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Team Fortress 2 Update Topic

Discussion in 'Team Fortress 2' started by Anonymous, Oct 3, 2007.

  1. Doelwit

    Doelwit Registered

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  2. Q-Ball

    Q-Ball Registered

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  3. Anonymous

    Anonymous Guest

    http://www.teamfortress.com/australianchristmas/

     
  4. DataStorm

    DataStorm Registered

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    meh, seeing this, and how fucking commercial it is, I'd be done with it.
     
  5. Anonymous

    Anonymous Guest

    HEHE natasha nerf is awsome (finaly) on the new weapons :roll: dunno look kinda shit to me (and heavy minigun sound's anoying) and yeah it's just milking out the moneycow now with this, it beginning to be more of a mmo then the fps it was suposed to be :( (also new bleuprints require 2! reclaimed metals)

    oh yeah and the windows server is completely down, linux server is running and updated (think we ow this to snel) but unfortunatly sourcemod is fucked right now AGAIN (not blaming sourcemod but blaming valve for this)
     
  6. LuckyLuke

    LuckyLuke Registered

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    Medieval mode ftw :D

    also: 20 new hats!? nice, gimme.
     
  7. Anonymous

    Anonymous Guest

    Lol, I crafted a hat yesterday with all my refined. Unlucky I guess.
     
  8. Killvion

    Killvion Registered

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    Not a single plugin works.

    No admin function
    No mapvote
    No classlimits
    No scramble
    No stats
    Nothing.
     
  9. antou(fr)

    antou(fr) Registered

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    damn ! =(

    I was on a server to try the new gamemode. There were many working plugins, it worked fine with gameme, something similar to hlstats, scramble etc.
     
  10. Anonymous

    Anonymous Guest

    sourcemod is still fucked and don't see a new release on allied modders so where prety much screwed (AGAIN) with this update :evil:

    https://forums.alliedmods.net/showthread.php?t=145578

    nice friggin work valve... so far for playtesting huh... damn morrons
     
  11. Jer9

    Jer9 Registered

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    why so mad? its just like having this usermade content, but a new version for the program doesn't support it anymore. thus the usermade content needs to be updated as well. lets be patient in the main while :D
     
  12. Snelvuur

    Snelvuur King of Sand

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    i think most is fixed though.. might have forgotten a thing or too, but also all the css servers are updated and are working again..

    2fort needs a restart still though.. maybe the trade server too, but hey, i'll do that later on. as long as the primary servers are working correctly.
     
  13. Anonymous

    Anonymous Guest

    blergh they didn't even reset the droplimit... i got 2!!!! yes 2!!! drops since the update went live...
    if they realy want to get rid of idling just make it so you need to push a button or 2 or else the item will be lost simple... god sometimes i wonder what kind of idiots come up with the ideas at valve :roll:
     
  14. LuckyLuke

    LuckyLuke Registered

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    Nice update, chaos on the servers. (As always) :p

    Nice vid by eXtine covering the update right after it released:
    [youtube]http://www.youtube.com/watch?v=jwH992KEHuE[/youtube]
     
  15. Snelvuur

    Snelvuur King of Sand

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    15 minutes chat about some guy telling what all the stuff is while you can just read it yourself.. but hey thats just me.
     
  16. Keltsu

    Keltsu Registered

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    Found this on Steam forums, which is sadly true.

    [​IMG]
     
  17. Pablosky

    Pablosky Potato supreme

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    [​IMG]

    Kind of sad, look at what Valve destroyed :(

    Really guys, get us a vanilla server :D

    Edit: another awesome quote I found on SPUF: "Seems like Gabe needs to visit the Ghost of Christmas' past."
     
  18. LuckyLuke

    LuckyLuke Registered

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    I still have an old beta version of TF2. You might as well call the current one TF3, if you compare them :p

    But we shouldn't be mad at Valve, imo they did a great job on all the updates. Of course if you update something, you break something as well. That's a choice Valve made, but I rather have the current TF2 than the old one ;)
     
  19. Anonymous

    Anonymous Guest

    dunno where it was posted butt yahtzee from zero punctuation said he was afraid and not going to play TF2 after the medic update and stated "why change a winning concept" i would say yes it's nice but like (allmost) every change they made in the game (removing stalemate but creating a cvar) they should do the same for the unlocks and make it a truly original "vanilla" TF2 mod i think lot's of people would get back to the game who ALL think the original fun TF2 died a long time ago
     
  20. Snelvuur

    Snelvuur King of Sand

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    its like having css 1.6, while they went to the new orangebox version. 1.6 servers are still loads of them and still loads of people play on them.

    With tf2 they didn't do that, they just updated constantly.