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TF2 Beta / Updated for comp play?

Discussion in 'Team Fortress 2' started by Anonymous, Aug 1, 2009.

  1. Anonymous

    Anonymous Guest

    hahahaha me to this is friggin awsome =D
    loved these:
    ctf_2fort: Fixed a rare bug which resulted in the round ending in something other than a stalemate.

    pl_hoodoo: Fixed a rare bug where some servers still had hoodoo in their map rotation
     
  2. LuckyLuke

    LuckyLuke Registered

    Joined:
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    Omfg what a crazy guy. :lol:

    And Bucket, you can add this one to your list:

    (pyro)
    Movement: Holding either W will now both move you forward and fire your primary weapon, to make the class more beginner-friendly. Mouse1 has been rebound to the voice bind requesting a dispenser.
     
  3. Anonymous

    Anonymous Guest

    yep to many to repeat :D
    love how he keeps hammering on the NEED A DISPENSER HERE-button xD
     
  4. Anonymous

    Anonymous Guest

    New unlocks
    It seems they are trying to make the bluts and saw more sidegrades instead of upgrades. Although I don't think removing health from a medic is a good idea, it does make the syringe/bonesaw better alternatives.
    And the heavy can finally get to mid faster.

    However DL stated that these idea's are still in the brainstorm fase, and they rather see the old weapons buffed then the new ones nerfed.