I would consider disabling the AFK manager, alternatively we could add punishments for doing this. Meaning that we could kick people trying. But eh, it's not that I want to eliminate the option for people to play with their friends entirely.
It's a hard subject, but in all fairness if I get dominated, I just want to kill more and get better. On saxton people cry if I am pyro on crevice or so. Because there it's all against 1. So it's always stacked but 1 person can make a difference. Panromir, don't forget to check the statistics on hlxce to check player count. Btw does buddy system work too?
Haven't read most of this thread but just to give my view on it: It's always fun if there's somebody you know, a friend also playing, to join the same team with that person. That doesn't mean stacking right away.. That's pretty much impossible now with the autojoin stuff. It feels like people call "stacked" and vote scramble way to quickly. If there's one round won on granary the losing team wants to scramble... It's kind of annoying because it's a game of winning and losing (it can't always be tied), and scrambling means you're restarting the game basically and the score isn't relevant anymore. If a game is slightly to one side, mostly if the losing teams changes their lineup a bit it can go the other way. But it can definitely get outbalanced too much, then a scramble is in place of course. Problem is where do you set the limit, if you even can as server operators...? Basically in my opinion people seem to be too sensitive for a team with more regulars on it than the other team, or when it's 2-0 or so... On pubs, the lineup can be really game changing so if your team is on the losing side just try to couch them and tell to change class if it's a bad lineup. If it's obviously unbalanced just votescamble. So to me there was nothing wrong with the way the servers work(ed), just that the people just need to calm down and have fun first. Imo a game that's completely one sided isn't really fun for either team, so a scramble will follow... On the other hand when I see a really one sided game, it usually takes much longer than it should to scramble.. And when it's pretty much balanced it scrambles very quickly (with the risk of making it worse), so that's a little weird. Any way of reducing the auto scramble vote on 5 CP maps? It seems to occur on those maps WAY too quickly..
I think it's just plain annoying. It's very normal people want to play with their friends. elBarto is an IRL friend of mine and yes, we always play together. Is that a crime? I don't think it is. IMO you'll only lose players if you enforce this autoteam thing.
Make the afkmanager kick the player from the server instead of moving him to spectator. Maybe after 1 minute of being idle. Would solve that issue imo.
The way it's currently implemented doesn't allow you to play with your friends. I was talking about the current implementation.
If you can set your buddy and it puts you in your team with the buddy... that would work. Assuming it only scrambles buddy's. I'll just keep a close eye here, and i assume others will too. Since its a important part of our server. And AM1 is after all the regulars from now and the past. Don't want too loose those. @panromir: if you can use your buddy, put it in the ads. "Want to play with your buddy on the team, you still can. Use /command" ?
To be fair, if we're going to use a buddy system, I'm against the measure in a whole. BY FAR the most problems are caused by only 2 players that are always together, the unbalance comes when there are 2 sets of 2 in one team and none in the other. Buddies ARE the problem, completely defeating almost any use of the whole forcerandomassign thing and no longer making it worth all the negative sides it has.
Thats what i think too. Dont change the old system too much. IMO it prooved itself and is a result of a long lasting process. If there's a imballance then we have admins that could scramble it straight away or the ppl on the server can vote for it...The regs and admins should always try to find the best sollution for ballance; that means that sometimes its necessary to swap teams maybe with one of the stackers
Buddies arent the only or biggest problem. There are also people who go to spec when they are in the losing team and wait untill they can join the winning team. Getting rid of those would make everything so much better already.
Dont like them either. Was often thinking of kicking theese ppl...and btw there is a option in admin menu that isnt working correctly, that is thought to handle those cases ("swap player to opposite team" i think it was).
If simple scramble could solve so much. But the scramble has never been working correctly. Is that an implementation bundled with a plugin, or has it been implemented by an LZ staff member? I mean, a simple algorithm distributing the players given their current score is not that hard. Now, the scramble always fails, sometimes doing just nothing at all.
Code: // Player scramble sort mode. // 1 = Random // 2 = Player Score // 3 = Player Score Per Minute. // 4 = Player Kill-Death Ratios // 5 = Swap the top players on each team, controlled by gs_top_swaps // 6 = Use GameME rank // 7 = Use GameMe Skill // 8 = Use Global GameMe rank // 9 = Use Global GameMe skill // 10 = Use GameMe Session // 11 = Use HlxCe Rank // 12 = Use HlxCe Skill // 13 = Sort by player classes // 14 = Choose randomly one of the above sort modes. // This controls how players get swapped during a scramble. gs_sort_mode "4" // Percentage of players to randomly choose during a random scramble // min 0.10 // max 0.8 gs_random_selections "0.5" // The number of players to swap during a top-swap scramble gs_top_swaps "5"
Actually thanks for reminding me to check this again Timmos, this config is wrong and outdated, I don't know why it is on the server.
Scramble fails most of the team because of people who rejoin their old team. Besides that, scrambling people by their score isnt going to work properly most of the time either.