or you could be one of those people who can spend an entire day not getting any crits at all join my side i baked cookies
found something to balance out the equalizer hahahaha [youtube]http://www.youtube.com/watch?v=opQIVvgMqa0[/youtube] This is a REAL plugin haha (hope valve will do something with it) :lol:
"The effects last for 10 seconds. If extra stuff is enabled, players do not catch fire when being hit by the shovel (yet) but they do catch fire and go flying if they're near the shovel when it ignites. This is not meant to be balanced, just a bit of fun! " from the comments
http://forums.alliedmods.net/showthread.php?p=1208240 valve realy needs to get on the bandwagon with this hahahaha cause shovel is useless now xD only thing is the soldier should get damage to hahahaha
Shovel isn't useless, you can be healed while doing melee damage. This idea is just too ridiculious and wouldn't be balanced imo.
http://www.polycount.com/2010/06/28/tf2-polycount-pack-week-5-check-in/ some nice looking stuff haha (love the hillbilly engineer)
about the tf2 wiki moveover, there is more than meets the eye, I wrote below on another community, and having it here too seems to be fitting: Well, the last "update" wasn't really a smooth one. it appears that valve "hijacked" the tf2wiki from the owner of the website. As all topics about it are either deleted if holding too much information or locked if it has no information I can only give a recount: HarriL (steam forum user, former owner of the tf2wiki.net site). Smashman (contributor/author of some kind on the tf2wiki, not sure about the spelling, steam forum account) unnamed new owner. HarriL had more than a month ago contact with smashman about valve being interested to take it over. He did give a price indication of it to xx.000,-. Not hearing about this, he sold the site about 3-4 weeks ago on a auction site to a bidder for about $ 70.000,-. Only this bidder disappeared, and he had to sell it to the 2nd bidder, price unknown. but it was stated "severely lower than the winning bid". I reckon somewhere between 25 and 40k. The new owner takes it over, and is trained by the old owner in the ins and outs. Meanwhile the ad-provider fucks up, and links to viruses/trojans etc. No idea why the new owner didn't block temporarily the ad-site to prevent any damage to the site's reputation. Meanwhile is Smashman busy with valve to get stuff on their site, stealing all content and getting the admins on there. As the current admins/contributors that where active only did a couple % of the current content of it, and there have been thousands of contributors to the wiki, I find that stealing of property (nowhere on the site is the Creative Commons license, which would render it public domain information to be copied at will). As I understand it, the previous owner (HarriL) bought the site for 7000,- about a year ago, and if he didn't do that, the site would not have been there anymore. In that year he was able to get it back up and running with money flowing in from advertising, and keep the server working. He decides to sell and then the new owner gets fucked cos valve does a sneak takeover "posing" as if it was all hammered out deal to move over to their site. I find it distasteful. /edit: and it really discourages AGAIN to do something for the community.
Server Browser Server browser now starts centered onscreen when it opens up. Filter panel now starts expanded, instead of hidden. Added a warning dialog that pops up to warn players joining games with more than the recommended number of players. Added a "max player count" filter setting. Renamed quick list checkbox from "Show Map List" to "Simplified List". Mouseover the checkbox now explains the simplified list in the status bar. Quicklist now shows the number of other servers running each map. Fixed a couple of bugs related to toggling the quick list, which were resulting in you needing to refresh again. Team Fortress 2 Added missing earbud particles for DX8 players. Added new ConVar mp_windifference_min to be used with mp_windifference. Added Engineer to the list of classes that can equip Max's Pistol. Rebuilt sound cache files that were out of date. Source TV: Fixed unlockable items not being visible. Stopped "player is carrying X" messages looping forever. Fixed overhealed particle effect being visible on your current view target when in first-person spectator mode. Changed in-game button colors to be less eyepoppingly bright. Improved Steam Web APIs for TF2 items (see http://www.teamfortress.com/) Engine Fixed some graphical issues when alt-tabbing during a game. Fixed bullet penetration problems with Linux dedicated server. Removed an exploit that allowed people to change their names to something other than their Steam profile name
Last TF2 update secrets: team fortress 2 materials gcf/tf/materials/hud/d_images_v2 Spoiler Code: "TF_HUD_Event_GoldenWrench_C" "%s1 has found Golden Wrench no. %s2!" "TF_HUD_Event_GoldenWrench_D" "%s1 has destroyed Golden Wrench no. %s2!" "150" { "name" "turn to gold" "attribute_class" "set_turn_to_gold" "attribute_name" "turns corpse to gold" "min_value" "1" "max_value" "1" "description_string" "#Attrib_TurnToGold" "description_format" "value_is_additive" "hidden" "0" "effect_type" "positive" } "TF_Unique_Golden_Wrench" "Golden Wrench" [$ENGLISH] "169" { "name" "Golden Wrench" "item_class" "tf_weapon_wrench" "craft_class" "weapon" "item_type_name" "#TF_Weapon_Wrench" "item_name" "#TF_Unique_Golden_Wrench" "item_slot" "melee" "item_quality" "unique" "min_ilevel" "25" "max_ilevel" "25" "propername" "1" "attach_to_hands" "1" "item_logname" "wrench_golden" "item_iconname" "wrench_golden" "image_inventory" "backpack/weapons/c_models/c_wrench/gold_wrench" "image_inventory_size_w" "128" "image_inventory_size_h" "82" "model_player" "models/weapons/c_models/c_wrench/c_wrench.mdl" "used_by_classes" { "engineer" "1" } "visuals" { "material_override" "models/weapons/c_items/gold_wrench.vmt" } "mouse_pressed_sound" "ui/item_metal_weapon_pickup.wav" "drop_sound" "ui/item_metal_weapon_drop.wav" "attributes" { "turn to gold" { "attribute_class" "set_turn_to_gold" "value" "1" } AND Code: "Resource/UI/notifications/notify_golden_wrench.res" { "Notification_Background" { "ControlName" "CImagePanel" "fieldName" "Notification_Background" "xpos" "0" "ypos" "0" "zpos" "-1" "wide" "140" "tall" "44" "autoResize" "0" "pinCorner" "0" "visible" "1" "enabled" "1" "image" "../hud/notification_black" "scaleImage" "1" } "Notification_Icon" { "ControlName" "CIconPanel" "fieldName" "Notification_Icon" "xpos" "7" "ypos" "12" "wide" "36" "tall" "12" "visible" "1" "enabled" "1" "scaleImage" "1" "icon" "ico_notify_golden_wrench" } "Notification_Label" { "ControlName" "CTFLabel" "fieldName" "Notification_Label" "font" "Default" "xpos" "30" "ypos" "9" "wide" "200" "tall" "20" "autoResize" "0" "pinCorner" "0" "visible" "1" "enabled" "1" "labelText" "60 seconds until gates open" "textAlignment" "West" "dulltext" "0" "brighttext" "0" } } Then this image in the alpha channel: Spoiler If you'll go on that website and insert this code in the field "Encrypt or decrypt messages": Code: 1ak/NIxV HkQ6U RD8 FXV/R s1Hofy yiY6t a76mmuL. So misJJ3k ivV9g Vy6X5 oopq sP7R/f And this code in the field "Key": Code: saxtonhale And press button Decrypt, you'll get this message: Code: Shearly here fR more spaqe than jeeded. I wonder what else wss B+L+T. Which really looks like: Code: Clearly this is more space than needed. I wonder what else was here. Some people already tried to add this wrench to the game: [youtube]http://www.youtube.com/watch?v=OQK4M9Ev7NM[/youtube]
doelwit, that was already on last page.... and the trying the golden wrench is easy, the official tf2 wiki tells how.