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Team Fortress 2 Update Topic

Discussion in 'Team Fortress 2' started by Anonymous, Oct 3, 2007.

  1. Killvion

    Killvion Registered

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    how to join? =D
     
  2. Jer9

    Jer9 Registered

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    it's not there yet :p
    playtesting weapons...an open beta....man, I think valve finally understood that you need some outside feedback (instead of friends/families) for testing stuff :p
     
  3. Anonymous

    Anonymous Guest

    only 60 people? still it's going to be 60 people against the whole TF2 comunity... so yeah these things are going to be eighter OP or so gamebraking that TF2 NEEDS a vanilla mod or else the game would just be unrecognizable and so unbalanced (or just TO difrent) it was good when there where 9 difrent classes... i realy think these last updates are going to brake the whole game and create an other 8 classes (they allready fucked the demo up making demoknights...) so i'm not realy so keen on seeing more weapons... i liked the medic and pyro update after that they started to loose the feeling i think and went WAY overboard with the unlocks but hey that's just my opinion...

    and if it brakes the game i hope we realy get a vanilla server with only the medic unlocks (pyro and engineer keep the upgrades like airblast and picking up buildings and upgrading stuff)
     
  4. Anonymous

    Anonymous Guest

    Nah anyone can join when it comes out, it's going to be a separate game/application like the CS:S beta.

    I meant there were about 60-100 in the chat of the live stream so only like 1000 at most of the community know about it at the moment.
     
  5. Doelwit

    Doelwit Registered

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    Looks like valve learned something from hiddenpath since they were hired to do the css overhaul ;)
     
  6. Alias

    Alias Registered

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    Man, I must be out of the loop.

    Whats the Polycount Pack.
     
  7. Jer9

    Jer9 Registered

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    there was a contest a while ago, where people had to design 3 weapons/hats etc.
    the winning packs would be released in tf2, which is referred as the polycount pack.
     
  8. Doelwit

    Doelwit Registered

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  9. Anonymous

    Anonymous Guest

    Doubt we''ll get the Beta tonight then :/ Hopefully next week.
     
  10. Doelwit

    Doelwit Registered

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  11. Knightmare

    Knightmare Registered

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    Low fps wasnt a issue for me. anyone noticed a difference?
     
  12. Morrolan

    Morrolan Registered

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    I really hope that this raises my fps, I kinda lost interest in TF2 because my fps were somewhere near 15. :/
     
  13. Anonymous

    Anonymous Guest

    No, since I used fps_max 300 and never got <300 anyway. Some people report increases as much as 30% though.
     
  14. Anonymous

    Anonymous Guest

    dunno, i think it's higher then normal here haha :D
     
  15. 300_Angry_Kittens

    300_Angry_Kittens Registered

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    I dont use multicore rendering as it gave me more bugs, and i can run it fine since i overclocked my 920 from 2.6 to 3.6
     
  16. Anonymous

    Anonymous Guest

    Official TF2 group just got an announcement. Polycount anyone?

    Also Blog update.
     
  17. LuckyLuke

    LuckyLuke Registered

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  18. Knightmare

    Knightmare Registered

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    From PC Gamer
     
  19. Anonymous

    Anonymous Guest

    Those other adventure rags would have saved a gem like that for the climatic ending of a four part story.

    lol L4D stab.