First of all I doubt I've ever see you write my name properly, do you fuck it up on purpose, because seriously it can't be that hard. Then on what you said, yes well that is the pain of democracy voting. Like Panromir said, there is RTV that allows people to get rid of a map, if not enough people want to RTV, then people obviously like the map and you have no right to complain about that. Just suck it up and keep playing without whining.
Yes, I do purposely misspell your name. I spell it the way Buzz did. Anyway does this mean we're going to go with Oskis' idea? What if we implement it on one VSH server to test it? Edit: I forgot to mention that rtv doesnt happen that often unless it's as hated as partyisland. AM server does rtv way more.
It's actually not my idea, it's Snelvuur's idea and he was keep on saying that there should be such a thing... So, I'm just making it real. Well, on VSH it's a bit different, number of players sometimes just keeps on changing. Like when I join the server it's almost full, then map changes and for some reason server is half empty, like 12-15 players on it, but then map changes again and more players come in. But that's not every time though. So I think it's not gonna fuck up alot, like you said. Also like I said before, some maps are in all sections, so they won't be forgot... Remember: VSH needs more attention, because players majority are kids. That's why alot of muting is coming from VSH servers.
Well stop it, it's immature and makes you look like a 12 year old. @Oskis, you want to build a system that based completely on player numbers on the server, yet you tell me now that the player number on the server varies A LOT and rather quickly at that. How on earth can you still see this as a good idea? Don't you see that you'll get situations where there is a vote when 20+ players are on and when the map changes to a "big" map and then there are only 12 people left. Or the other way around, people can only vote for a small map and all of sudden you have 27/24 players.
There are maps like oilrig, if you got 25 people in it, it just is mayhem. If you get 5 people on crevice, you dont stand a chance.. Just like everything (@killvion) its always good to try it out and see if it works. Just because the number would be in place does not mean we need to enforce it later.
Killvion, you take everything really seriously. You also don't play Vsh so you don't know how bad it is to play with different amounts of players on certain maps. What's the worst that could happen from doing it?
I just look at the problems that people bring to the table and the solutions others offer, right now the "solution" won't solve the problem you guys described. But alright, if enough people want it, then go for it.
Killvion sees it from his perspective, and as NON vsh regular, that might actually be good now and then. Its a topic about idea's and threads, so its always good. @Shroobus: And don't pretend to be Buzz, because i can pretend to ban too.
Yea, it's just a new idea that we TRY to get to the server. If it doesn't work like it should be, it's very easy to bring back the old rotation.
as a reference, we have this running for some time on prophunt (a year or so) and that worked out just fine. Since some maps where too big with only a handfull of players.
Okey, map rotation is up and running. Here is the final map list (just for you Shroobus): Spoiler Maps list when on server are less than 10 players: vsh_freight_b2 arena_hydrothunder_b4 arena_lumberyard arena_nucleus arena_offblast_final arena_plankfest vsh_ravine_lz_b1 arena_sawmill vsh_well_lz_b2 vsh_2fort_lz_b2 vsh_badlands_lz_b2 vsh_courtyard_lz_b4 vsh_dropdown_b1_fix vsh_farm_feud_lz_v1 vsh_granary_lz_b2 vsh_haat_lz_b2 vsh_hydroelectric_lz_v2 vsh_military_medieval_lz_b6 vsh_oilrig_lz_v4 vsh_partyisland_lz_b1 vsh_polar_lz_b1a vsh_poletaa vsh_ram_shacked_lz vsh_ravage_lz_b2 vsh_rockslide_2 vsh_top_arena_v1 vsh_turbine_lz_b3 vsh_waste_lz_b3 vsh_abysmal_lz_a3 vsh_weaponsdepot_final vsh_dunger_b2 vsh_magazine_lz_b2a vsh_waterbasin_b2 vsh_blueberries_lz_b1 vsh_rockhill_b2 vsh_pool_lz_b2_fix Maps list when on server are more than 10 and less than 20 players: arena_hydrothunder_b4 arena_lumberyard arena_nucleus arena_offblast_final arena_plankfest vsh_ravine_lz_b1 arena_refinery_b3 arena_sawmill arena_timberworks_b2a arena_warehouse vsh_well_lz_b2 vsh_2fort_lz_b2 vsh_aperture_lz_b3 vsh_arakawa_b8 vsh_area_54tress_b4 vsh_badlands_lz_b2 vsh_cactustemple_v1 vsh_concord_lz_b3 vsh_courtyard_lz_b4 vsh_crevice_lz_a4 vsh_dropdown_b1_fix vsh_farm_feud_lz_v1 vsh_goldtooth_b4 vsh_granary_lz_b2 vsh_haat_lz_b2 vsh_hydroelectric_lz_v2 vsh_island_b1 vsh_manncohq_v14_fix vsh_military_medieval_lz_b6 vsh_partyisland_lz_b1 vsh_polar_lz_b1a vsh_poletaa vsh_pool_lz_b2_fix vsh_ram_shacked_lz vsh_ravage_lz_b2 vsh_rockslide_2 vsh_runoff_lz_v1a vsh_seismic_lz_b2 vsh_spotline_reworked vsh_timbertown_lz_b2 vsh_top_arena_v1 vsh_tundra_lz_v5 vsh_turbine_lz_b3 vsh_turret_testing_lz_b3 vsh_twinfalls_lz_b2 vsh_waste_lz_b3 vsh_west_lz_b1 vsh_abysmal_lz_a3 vsh_weaponsdepot_final vsh_shell_reservoir_a1 vsh_dunger_b2 vsh_magazine_lz_b2a vsh_waterbasin_b2 vsh_livingroom_lz_a3 vsh_snow_valley_v4 vsh_north_mountain_pb vsh_harbour_base_reworked vsh_blueberries_lz_b1 vsh_rockhill_b2 Maps list when on server are more than 20 players: arena_kolob arena_refinery_b3 vsh_area_54tress_b4 arena_warehouse vsh_cactustemple_v1 vsh_concord_lz_b3 vsh_crevice_lz_a4 vsh_haat_lz_b2 vsh_island_b1 vsh_polar_lz_b1a vsh_pool_lz_b2_fix vsh_ram_shacked_lz vsh_runoff_lz_v1a vsh_tundra_lz_v5 vsh_twinfalls_lz_b2 vsh_west_lz_b1 vsh_weaponsdepot_final vsh_shell_reservoir_a1 vsh_livingroom_lz_a3 vsh_snow_valley_v4 vsh_north_mountain_pb vsh_blueberries_lz_b1 vsh_waterbasin_b2 vsh_turret_testing_lz_b3 vsh_manncohq_v14_fix vsh_pool_lz_b2_fix