Ok, I finished my complete to-do list and the additions that came after a few more test-runs. the newest edition is the vault area. the idea sprawled after Antou's request for sniper battlezone, though fatboy have already beaten me with building a battle room, I decided to ask some friends what would be an ideal sniper zone. I tried to use the most common aspects of some of the recommended sniper maps and build a room out of that. either way, enough talking. let me present to you.. tl;dr download link is below the spoiler thingy. THE NEW* SCREENSHOTS: *newish, they're are already outdated due small changes. =) Well...That was anti-climatic. Spoiler Another difference is the name, instead of it's project name: Trade_Lethal_Forts, I've renamed it to Trade_Piazza! now more important, here's the latest test (/final? ) version! ^^ Normal edition Download Trade_Piazza EDIT: I'm making an extra version where the snipers can't be reached. (if they try they will be killed > ) so basically a sniper-friendly version of my map ^^ it will be named: Trade_Piazza_Cecchino Screenshots: Spoiler Sniper friendly edition! Download Trade_Cecchino
Nice nice.. so lets do a vote count or something, fatboy's or jers map for the trade map. pro's /cons/ improvements?
I like the version of Jer9 the most. Why? It's more sniper and scout friendly. These are the classes I'd play on a trade map. If you want to show off a hat to a player in the enemy team, you don't have to leave the spawn. It has deadly neurotoxins Fatboys "dueling" area is too confined.
You are aware that both Doel and I are Dutch? And impeccable Dutch is impossible, the language sucks.
haha that's what i always keep in mind when a grammar nazi is after somebody again. i just say well you typ 2 sentences in dutch and they have to make perfect sence WITHOUT flaws :badgrin: (most of the time you get a semi google translate thing haha) and if you didn't post that pic i would never ever seen the mistak eighter :lol: