IMO: Updates with weps: Cool! Hats: Worst Idea ever in the long, sad history of bad ideas. They should have sticked with the class updates. THAT was a winning concept. You buy a game, and on a nice level new weps and achievements are brought into the game. To keep the game fun for years and years. However these COUNTLESS classless updates are beginning to annoy me. And although I'm a hat collector, I'd rather had it that no one hat hats. It would have been much, much better for the games quality and the personalities from the characters.
description, meme, quote, reference stealer!! ahum. anyway, I like hats, i really do, but you know what they say: too much isn't good. I've got so many hats that I don't know which one I would like to wear. And another thing i dont like is that they sometimes have nothing to do with the class itself. Valve used to release hats which were fitting for the class, but with the huge amount of community work and weapons, makes the class less to do with his history. And yes, the classes became more of a joke instead of semi-serious yet hilarious characters. I like the new gamemode though, just wished for more cool maps for it
I don't blame Valve, they made the best money-involving decision. I bet they earned tons of money just by selling ingame-items. Look at the top player of duelling: 12000 wins (5 duals = 1 dollar/euro), that's 2400 dollar/euro on duels and those are only his wins (hell, maybe he lost more duels than he won...). Well, I'm not (any more) a big fan of the recently updates, bit too much rpg style, especially the part where you have to grind or pay for stuff... After poly-count update it was still manageable, but now, it's completely fucked up. What happened to gain weapons through achievements? Today I downloaded TF2-beta, good thing they added that one, but I wonder if the beta is going to be as popular as the TF2 is now... Last, it could have been worse, good thing they didn't add a monthly fee
well all the money crap at leasts makes sure that there is still development going on for it, which is nice. I dont like some updates either. Still dont like the hitbox of the huntsman, still dont like the heavy being able to shoot through wood, but hey thats live in this game, some things never change.
I guess Snelvuur is talking about that horrible lag compensation stuff, that makes possible for the heavy to kill people even when then ran past wall corners... ><
indeed it's just horrid, and i agree on the huntsman hitboxes like i always say it's like shooting logs at a hippo... And i think the droplimit is an other money making strat. because now it takes you +/- 3 months to craft a random hat and even 4 months +? to craft a class/set hat :roll:
Source Engine Changes (CS:S, DoD:S, TF2, HL2M) Fixed an engine crash caused by too many precached models in some community maps. Day of Defeat: Source Fixed an exploit where clients could prevent weapons from recoiling properly. Team Fortress 2 Added several crafting recipes for new weapons. Added a ton of items to the store. Added a ton of items to the random drop list. The following hats are now paintable or have had their paintability improved: Pyromancer's Mask, Detective Noir, Madame Dixie, Buckaroos Hat, German Gonzila, Flipped Trilby, Coupe D'isaster Fixed a spelling error on the "Pyromancer's Mask". Corrected the name of the "Claidheamh Mòr" to the joy of our Celtic players. Made "Le Party Phantom" a misc slot item. Fixed a client crash caused by custom stats panels. Fixed a bug where some new items weren't being dropped correctly. Removed displaying the top 10 players in the leaderboard if you have never won a duel. Updated the localization files. Fixed a regression in Tournament Mode item whitelists. Also added "mp_tournament_whitelist", a convar that allows servers to specify a whitelist file to use.
If you mean that there is still lag, you know where to report it. There was a ISP server hiccup I believe at some point yesterday but other then that, no issues I believe.
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Team Fortress 2 The Blighted Beak is now a misc slot item. The Buffalo Steak Sandvich's speed boost no longer stacks with other speed boosts. The Rocket Jumper and Sticky Jumper now have no max health penalty, and have damage vulnerabilities instead. Duel fixes: Duels can no longer be initiated when the round is not fully running. If you challenge someone that has already challenged you, the duel is automatically accepted. Fixed an issue where a dueling mini-game item was marked in-use even though the duel was rejected. Duels are now refunded if a server plugin forces a participant to switch teams. Loading screen: Only shows the duel leaderboard if you've been dueling, or if your friends have been dueling. Shows your personal stats whenever it's not showing the duel leaderboard. Custom hitsounds: Must now be specified by replacing the 'tf/sound/ui/hitsound.wav' file. Can now be used under sv_pure 1/2. Improved performance on Degroot Keep. The "Fabricate Class Headgear" recipe no longer has a chance of creating all-class hats. Fixed spectator mode sometimes ending up in a state where you were half-embedded in your spectator target. Fixed a bug in the Kritzkrieg’s animations. Fixed round restarts not cleaning up weapons correctly for a frame (fixes a variety of weapon attribute issues, such as players having less health or less ammo than they should) Fixed painting issues in several of the Australian Christmas hats. The Sniper scope is now visible when viewing First Person Spectator mode on a zoomed Sniper. Medieval Mode's auto-roleplay now ignores text beginning with '!' or '/' (so SourceMod commands aren't modified)
GOOD Rofl, I found a German Gonzilla by uncrating a festive winter crate. (I found the key... can I have another?? )
Noooooooooooooooeeeeeeeeeeees! I was starting to have so much fun with this exploit. Heavy with Fist of Steel and Amputator Healbuff = Unkillable Fatso. *hrhrhr* Oh well... was fun while it lasted. And got enough footage to make a video out of it. ^^