that's odd..:S I've seem to got a lot more stuff during playing..before the system I wouldn't get anything!
they said when you play +/- 1 hour a day you will get items... well ive been playing the whole 2 weeks + 4 hours a day and still no RANDOM drop... i got 5 items since the update came out so i say it's fucked... (needed 2 pairs to complete my last refind metal) after that 1 bonk and it stopped completely
I only use it when I play with my bro (metamess) he goes engy, I defend him. kill spies, reflect rockets/stickies/pipes and detach sappers. really effective
Same here, haven't gotten a fucking drop since last week Thursday. Real nice system Valve, wasn't it supposed to reward those of us who played often? :roll: What's the point of adding new weapons when the only way we can get them is hoping we can get lucky for a small number of item drops per week, i.e. it being very unreliable and can easily take a month or longer? I STILL haven't gotten a Crit-a-Cola, for instance, nor have I gotten a bonk! + Kritzkrieg so I can craft it.
IIRC it was tweaked so you would "max" out your drops by playing about one hour per day. Time that you spend more then that, is used the next week. So it was made to reward everyone about the same amount of items. Still, I can see why they wouldn't give everyone the new weapons. Everyone would play with that then, however the system that we have now is flawed. And stupidly random.
Cool, so with 2 or 3 weeks playing I max out for the next 2 MONTHS. Not that that's a lot, I got about 20-25 items since the new system was implemented. And for a system that gives items based on how much you play, why should someone with 5 hours a week get the same amount of items as me who plays, let's see what my playtime is over the past 2 weeks: 50.8 hours I should be getting ten times as much items as he gets.
Power of the masses, there are way more people playing <10 hours per week. Same thing goes for Random Crits. There are more people that "like" them, then those that want to play a skillfull game. Yeah you max out, but if I understand the system, you get a fixed amount of max rolls per week. If you rolled that amount the server won't let you roll for items anymore. It stores the time you "overplayed", and when the next week starts, your changes of finding items with your fixed amounts of rolls for that week is higher. Valve implemented this againts idling. And yet it still works.
I hate it that we get flooded with items. I wish that they just had sticked with the class updates (and that one classless one) now we just get a lot of crap and I can't remember all the features of all the weapons >.<
20-25 items i got friggin 5!!! items since the new update... i used my own jarate and a double axe i had waiting to smelt now i'm waiting to get my friggin flaregun and jarate back so i can play some decent prophunt again where they strip you from your shotgun... So imo it's not so friggin random after all i agree with bill... just revert back to the old system and give everybody some weapons or just give EVERYONE 2 items a day or something like that... random = BAAAAAAD
You have just been naughty, Santa... eurhm I mean Valve won't reward bad people! No seriously, there is nothing you can do about it especially whining isn't helping... PS: there is no such thing as random on a pc, only pseudo-random.
ok i FINALY found a kritzkrieg for my crit-a-cola now just need a huntsman and a deadringer (wich i smelted dumb me haha)
idea was funny still it COMPLETELY fucks up the role of a demo, and the scottish resistance dunno what to think of it xD make's it a realy campy class so i think the least succesfull weapons update so far
Team Fortress 2 Added community submitted deathnotice icons for the community submitted weapons. Changed the deathnotice text color to use black instead of white when the local player is involved. Fixed domination/revenge messages not using team colors for the player names. Fixed an issue where sequences with an activity weight of 0 never get selected. Updated Koth_Nucleus: Changed side spawn exits to prevent sniping from inside the spawn door. Fixed graphical glitch on platform floor. Fixed blue-colored models in RED area. Updated Tc_Hydro: Added respawn time advantages when a team begins to cap any point. Resets when the cap progress resets. Fixed various nobuild and playerclip issues reported by the community. Removed logic that reduced spawn times based on roundtime. requires server update....