuff after x hours per week. So every one has the same chance to find stuff.

    Wasn't the afterburn 10 before?
    Good job Valve, rewarding players with skill more.
     
  15. Alias

    Alias Registered

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    It used to be 10, then they changed it to 6 (which was way to short), now back to 10.

    Not a fan of a crit hit with the flare, i always seem to get hit by it xD

    Pyro is better with a shotty imo anyhow
     
  16. Anonymous

    Anonymous Guest

    Changing it to 8 would be the best, I wonder why didn't do that. And is it just the duration or also the damage that is upped.
     
  17. DataStorm

    DataStorm Registered

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    the damage per sec is still same as with the nerf, it only lasts 4 sec longer (~29-32 total or so).

    as for the flare crit on distance, its a reward for hitting on distance, cos its not a real easy thing to do, esp as one can see it incoming. Finally the damage when doing kamikaze is nuff again to swipe enough of the enemy to give 'm pause to regroup, heal etc.
     
  18. fatboy not slim[nl]

    fatboy not slim[nl] Registered

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  19. Anonymous

    Anonymous Guest

    What is this anyway?
     
  20. Anonymous

    Anonymous Guest

    compiling VMF to BSP :lol: