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[VSH] Any maps you don't like?

Discussion in 'Team Fortress 2' started by Osk1s, Aug 1, 2013.

  1. Killvion

    Killvion Registered

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    First of all I doubt I've ever see you write my name properly, do you fuck it up on purpose, because seriously it can't be that hard.

    Then on what you said, yes well that is the pain of democracy voting. Like Panromir said, there is RTV that allows people to get rid of a map, if not enough people want to RTV, then people obviously like the map and you have no right to complain about that. Just suck it up and keep playing without whining.
     
  2. Shroobus

    Shroobus Registered

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    Yes, I do purposely misspell your name. I spell it the way Buzz did.

    Anyway does this mean we're going to go with Oskis' idea? What if we implement it on one VSH server to test it?
    Edit: I forgot to mention that rtv doesnt happen that often unless it's as hated as partyisland. AM server does rtv way more.
     
  3. Panromir

    Panromir "10/10 amazing guy"

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    It's up to Oskis.
    We're just giving input ;)
     
  4. Osk1s

    Osk1s Cool Kid

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    It's actually not my idea, it's Snelvuur's idea and he was keep on saying that there should be such a thing... So, I'm just making it real.

    Well, on VSH it's a bit different, number of players sometimes just keeps on changing. Like when I join the server it's almost full, then map changes and for some reason server is half empty, like 12-15 players on it, but then map changes again and more players come in. But that's not every time though. So I think it's not gonna fuck up alot, like you said. :)

    Also like I said before, some maps are in all sections, so they won't be forgot... :p

    Remember: VSH needs more attention, because players majority are kids. That's why alot of muting is coming from VSH servers.
     
  5. Killvion

    Killvion Registered

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    Well stop it, it's immature and makes you look like a 12 year old.


    @Oskis, you want to build a system that based completely on player numbers on the server, yet you tell me now that the player number on the server varies A LOT and rather quickly at that. How on earth can you still see this as a good idea? Don't you see that you'll get situations where there is a vote when 20+ players are on and when the map changes to a "big" map and then there are only 12 people left. Or the other way around, people can only vote for a small map and all of sudden you have 27/24 players.
     
  6. Snelvuur

    Snelvuur King of Sand

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    There are maps like oilrig, if you got 25 people in it, it just is mayhem.
    If you get 5 people on crevice, you dont stand a chance..

    Just like everything (@killvion) its always good to try it out and see if it works. Just because the number would be in place does not mean we need to enforce it later.
     
  7. Lord_Dragmore

    Lord_Dragmore Registered

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    +1
    mostly only f1 vote
    very rare that they vote for another thing
     
  8. Shroobus

    Shroobus Registered

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    Killvion, you take everything really seriously.
    You also don't play Vsh so you don't know how bad it is to play with different amounts of players on certain maps.
    What's the worst that could happen from doing it?
     
  9. Killvion

    Killvion Registered

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    I just look at the problems that people bring to the table and the solutions others offer, right now the "solution" won't solve the problem you guys described. But alright, if enough people want it, then go for it.
     
  10. Snelvuur

    Snelvuur King of Sand

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    Killvion sees it from his perspective, and as NON vsh regular, that might actually be good now and then. Its a topic about idea's and threads, so its always good.

    @Shroobus: And don't pretend to be Buzz, because i can pretend to ban too. :)
     
  11. Osk1s

    Osk1s Cool Kid

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    Yea, it's just a new idea that we TRY to get to the server. If it doesn't work like it should be, it's very easy to bring back the old rotation.
     
  12. Snelvuur

    Snelvuur King of Sand

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    as a reference, we have this running for some time on prophunt (a year or so) and that worked out just fine. Since some maps where too big with only a handfull of players.
     
  13. Osk1s

    Osk1s Cool Kid

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    Okey, map rotation is up and running.

    Here is the final map list (just for you Shroobus):
    Maps list when on server are less than 10 players:

    vsh_freight_b2
    arena_hydrothunder_b4
    arena_lumberyard
    arena_nucleus
    arena_offblast_final
    arena_plankfest
    vsh_ravine_lz_b1
    arena_sawmill
    vsh_well_lz_b2
    vsh_2fort_lz_b2
    vsh_badlands_lz_b2
    vsh_courtyard_lz_b4
    vsh_dropdown_b1_fix
    vsh_farm_feud_lz_v1
    vsh_granary_lz_b2
    vsh_haat_lz_b2
    vsh_hydroelectric_lz_v2
    vsh_military_medieval_lz_b6
    vsh_oilrig_lz_v4
    vsh_partyisland_lz_b1
    vsh_polar_lz_b1a
    vsh_poletaa
    vsh_ram_shacked_lz
    vsh_ravage_lz_b2
    vsh_rockslide_2
    vsh_top_arena_v1
    vsh_turbine_lz_b3
    vsh_waste_lz_b3
    vsh_abysmal_lz_a3
    vsh_weaponsdepot_final
    vsh_dunger_b2
    vsh_magazine_lz_b2a
    vsh_waterbasin_b2
    vsh_blueberries_lz_b1
    vsh_rockhill_b2
    vsh_pool_lz_b2_fix

    Maps list when on server are more than 10 and less than 20 players:

    arena_hydrothunder_b4
    arena_lumberyard
    arena_nucleus
    arena_offblast_final
    arena_plankfest
    vsh_ravine_lz_b1
    arena_refinery_b3
    arena_sawmill
    arena_timberworks_b2a
    arena_warehouse
    vsh_well_lz_b2
    vsh_2fort_lz_b2
    vsh_aperture_lz_b3
    vsh_arakawa_b8
    vsh_area_54tress_b4
    vsh_badlands_lz_b2
    vsh_cactustemple_v1
    vsh_concord_lz_b3
    vsh_courtyard_lz_b4
    vsh_crevice_lz_a4
    vsh_dropdown_b1_fix
    vsh_farm_feud_lz_v1
    vsh_goldtooth_b4
    vsh_granary_lz_b2
    vsh_haat_lz_b2
    vsh_hydroelectric_lz_v2
    vsh_island_b1
    vsh_manncohq_v14_fix
    vsh_military_medieval_lz_b6
    vsh_partyisland_lz_b1
    vsh_polar_lz_b1a
    vsh_poletaa
    vsh_pool_lz_b2_fix
    vsh_ram_shacked_lz
    vsh_ravage_lz_b2
    vsh_rockslide_2
    vsh_runoff_lz_v1a
    vsh_seismic_lz_b2
    vsh_spotline_reworked
    vsh_timbertown_lz_b2
    vsh_top_arena_v1
    vsh_tundra_lz_v5
    vsh_turbine_lz_b3
    vsh_turret_testing_lz_b3
    vsh_twinfalls_lz_b2
    vsh_waste_lz_b3
    vsh_west_lz_b1
    vsh_abysmal_lz_a3
    vsh_weaponsdepot_final
    vsh_shell_reservoir_a1
    vsh_dunger_b2
    vsh_magazine_lz_b2a
    vsh_waterbasin_b2
    vsh_livingroom_lz_a3
    vsh_snow_valley_v4
    vsh_north_mountain_pb
    vsh_harbour_base_reworked
    vsh_blueberries_lz_b1
    vsh_rockhill_b2

    Maps list when on server are more than 20 players:

    arena_kolob
    arena_refinery_b3
    vsh_area_54tress_b4
    arena_warehouse
    vsh_cactustemple_v1
    vsh_concord_lz_b3
    vsh_crevice_lz_a4
    vsh_haat_lz_b2
    vsh_island_b1
    vsh_polar_lz_b1a
    vsh_pool_lz_b2_fix
    vsh_ram_shacked_lz
    vsh_runoff_lz_v1a
    vsh_tundra_lz_v5
    vsh_twinfalls_lz_b2
    vsh_west_lz_b1
    vsh_weaponsdepot_final
    vsh_shell_reservoir_a1
    vsh_livingroom_lz_a3
    vsh_snow_valley_v4
    vsh_north_mountain_pb
    vsh_blueberries_lz_b1
    vsh_waterbasin_b2
    vsh_turret_testing_lz_b3
    vsh_manncohq_v14_fix
    vsh_pool_lz_b2_fix
     
  14. Lyph

    Lyph Registered

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    I don't like the MvM cornfield map. There's no hole to airblast the robots q-q
     
  15. rswallen

    rswallen Wizzard

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