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Team Fortress 2 Update Topic

Discussion in 'Team Fortress 2' started by Anonymous, Oct 3, 2007.

  1. Morrolan

    Morrolan Registered

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    I wonder how long it'll take them to fix it, since it is a major exploit. However, still waiting for a video of an engie building his sentry there in a full server. :D

    P.S. We've nearly reached 100 pages in this thread.
     
  2. Anonymous

    Anonymous Guest

    omg the engineer exploit is the worst hahaha i used the soldier/demo one to shoot sentry's during setup hahaha
     
  3. DataStorm

    DataStorm Registered

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    found another one:

    [youtube]http://www.youtube.com/watch?v=4FpwZq1uzds[/youtube]
     
  4. DataStorm

    DataStorm Registered

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    And maybe update the group page on steam? a bunch of the servers named there doesn't work anymore (could not add them in my serverlist)?

    (had my serverlist empty again, so needed to add all the servers again)
     
  5. LuckyLuke

    LuckyLuke Registered

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    Edit: just checked it out, the hat looks crazy and awful... :?
     
  6. Anonymous

    Anonymous Guest

  7. khadgar

    khadgar Registered

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    Thats a good one.... updating the steam page....
     
  8. Morrolan

    Morrolan Registered

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    Looks like some sort of head-crab. Wasn't there something like 'keeping the visual style consistent' ?...
     
  9. Anonymous

    Anonymous Guest

    They threw that out of the window a lóóóóóóóóóóóóóng time ago.
     
  10. Anonymous

    Anonymous Guest

    TF2 is getting too much of a "playground" for small developers and user generated content. It might be interesting for Valve itself to generate info so they can integrate this in their new games. But I am missing that Team Fortress feeling more and more lately. It's getting a bit ridiculous with all those hats and weapons that don't fit the theme, and have strange effects.

    I am hoping the polycount update is decent, if not, I don't see myself playing TF2 any longer.
     
  11. Doelwit

    Doelwit Registered

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  12. Jer9

    Jer9 Registered

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  13. 300_Angry_Kittens

    300_Angry_Kittens Registered

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    ZOMG TRADING FINALLY

    New game mode?

    New weapons?

    Holy cow this sounds good.
     
  14. antou(fr)

    antou(fr) Registered

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    Item trading and a new game mode are ok, but twenty new weapons ! :shock: that's too much, i hope the gameplay will not be changed (as it happened with new weapons recently). Still, it's good to learn they still care about us ! :p
     
  15. Morrolan

    Morrolan Registered

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    I'm not sure, but weren't the weapons of the Polycount contest thought to not have different abilites? So just some new 'skins'?
     
  16. Anonymous

    Anonymous Guest

    seen some of the PC-weapons some look good but most of the things valve chose look weird (like the soldier :roll: )
     
  17. LuckyLuke

    LuckyLuke Registered

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    I guess I'm going to get shitloads of people wanting to trade with me.. :lol:
     
  18. Jer9

    Jer9 Registered

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    @Pim well, I think having weapons that are only skins, are just scrapable, it only will take in your space. I rather a real weapon with new attributes than that. I wonder what they've done with the weapons, since they were given more time than the normal stuff.

    P.S.: I feel a mmorpg-like WTS/WTB/WTT threads/ingame chat coming up.
     
  19. Anonymous

    Anonymous Guest

    Time to see how this works out then.
    Having 1 distinctively different weapon per class is enough, 2 weapons per slot in total. In the developer commentary they repeatedly stated they wanted the classes to have very distinct outlines so you could identify and adapt your strategy when you saw a class in the distance. With ~3 weapons per slot with different attributes, that's getting harder and harder. And some of the weapons are just skins, that's insanely hard to adapt to at a distance.
     
  20. Anonymous

    Anonymous Guest

    hope the demoman will get something usefull... cause i HATE demoknights :s they never protect the medic, they ALWAYS run off and the are so lame and useless against sentrynests :roll: